Player Matchup

Tiamat
Tiamat
CubeTV-_-
Tiamat
Level 84
God Stats
8W - 5L
1,541 SR
Queue Stats
27W - 27L
1,458 Elo+
Solo
Nemesis
Nemesis
El_Koala_Feliz
Nemesis
Level 128
God Stats
10W - 5L
1,427 SR
Queue Stats
775W - 727L
1,447 Elo+
Solo
Janus
Janus
ItzComedy
Janus
Level 121
God Stats
5W - 1L
1,441 SR
Queue Stats
327W - 298L
1,532 Elo+
Party 1
Artio
Artio
Lushy Sama
Artio
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 125L
1,467 Elo+
Party 1
Hachiman
Hachiman
blitz5165
Hachiman
Level 109
God Stats
9W - 11L
1,486 SR
Queue Stats
1,096W - 1,137L
1,482 Elo+
Solo
Team Averages
Level 106
1,479 SR
1,477 Elo+

VS

Team Averages
Level 85
1,478 SR
1,442 Elo+
Cthulhu
Cthulhu
Aeondyne
Cthulhu
Level 67
God Stats
25W - 36L
1,490 SR
Queue Stats
301W - 343L
1,377 Elo+
Solo
Persephone
Persephone
Angel-OfDeath96
Persephone
Level 87
God Stats
10W - 4L
1,658 SR
Queue Stats
256W - 259L
1,480 Elo+
Solo
King Arthur
King Arthur
DrBaIlSack
King Arthur
Level 65
God Stats
9W - 8L
1,355 SR
Queue Stats
144W - 97L
1,540 Elo+
Solo
Ullr
Ullr
ImageImmortal
Ullr
Level 96
God Stats
0W - 2L
1,320 SR
Queue Stats
10W - 8L
1,485 Elo+
Party 2
Ganesha
Ganesha
TimeToPretend
Ganesha
Level 109
God Stats
1W - 2L
1,567 SR
Queue Stats
5W - 6L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CubeTV-_-
Tiamat
11
3 / 6 / 5
8,254
413
6,907
9,192
6,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
10 / 3 / 4
11,836
592
13,380
16,285
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
ItzComedy
Janus
14
4 / 6 / 3
9,485
474
8,620
13,987
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
14
1 / 5 / 5
10,272
514
5,010
17,492
11,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
blitz5165
Hachiman
18
6 / 0 / 9
11,669
583
15,883
18,040
6,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aeondyne
Cthulhu
14
4 / 5 / 8
9,028
451
10,638
15,524
10,142
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
Angel-OfDeath96
Persephone
13
4 / 7 / 5
9,091
455
9,515
12,433
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
DrBaIlSack
King Arthur
15
6 / 4 / 0
10,090
505
10,564
17,044
10,815
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
6 / 4 / 6
9,474
474
12,433
18,020
6,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
11
0 / 4 / 9
8,000
400
3,439
17,261
8,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
48
24
Kills
20
20
Deaths
24
26
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aeondyne
Cthulhu
4
5
8
1.6
L
Persephone
Angel-OfDeath96
Persephone
4
7
5
0.93
W
Tiamat
CubeTV-_-
Tiamat
3
6
5
0.92
L
King Arthur
DrBaIlSack
King Arthur
6
4
0
1.5
W
10
3
4
4
L
6
4
6
2.25
W
Janus
ItzComedy
Janus
4
6
3
0.92
W
Artio
1
5
5
0.7
L
Ganesha
0
4
9
1.13
W
Hachiman
blitz5165
Hachiman
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,800
Damage
46,589
74,996
Taken
80,282
37,468
Mitigated
40,213
21,109
Healing
17,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aeondyne
Cthulhu
10,638
500
1,390
3,447
15,524
10,142
168
5,245
10,237
42,279
0
L
Persephone
Angel-OfDeath96
Persephone
9,515
1,248
907
2,426
12,433
4,098
967
6,436
5,607
44,345
0
W
Tiamat
CubeTV-_-
Tiamat
6,907
608
306
1,362
9,192
6,425
46
2,948
6,156
27,108
0
L
King Arthur
DrBaIlSack
King Arthur
10,564
1,218
0
2,515
17,044
10,815
192
2,585
14,421
58
61,457
W
13,380
8,527
0
1,397
16,285
7,851
0
2,788
13,429
0
103,408
L
12,433
7,106
0
5,518
18,020
6,438
148
2,435
15,585
0
51,292
W
Janus
ItzComedy
Janus
8,620
868
0
3,135
13,987
4,570
150
6,519
7,121
51,031
0
W
Artio
5,010
1,258
438
4,606
17,492
11,691
192
6,604
10,715
39,956
0
L
Ganesha
3,439
417
0
1,370
17,261
8,720
286
3,154
13,893
27,923
0
W
Hachiman
blitz5165
Hachiman
15,883
8,842
0
9,865
18,040
6,931
350
3,961
13,925
0
78,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,516
Gold Earned
45,683
451
Minions Killed
386
0
Camps Cleared
0
1,739,171
Distance Traveled
1,827,709
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,028
451
61
3
0
398,142
0
L
Persephone
9,091
455
79
4
0
346,229
2
W
Tiamat
8,254
413
34
2
0
250,381
6
L
King Arthur
10,090
505
133
7
0
358,588
3
W
Nemesis
11,836
592
133
7
0
446,152
2
L
Ullr
9,474
474
87
4
0
354,584
0
W
Janus
9,485
474
112
6
0
313,086
1
W
Artio
10,272
514
63
3
0
353,926
2
L
Ganesha
8,000
400
26
1
0
370,166
4
W
Hachiman
11,669
583
109
5
0
375,626
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role