Player Matchup

Tyr
Tyr
CauldenN
Tyr
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 148L
1,461 Elo+
Party 1
Anhur
Anhur
Fluejakt
Anhur
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Sognefjord
Ares
Level 30
God Stats
4W - 1L
1,612 SR
Queue Stats
268W - 113L
1,763 Elo+
Party 3
Arachne
Arachne
XXAALIYAH145XX
Arachne
Level 156
God Stats
13W - 6L
1,695 SR
Queue Stats
447W - 438L
1,505 Elo+
Party 1
Merlin
Merlin
aliastrain
Merlin
Level 63
God Stats
13W - 5L
1,696 SR
Queue Stats
313W - 191L
1,707 Elo+
Party 3
Team Averages
Level 69
1,601 SR
1,587 Elo+

VS

Team Averages
Level 58
1,516 SR
1,467 Elo+
Ymir
Ymir
Cheroby
Ymir
Level 43
God Stats
6W - 14L
1,398 SR
Queue Stats
47W - 62L
1,375 Elo+
Party 2
Izanami
Izanami
LeKadjar
Izanami
Level 28
God Stats
12W - 10L
1,579 SR
Queue Stats
57W - 57L
1,510 Elo+
Party 2
Poseidon
Poseidon
Slaaade
Poseidon
Level 29
God Stats
2W - 3L
1,534 SR
Queue Stats
68W - 77L
1,450 Elo+
Party 2
Gilgamesh
Gilgamesh
Tijano
Gilgamesh
Level 104
God Stats
4W - 4L
1,571 SR
Queue Stats
154W - 139L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
nicaukil
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,214
565
3,922
10,535
3,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Fluejakt
Anhur
12
8 / 0 / 3
7,425
675
6,555
4,847
1,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
4 / 0 / 7
6,707
610
5,970
7,814
3,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 2
6,367
579
3,347
7,553
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
aliastrain
Merlin
12
4 / 1 / 2
7,157
651
4,594
3,840
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cheroby
Ymir
6
0 / 6 / 0
4,145
377
686
7,332
2,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
LeKadjar
Izanami
8
0 / 3 / 0
4,666
424
1,608
6,530
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
Slaaade
Poseidon
9
1 / 5 / 0
5,497
500
2,591
5,231
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Tijano
Gilgamesh
11
2 / 2 / 1
5,984
544
4,372
7,368
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
nicaukil
Cthulhu
10
0 / 1 / 2
5,433
494
6,205
5,697
3,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
17
Kills
3
3
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Ymir
Cheroby
Ymir
0
6
0
0
W
Anhur
Fluejakt
Anhur
8
0
3
9.5
L
Izanami
LeKadjar
Izanami
0
3
0
0
L
Poseidon
Slaaade
Poseidon
1
5
0
0.2
W
4
0
7
7.5
L
Gilgamesh
Tijano
Gilgamesh
2
2
1
1.25
W
1
0
2
2
W
Merlin
aliastrain
Merlin
4
1
2
5
L
Cthulhu
nicaukil
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,388
Damage
15,462
34,589
Taken
32,158
12,811
Mitigated
11,793
13,717
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,922
762
0
4,491
10,535
3,706
0
4,831
5,129
0
33,697
L
Ymir
Cheroby
Ymir
686
164
366
394
7,332
2,152
0
3,123
4,209
6,844
0
W
Anhur
Fluejakt
Anhur
6,555
2,966
0
3,212
4,847
1,523
60
1,073
3,734
0
39,738
L
Izanami
LeKadjar
Izanami
1,608
1,149
0
2,022
6,530
1,373
0
2,456
4,074
0
23,855
L
Poseidon
Slaaade
Poseidon
2,591
93
0
770
5,231
1,506
125
3,214
2,017
25,230
0
W
5,970
489
0
1,150
7,814
3,244
0
716
7,054
21,415
0
L
Gilgamesh
Tijano
Gilgamesh
4,372
2,321
0
626
7,368
2,797
0
626
6,742
0
33,318
W
3,347
2,232
0
3,803
7,553
3,129
9
834
6,664
0
38,154
W
Merlin
aliastrain
Merlin
4,594
234
0
1,061
3,840
1,209
0
1,156
2,526
42,955
0
L
Cthulhu
nicaukil
Cthulhu
6,205
1,461
185
1,758
5,697
3,965
0
1,145
4,552
28,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
25,725
358
Minions Killed
259
0
Camps Cleared
0
1,062,393
Distance Traveled
1,017,798
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,214
565
78
7
0
224,318
2
L
Ymir
4,145
377
14
1
0
223,802
3
W
Anhur
7,425
675
85
8
0
185,790
3
L
Izanami
4,666
424
45
4
0
168,875
3
L
Poseidon
5,497
500
65
6
0
186,265
0
W
Ares
6,707
610
21
2
0
222,490
3
L
Gilgamesh
5,984
544
80
7
0
222,392
2
W
Arachne
6,367
579
78
7
0
217,055
3
W
Merlin
7,157
651
96
9
0
212,740
6
L
Cthulhu
5,433
494
55
5
0
216,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role