Player Matchup

Cerberus
Cerberus
CoachDDM
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,367 Elo+
Solo
Osiris
Osiris
Dezca18
Osiris
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 90L
1,400 Elo+
Solo
Set
Set
Faiskado
Set
Level 13
God Stats
2W - 6L
1,154 SR
Queue Stats
42W - 50L
1,363 Elo+
Solo
Anubis
Anubis
Jefrex12
Anubis
Level 27
God Stats
13W - 11L
1,602 SR
Queue Stats
77W - 108L
1,397 Elo+
Solo
Anhur
Anhur
K1ngButch
Anhur
Level 29
God Stats
1W - 3L
1,415 SR
Queue Stats
93W - 83L
1,418 Elo+
Solo
Team Averages
Level 20
1,434 SR
1,389 Elo+

VS

Team Averages
Level 25
1,528 SR
1,384 Elo+
Hachiman
Hachiman
Apex763
Hachiman
Level 26
God Stats
9W - 8L
1,516 SR
Queue Stats
55W - 73L
1,387 Elo+
Party 2
Ares
Ares
HamY0Y0
Ares
Level 26
God Stats
17W - 7L
1,623 SR
Queue Stats
104W - 134L
1,407 Elo+
Party 2
Agni
Agni
LordOutLawGaming
Agni
Level 26
God Stats
9W - 12L
1,717 SR
Queue Stats
66W - 83L
1,244 Elo+
Party 2
Loki
Loki
charlielikesmen
Loki
Level 21
God Stats
10W - 7L
1,284 SR
Queue Stats
127W - 120L
1,455 Elo+
Party 1
Chaac
Chaac
get yeeted
Chaac
Level 26
God Stats
7W - 2L
1,500 SR
Queue Stats
165W - 161L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CoachDDM
Cerberus
10
0 / 4 / 1
6,928
385
4,037
11,478
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Dezca18
Osiris
15
2 / 2 / 2
9,126
507
9,595
14,699
12,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 6 / 1
8,215
456
3,741
15,413
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Jefrex12
Anubis
12
2 / 6 / 1
8,092
450
6,743
12,153
6,246
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
K1ngButch
Anhur
13
1 / 5 / 0
8,232
457
7,087
14,514
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Apex763
Hachiman
15
5 / 1 / 5
9,609
534
14,026
10,040
3,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
HamY0Y0
Ares
16
8 / 0 / 6
9,216
512
11,306
11,290
8,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 4
9,403
522
10,822
8,734
5,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 2 / 0
8,665
481
4,387
11,391
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
15
1 / 2 / 1
8,514
473
8,139
12,352
13,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
23
23
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Apex763
Hachiman
5
1
5
7.5
L
Cerberus
CoachDDM
Cerberus
0
4
1
0.13
L
Osiris
Dezca18
Osiris
2
2
2
1.5
L
2
6
1
0.42
W
Ares
HamY0Y0
Ares
8
0
6
11
L
Anubis
Jefrex12
Anubis
2
6
1
0.42
L
Anhur
K1ngButch
Anhur
1
5
0
0.2
W
5
3
4
2.33
W
4
2
0
2
W
Chaac
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,203
Damage
48,680
68,257
Taken
53,807
34,767
Mitigated
34,126
16,088
Healing
16,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Apex763
Hachiman
14,026
6,144
0
3,927
10,040
3,196
756
2,564
7,476
0
57,801
L
Cerberus
CoachDDM
Cerberus
4,037
286
0
1,609
11,478
6,803
0
3,309
8,169
17,396
0
L
Osiris
Dezca18
Osiris
9,595
2,924
0
3,325
14,699
12,398
160
1,565
12,538
0
54,636
L
3,741
932
0
3,026
15,413
5,404
310
4,825
10,445
0
43,427
W
Ares
HamY0Y0
Ares
11,306
677
362
644
11,290
8,311
84
2,932
8,358
31,629
0
L
Anubis
Jefrex12
Anubis
6,743
335
84
3,992
12,153
6,246
959
8,296
3,431
37,288
0
L
Anhur
K1ngButch
Anhur
7,087
2,933
0
4,052
14,514
3,916
0
3,680
10,796
0
45,965
W
10,822
1,673
0
1,016
8,734
5,179
928
4,575
4,159
47,111
0
W
4,387
619
0
5,279
11,391
4,153
88
709
10,682
0
51,680
W
Chaac
8,139
1,516
0
5,103
12,352
13,287
767
0
12,352
0
54,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,593
Gold Earned
45,407
351
Minions Killed
421
0
Camps Cleared
0
1,392,182
Distance Traveled
1,669,415
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,609
534
88
5
0
323,309
7
L
Cerberus
6,928
385
36
2
0
278,380
0
L
Osiris
9,126
507
97
5
0
323,050
2
L
Set
8,215
456
78
4
0
318,647
1
W
Ares
9,216
512
43
2
0
354,097
5
L
Anubis
8,092
450
65
4
0
188,654
1
L
Anhur
8,232
457
75
4
0
283,451
3
W
Agni
9,403
522
97
5
0
285,479
4
W
Loki
8,665
481
104
6
0
374,310
4
W
Chaac
8,514
473
89
5
0
332,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role