Player Matchup

Hou Yi
Hou Yi
Gold IV
Churn
Hou Yi
Gold IV
Level 128
God Stats
12W - 6L
1,634 SR
Queue Stats
537W - 525L
1,348 MMR
Solo
Loki
Loki
Gold IV
KiloSkillz
Loki
Gold IV
Level 125
God Stats
15W - 11L
1,724 SR
Queue Stats
106W - 102L
1,354 MMR
Solo
Nu Wa
Nu Wa
Gold V
Lorcort
Nu Wa
Gold V
Level 100
God Stats
61W - 55L
1,658 SR
Queue Stats
414W - 427L
1,374 MMR
Solo
Cthulhu
Cthulhu
Silver IV
TheShanicmoon
Cthulhu
Silver IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver II
xILoveDoGx
Hun Batz
Silver II
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 77L
1,369 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,603 SR
1,389 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,620 SR
1,288 MMR
Chronos
Chronos
Gold V
EcuAxl75
Chronos
Gold V
Level 126
God Stats
6W - 10L
1,497 SR
Queue Stats
166W - 159L
1,384 MMR
Solo
Merlin
Merlin
Gold V
Mars414
Merlin
Gold V
Level 125
God Stats
14W - 15L
1,575 SR
Queue Stats
569W - 571L
1,314 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
TKark
Kuzenbo
Silver V
Level 127
God Stats
4W - 8L
1,619 SR
Queue Stats
43W - 57L
967 MMR
Solo
Izanami
Izanami
Gold III
aTaft
Izanami
Gold III
Level 153
God Stats
0W - 2L
1,763 SR
Queue Stats
63W - 66L
1,375 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
odeffen
Tsukuyomi
Bronze III
Level 42
God Stats
1W - 1L
1,645 SR
Queue Stats
8W - 12L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Churn
Hou Yi
20
4 / 4 / 4
13,259
576
12,095
20,926
7,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 1 / 4
14,134
615
10,275
17,190
10,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Lorcort
Nu Wa
20
4 / 2 / 12
13,864
603
21,716
7,375
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
16
2 / 4 / 10
12,785
556
8,640
20,068
18,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
xILoveDoGx
Hun Batz
20
12 / 4 / 7
15,204
661
16,404
19,387
8,107
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
DanzaburouTiamatChang'eAthenaSet

VS

Bans
NemesisGaneshaAnhurHeimdallrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EcuAxl75
Chronos
20
5 / 4 / 0
13,994
608
14,774
19,704
8,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
Mars414
Merlin
16
4 / 6 / 2
11,071
481
12,203
13,355
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
TKark
Kuzenbo
16
2 / 3 / 5
10,781
469
10,174
24,648
30,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
aTaft
Izanami
19
3 / 5 / 5
11,981
521
8,873
16,758
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
odeffen
Tsukuyomi
14
1 / 8 / 3
9,441
410
3,167
15,814
5,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
30
26
Kills
15
15
Deaths
26
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Churn
Hou Yi
4
4
4
1.5
L
Chronos
EcuAxl75
Chronos
5
4
0
1.25
W
4
1
4
6
W
Nu Wa
Lorcort
Nu Wa
4
2
12
5
L
Merlin
Mars414
Merlin
4
6
2
0.83
L
Kuzenbo
TKark
Kuzenbo
2
3
5
1.5
W
Cthulhu
2
4
10
1.75
L
Izanami
aTaft
Izanami
3
5
5
1.1
L
Tsukuyomi
odeffen
Tsukuyomi
1
8
3
0.31
W
Hun Batz
xILoveDoGx
Hun Batz
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,130
Damage
49,191
84,946
Taken
90,279
47,872
Mitigated
56,498
31,744
Healing
17,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Churn
Hou Yi
12,095
8,041
0
10,357
20,926
7,668
4,780
7,020
13,906
0
109,497
L
Chronos
EcuAxl75
Chronos
14,774
4,952
0
7,939
19,704
8,599
941
5,585
13,863
113,571
0
W
10,275
2,094
0
7,784
17,190
10,122
3,889
7,956
9,234
0
107,495
W
Nu Wa
Lorcort
Nu Wa
21,716
4,125
728
2,117
7,375
3,056
4,885
4,140
3,235
104,225
0
L
Merlin
Mars414
Merlin
12,203
520
0
1,237
13,355
4,823
0
4,997
8,104
86,861
0
L
Kuzenbo
TKark
Kuzenbo
10,174
2,994
0
3,035
24,648
30,030
420
8,604
15,720
51,370
0
W
Cthulhu
8,640
934
1,419
3,903
20,068
18,919
678
11,005
9,063
36,294
0
L
Izanami
aTaft
Izanami
8,873
5,019
0
3,868
16,758
8,036
3,872
4,699
11,807
0
99,772
L
Tsukuyomi
odeffen
Tsukuyomi
3,167
567
0
988
15,814
5,010
0
5,151
10,429
0
51,965
W
Hun Batz
xILoveDoGx
Hun Batz
16,404
5,013
0
5,436
19,387
8,107
0
8,029
11,358
0
118,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,246
Gold Earned
57,268
721
Minions Killed
718
0
Camps Cleared
0
2,285,800
Distance Traveled
1,955,029
33
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,259
576
158
7
0
385,568
9
L
Chronos
13,994
608
227
10
0
430,978
7
W
Loki
14,134
615
195
8
0
490,028
6
W
Nu Wa
13,864
603
176
8
0
441,271
8
L
Merlin
11,071
481
143
6
0
354,924
4
L
Kuzenbo
10,781
469
70
3
0
441,413
5
W
Cthulhu
12,785
556
39
2
0
470,843
8
L
Izanami
11,981
521
193
8
0
388,471
1
L
Tsukuyomi
9,441
410
85
4
0
339,243
2
W
Hun Batz
15,204
661
153
7
0
498,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role