Player Matchup

Cthulhu
Cthulhu
Ilove-twixx-2
Cthulhu
Level 40
God Stats
4W - 3L
1,500 SR
Queue Stats
207W - 230L
1,323 Elo+
Party 2
Scylla
Scylla
Jbird95
Scylla
Level 67
God Stats
2W - 2L
1,590 SR
Queue Stats
519W - 575L
1,429 Elo+
Party 1
Cupid
Cupid
Jenku
Cupid
Level 89
God Stats
49W - 52L
1,500 SR
Queue Stats
478W - 535L
1,390 Elo+
Party 1
Nu Wa
Nu Wa
Kr548is
Nu Wa
Level 44
God Stats
1W - 2L
1,086 SR
Queue Stats
185W - 224L
1,282 Elo+
Party 2
Fenrir
Fenrir
gamergirleirene
Fenrir
Level 29
God Stats
19W - 27L
1,538 SR
Queue Stats
140W - 188L
1,317 Elo+
Party 1
Team Averages
Level 54
1,443 SR
1,348 Elo+

VS

Team Averages
Level 61
1,385 SR
1,349 Elo+
Danzaburou
Danzaburou
Neo900
Danzaburou
Level 15
God Stats
4W - 4L
1,500 SR
Queue Stats
14W - 26L
1,220 Elo+
Party 3
Anubis
Anubis
PARTAOLA
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
TodesHorst
Sol
Level 104
God Stats
8W - 14L
1,320 SR
Queue Stats
272W - 257L
1,429 Elo+
Party 3
Hun Batz
Hun Batz
Vandrian
Hun Batz
Level 28
God Stats
0W - 5L
1,107 SR
Queue Stats
46W - 59L
1,346 Elo+
Party 3
Ares
Ares
vadi22831
Ares
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 35L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
2 / 2 / 4
10,561
528
10,211
13,955
7,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Scylla
Jbird95
Scylla
18
8 / 4 / 0
11,304
565
14,134
13,435
4,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Jenku
Cupid
16
2 / 3 / 4
9,827
491
4,611
11,079
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Kr548is
Nu Wa
16
0 / 4 / 1
9,852
493
10,387
7,784
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 6 / 3
9,520
476
3,916
16,549
6,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Neo900
Danzaburou
16
3 / 2 / 1
10,545
527
8,096
13,374
4,927
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
PARTAOLA
Anubis
12
4 / 2 / 0
8,467
423
4,892
7,027
2,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 4 / 3
11,753
588
16,552
16,083
5,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Vandrian
Hun Batz
13
1 / 4 / 3
8,478
424
4,061
13,353
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
16
5 / 2 / 3
10,107
505
7,264
16,663
17,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
14
Kills
19
19
Deaths
14
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
2
4
2
W
Scylla
Jbird95
Scylla
8
4
0
2
W
Cupid
Jenku
Cupid
2
3
4
1.33
W
Nu Wa
Kr548is
Nu Wa
0
4
1
0.13
L
Danzaburou
Neo900
Danzaburou
3
2
1
1.75
L
Anubis
PARTAOLA
Anubis
4
2
0
2
L
6
4
3
1.88
L
Hun Batz
Vandrian
Hun Batz
1
4
3
0.63
W
2
6
3
0.58
L
Ares
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,259
Damage
40,865
62,802
Taken
66,500
24,970
Mitigated
34,867
19,630
Healing
23,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,211
1,328
0
4,041
13,955
7,724
965
6,594
7,361
67,389
3,036
W
Scylla
Jbird95
Scylla
14,134
1,581
0
1,302
13,435
4,912
1,028
8,177
5,258
68,262
0
W
Cupid
Jenku
Cupid
4,611
1,711
933
4,289
11,079
3,457
3,230
5,723
5,356
0
40,001
W
Nu Wa
Kr548is
Nu Wa
10,387
364
0
2,665
7,784
2,287
1,146
1,742
6,042
71,305
0
L
Danzaburou
Neo900
Danzaburou
8,096
3,364
0
7,641
13,374
4,927
1,374
7,525
5,313
0
67,502
L
Anubis
PARTAOLA
Anubis
4,892
918
0
3,169
7,027
2,642
960
2,810
4,065
40,411
0
L
16,552
6,462
0
6,984
16,083
5,761
3,974
9,795
6,180
85,734
4,822
L
Hun Batz
Vandrian
Hun Batz
4,061
908
0
4,246
13,353
4,390
0
3,792
9,437
0
49,813
W
3,916
970
0
6,400
16,549
6,590
0
5,770
10,779
0
47,497
L
Ares
7,264
843
0
1,689
16,663
17,147
107
9,537
6,940
31,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,064
Gold Earned
49,350
511
Minions Killed
503
0
Camps Cleared
0
1,692,270
Distance Traveled
1,406,937
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,561
528
125
6
0
390,851
1
W
Scylla
11,304
565
101
5
0
344,459
1
W
Cupid
9,827
491
79
4
0
309,747
11
W
Nu Wa
9,852
493
124
6
0
323,706
0
L
Danzaburou
10,545
527
147
7
0
317,404
0
L
Anubis
8,467
423
83
4
0
172,752
0
L
Sol
11,753
588
164
8
0
333,068
5
L
Hun Batz
8,478
424
73
4
0
218,638
0
W
Fenrir
9,520
476
82
4
0
323,507
9
L
Ares
10,107
505
36
2
0
365,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role