Player Matchup

Thor
Thor
Darkcraft2021
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,649 Elo+
Party 2
Athena
Athena
FatPolo15
Athena
Level 29
God Stats
13W - 11L
1,541 SR
Queue Stats
185W - 207L
1,565 Elo+
Solo
Anhur
Anhur
FeedeoPorTuBien
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,649 Elo+
Party 2
Tiamat
Tiamat
Gu5GuS
Tiamat
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
177W - 174L
1,532 Elo+
Solo
Neith
Neith
ItsMeCosmo
Neith
Level 7
God Stats
1W - 1L
1,668 SR
Queue Stats
130W - 130L
1,542 Elo+
Solo
Team Averages
Level 14
1,542 SR
1,587 Elo+

VS

Team Averages
Level 26
1,468 SR
1,533 Elo+
Ra
Ra
Barceras
Ra
Level 4
God Stats
0W - 1L
1,303 SR
Queue Stats
1W - 4L
1,700 Elo+
Solo
Susano
Susano
ChiZzoOo
Susano
Level 85
God Stats
3W - 3L
1,538 SR
Queue Stats
493W - 311L
1,584 Elo+
Party 1
King Arthur
King Arthur
Radbox06136
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,569 Elo+
Solo
Geb
Geb
ivarifp
Geb
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,263 Elo+
Party 1
Medusa
Medusa
rogeliow24
Medusa
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
103W - 101L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
7,328
666
5,349
7,290
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
FatPolo15
Athena
10
4 / 1 / 8
6,812
619
5,166
6,833
5,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 0 / 3
7,964
724
4,377
6,719
1,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Gu5GuS
Tiamat
12
5 / 3 / 1
7,119
647
5,841
6,359
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
12
7 / 1 / 2
7,327
666
6,247
6,512
1,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
5,632
512
4,059
6,545
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Susano
ChiZzoOo
Susano
10
3 / 3 / 2
6,117
556
4,437
9,248
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Radbox06136
King Arthur
8
1 / 6 / 1
4,953
450
3,503
8,257
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
7
0 / 4 / 1
4,832
439
1,491
7,221
3,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Medusa
rogeliow24
Medusa
7
1 / 5 / 0
4,654
423
1,844
5,396
1,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
24
Kills
6
6
Deaths
24
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Susano
ChiZzoOo
Susano
3
3
2
1.33
W
4
1
6
7
W
Athena
FatPolo15
Athena
4
1
8
8
W
4
0
3
5.5
W
Tiamat
Gu5GuS
Tiamat
5
3
1
1.83
W
Neith
7
1
2
8
L
King Arthur
Radbox06136
King Arthur
1
6
1
0.25
L
Geb
0
4
1
0.13
L
Medusa
rogeliow24
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,980
Damage
15,334
33,713
Taken
36,667
15,099
Mitigated
13,143
10,146
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,059
648
107
597
6,545
2,022
0
3,226
3,091
23,194
0
L
Susano
ChiZzoOo
Susano
4,437
795
0
2,701
9,248
2,742
0
2,511
6,637
0
25,114
W
5,349
1,504
0
2,339
7,290
2,590
0
991
6,188
0
44,868
W
Athena
FatPolo15
Athena
5,166
1,186
0
1,491
6,833
5,029
543
975
5,794
15,034
0
W
4,377
1,949
0
1,791
6,719
1,984
2,125
225
6,302
0
52,201
W
Tiamat
Gu5GuS
Tiamat
5,841
534
0
1,600
6,359
3,594
177
1,961
4,061
27,326
0
W
Neith
6,247
3,566
0
2,925
6,512
1,902
2,581
938
5,484
0
36,482
L
King Arthur
Radbox06136
King Arthur
3,503
695
159
1,468
8,257
3,617
57
1,743
6,359
0
10,899
L
Geb
1,491
292
0
360
7,221
3,300
156
944
6,277
7,915
0
L
Medusa
rogeliow24
Medusa
1,844
971
0
590
5,396
1,462
351
2,100
3,296
0
17,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,550
Gold Earned
26,188
326
Minions Killed
169
0
Camps Cleared
0
1,071,266
Distance Traveled
939,721
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,632
512
48
4
0
208,583
0
L
Susano
6,117
556
63
6
0
205,632
3
W
Thor
7,328
666
85
8
0
240,582
1
W
Athena
6,812
619
23
2
0
238,002
2
W
Anhur
7,964
724
93
8
0
208,404
6
W
Tiamat
7,119
647
60
5
0
209,274
3
W
Neith
7,327
666
65
6
0
175,004
3
L
King Arthur
4,953
450
18
2
0
208,678
0
L
Geb
4,832
439
15
1
0
175,752
3
L
Medusa
4,654
423
25
2
0
141,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role