Player Matchup

Thanatos
Thanatos
Silver III
Artorium
Thanatos
Silver III
Level 107
God Stats
35W - 34L
1,468 SR
Queue Stats
176W - 186L
966 MMR
Solo
Poseidon
Poseidon
Silver II
Otrebir
Poseidon
Silver II
Level 157
God Stats
2W - 3L
1,612 SR
Queue Stats
63W - 68L
917 MMR
Solo
Xbalanque
Xbalanque
Silver V
Sier0
Xbalanque
Silver V
Level 62
God Stats
6W - 5L
1,554 SR
Queue Stats
15W - 32L
1,088 MMR
Solo
Ares
Ares
Silver III
acalero98
Ares
Silver III
Level 69
God Stats
7W - 2L
1,322 SR
Queue Stats
276W - 296L
859 MMR
Solo
Chaac
Chaac
Silver III
kwip90
Chaac
Silver III
Level 82
God Stats
4W - 4L
1,489 SR
Queue Stats
37W - 50L
884 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,489 SR
943 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,606 SR
1,072 MMR
Pele
Pele
Silver II
Biskaia
Pele
Silver II
Level 136
God Stats
5W - 3L
1,692 SR
Queue Stats
264W - 263L
942 MMR
Solo
Medusa
Medusa
Silver V
Daxrio
Medusa
Silver V
Level 123
God Stats
0W - 1L
1,716 SR
Queue Stats
41W - 56L
982 MMR
Solo
Osiris
Osiris
Silver IV
Reptile98
Osiris
Silver IV
Level 67
God Stats
29W - 27L
1,577 SR
Queue Stats
79W - 80L
904 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Xell00
Cthulhu
Silver IV
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
franchudepor
Janus
Silver II
Level 102
God Stats
8W - 12L
1,547 SR
Queue Stats
80W - 101L
1,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Artorium
Thanatos
19
16 / 0 / 7
13,163
627
15,557
18,490
8,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
Otrebir
Poseidon
20
9 / 1 / 8
13,655
650
20,795
12,025
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Sier0
Xbalanque
17
2 / 1 / 5
10,933
521
8,611
11,391
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
15
2 / 3 / 7
10,689
509
7,324
17,989
15,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
kwip90
Chaac
18
3 / 1 / 8
11,822
563
8,994
14,853
14,914
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ApolloTsukuyomiAthenaScyllaAnhur

VS

Bans
NemesisKhepriTyrDanzaburouKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Biskaia
Pele
15
0 / 6 / 2
9,280
442
3,547
20,712
6,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Daxrio
Medusa
15
2 / 4 / 0
9,482
452
7,288
12,644
4,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Reptile98
Osiris
16
1 / 6 / 0
9,611
458
10,699
20,326
15,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Xell00
Cthulhu
11
1 / 7 / 2
7,468
356
11,173
18,978
13,835
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 9 / 0
9,471
451
6,712
12,718
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
32
Kills
6
6
Deaths
32
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Artorium
Thanatos
16
0
7
19.5
L
Pele
Biskaia
Pele
0
6
2
0.17
L
Medusa
Daxrio
Medusa
2
4
0
0.5
W
Poseidon
Otrebir
Poseidon
9
1
8
13
L
Osiris
Reptile98
Osiris
1
6
0
0.17
W
Xbalanque
Sier0
Xbalanque
2
1
5
4.5
L
Cthulhu
Xell00
Cthulhu
1
7
2
0.29
W
Ares
2
3
7
1.83
L
2
9
0
0.22
W
Chaac
kwip90
Chaac
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,281
Damage
39,419
74,748
Taken
85,378
48,237
Mitigated
44,120
38,039
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Artorium
Thanatos
15,557
4,122
0
19,138
18,490
8,931
2,457
4,707
13,651
0
92,085
L
Pele
Biskaia
Pele
3,547
1,050
0
4,756
20,712
6,553
0
4,652
16,060
0
68,694
L
Medusa
Daxrio
Medusa
7,288
2,033
0
4,252
12,644
4,257
0
3,778
8,866
0
67,943
W
Poseidon
Otrebir
Poseidon
20,795
3,367
0
4,464
12,025
5,094
2,165
4,114
7,777
127,276
0
L
Osiris
Reptile98
Osiris
10,699
4,070
0
4,749
20,326
15,587
1,346
4,991
15,335
0
58,844
W
Xbalanque
Sier0
Xbalanque
8,611
4,759
0
3,833
11,391
4,274
3,036
2,426
8,901
0
71,878
L
Cthulhu
Xell00
Cthulhu
11,173
775
112
1,989
18,978
13,835
0
9,471
9,507
31,075
0
W
Ares
7,324
55
0
4,261
17,989
15,024
989
7,467
10,378
27,327
0
L
6,712
80
0
128
12,718
3,888
0
5,402
7,316
59,556
0
W
Chaac
kwip90
Chaac
8,994
1,935
0
6,343
14,853
14,914
1,142
2,583
12,209
194
62,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,262
Gold Earned
45,312
579
Minions Killed
538
0
Camps Cleared
0
2,205,340
Distance Traveled
2,035,639
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,163
627
110
5
0
471,131
4
L
Pele
9,280
442
116
6
0
436,262
3
L
Medusa
9,482
452
121
6
0
407,750
8
W
Poseidon
13,655
650
215
10
0
473,893
7
L
Osiris
9,611
458
123
6
0
360,577
0
W
Xbalanque
10,933
521
115
5
0
385,314
5
L
Cthulhu
7,468
356
36
2
0
412,850
7
W
Ares
10,689
509
35
2
0
429,514
5
L
Janus
9,471
451
142
7
0
418,200
3
W
Chaac
11,822
563
104
5
0
445,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role