Player Matchup

Cthulhu
Cthulhu
Babaca4ever
Cthulhu
Level 11
God Stats
8W - 7L
1,503 SR
Queue Stats
8W - 8L
1,422 Elo+
Party 2
Kukulkan
Kukulkan
BastianAK4
Kukulkan
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,137 Elo+
Solo
Arachne
Arachne
EclipseH1
Arachne
Level 12
God Stats
2W - 1L
1,841 SR
Queue Stats
7W - 8L
1,380 Elo+
Party 2
Yemoja
Yemoja
MDobke12
Yemoja
Level 6
God Stats
0W - 2L
1,288 SR
Queue Stats
3W - 6L
1,086 Elo+
Party 2
Guan Yu
Guan Yu
Not-_-Saimon
Guan Yu
Level 8
God Stats
3W - 3L
1,485 SR
Queue Stats
7W - 15L
1,189 Elo+
Solo
Team Averages
Level 8
1,523 SR
1,243 Elo+

VS

Team Averages
Level 29
1,571 SR
1,450 Elo+
Nike
Nike
ForshaKenn
Nike
Level 23
God Stats
19W - 22L
1,324 SR
Queue Stats
636W - 713L
1,388 Elo+
Solo
Thor
Thor
Mantekillax
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Geb
Geb
ParOrca79577544
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 188L
1,429 Elo+
Solo
Neith
Neith
flanteslho
Neith
Level 8
God Stats
8W - 3L
1,860 SR
Queue Stats
82W - 81L
1,434 Elo+
Solo
Chang'e
Chang'e
masallullalol
Chang'e
Level 84
God Stats
1W - 0L
1,673 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Babaca4ever
Cthulhu
12
2 / 5 / 1
7,797
487
6,952
14,762
10,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
BastianAK4
Kukulkan
13
2 / 4 / 1
8,010
501
6,341
9,304
3,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
EclipseH1
Arachne
11
4 / 8 / 1
7,554
472
6,793
14,325
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
MDobke12
Yemoja
9
1 / 8 / 2
6,350
397
4,503
11,288
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Not-_-Saimon
Guan Yu
9
1 / 9 / 1
6,567
410
2,084
12,289
3,984
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
9,145
572
2,687
7,901
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
3 / 4 / 4
7,779
486
7,107
8,366
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 3 / 19
9,400
588
9,672
14,315
11,948
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Neith
15
15 / 2 / 10
10,327
645
15,313
7,917
3,172
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
16
7 / 2 / 3
9,641
603
12,986
13,319
4,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
10
Kills
34
34
Deaths
11
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Babaca4ever
Cthulhu
2
5
1
0.5
L
Kukulkan
BastianAK4
Kukulkan
2
4
1
0.63
L
Arachne
EclipseH1
Arachne
4
8
1
0.56
W
3
0
2
4
L
Yemoja
MDobke12
Yemoja
1
8
2
0.25
W
3
4
4
1.25
L
Guan Yu
Not-_-Saimon
Guan Yu
1
9
1
0.17
W
6
3
19
5.17
W
Neith
15
2
10
10
W
Chang'e
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,673
Damage
47,765
61,968
Taken
51,818
28,968
Mitigated
26,007
6,567
Healing
18,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Babaca4ever
Cthulhu
6,952
283
0
2,073
14,762
10,082
105
8,972
5,418
37,623
0
L
Kukulkan
BastianAK4
Kukulkan
6,341
1,764
0
1,722
9,304
3,236
770
2,812
6,430
44,429
0
L
Arachne
EclipseH1
Arachne
6,793
4,462
0
1,355
14,325
5,576
0
3,910
10,311
0
38,793
W
2,687
368
0
5,398
7,901
2,987
0
0
7,901
0
68,497
L
Yemoja
MDobke12
Yemoja
4,503
1,821
323
206
11,288
6,090
0
3,524
7,744
14,094
0
W
7,107
2,354
0
70
8,366
2,911
1,353
4,135
4,206
0
26,266
L
Guan Yu
Not-_-Saimon
Guan Yu
2,084
620
0
888
12,289
3,984
595
2,882
9,407
0
24,473
W
9,672
2,887
0
2,470
14,315
11,948
387
5,824
8,391
22,232
0
W
Neith
15,313
10,290
0
3,417
7,917
3,172
893
1,136
6,767
0
60,035
W
Chang'e
12,986
1,440
1,129
6,272
13,319
4,989
1,443
6,112
6,757
57,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,278
Gold Earned
46,292
295
Minions Killed
421
0
Camps Cleared
0
1,341,872
Distance Traveled
1,582,573
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,797
487
68
4
0
273,953
0
L
Kukulkan
8,010
501
90
6
0
226,661
0
L
Arachne
7,554
472
67
4
0
298,678
1
W
Nike
9,145
572
120
8
0
310,771
0
L
Yemoja
6,350
397
24
2
0
277,734
0
W
Thor
7,779
486
55
3
0
314,750
1
L
Guan Yu
6,567
410
46
3
0
264,846
0
W
Geb
9,400
588
20
1
0
348,907
2
W
Neith
10,327
645
102
6
0
299,615
6
W
Chang'e
9,641
603
124
8
0
308,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role