Player Matchup

Izanami
Izanami
BUSTlNJUSTlN
Izanami
Level 47
God Stats
5W - 2L
1,773 SR
Queue Stats
23W - 18L
1,490 Elo+
Party 3
Ra
Ra
BakaBillSan
Ra
Level 148
God Stats
3W - 3L
1,697 SR
Queue Stats
98W - 88L
1,578 Elo+
Party 1
Tyr
Tyr
Dylan22OOO
Tyr
Level 80
God Stats
1W - 0L
1,594 SR
Queue Stats
109W - 90L
1,563 Elo+
Party 3
Jormungandr
Jormungandr
Koithic
Jormungandr
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
71W - 62L
1,534 Elo+
Party 1
Nemesis
Nemesis
x Love Koishi x
Nemesis
Level 128
God Stats
2W - 1L
1,154 SR
Queue Stats
39W - 40L
1,579 Elo+
Party 1
Team Averages
Level 86
1,544 SR
1,549 Elo+

VS

Team Averages
Level 125
1,524 SR
1,559 Elo+
Hera
Hera
 
Hera
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FairyTailTAT
Bacchus
Level 40
God Stats
15W - 9L
1,670 SR
Queue Stats
27W - 20L
1,541 Elo+
Party 2
Susano
Susano
Nemo832
Susano
Level 158
God Stats
7W - 17L
1,485 SR
Queue Stats
176W - 184L
1,474 Elo+
Solo
Eset
Eset
Neon_Rancor
Eset
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 205L
1,638 Elo+
Party 2
Chiron
Chiron
ragingblast12
Chiron
Level 154
God Stats
5W - 8L
1,465 SR
Queue Stats
213W - 193L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BUSTlNJUSTlN
Izanami
20
3 / 0 / 8
12,389
774
7,078
10,776
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
0 / 3 / 15
13,273
830
10,766
14,843
6,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
12 / 1 / 10
14,698
919
18,776
24,747
26,623
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jormungandr
Koithic
Jormungandr
18
4 / 2 / 15
12,888
806
12,612
14,465
16,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 3 / 6
11,935
746
12,616
16,427
8,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
1 / 6 / 3
10,257
641
13,621
12,354
6,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
FairyTailTAT
Bacchus
16
1 / 6 / 2
10,197
637
7,798
17,071
18,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
Nemo832
Susano
16
1 / 7 / 4
10,020
626
10,793
14,046
6,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

17
1 / 4 / 5
10,522
658
10,141
11,200
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
5 / 2 / 2
12,439
777
21,363
18,033
8,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
25
25
Kills
9
9
Deaths
25
54
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
6
3
0.42
W
Izanami
BUSTlNJUSTlN
Izanami
3
0
8
7
W
0
3
15
2.5
W
12
1
10
17
L
Bacchus
FairyTailTAT
Bacchus
1
6
2
0.33
W
Jormungandr
Koithic
Jormungandr
4
2
15
5.75
L
Susano
Nemo832
Susano
1
7
4
0.43
L
1
4
5
0.88
L
5
2
2
3
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,848
Damage
63,716
81,258
Taken
72,704
63,361
Mitigated
45,335
26,007
Healing
7,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
13,621
2,592
0
0
12,354
6,644
1
2,712
9,642
48,024
0
W
Izanami
BUSTlNJUSTlN
Izanami
7,078
4,257
0
2,970
10,776
4,657
1,535
2,397
8,259
0
57,678
W
10,766
994
5,672
4,804
14,843
6,534
1,778
7,540
7,063
75,374
0
W
18,776
1,630
0
8,065
24,747
26,623
305
8,376
16,195
0
49,715
L
Bacchus
FairyTailTAT
Bacchus
7,798
457
0
1,153
17,071
18,698
190
5,443
11,628
13,288
0
W
Jormungandr
Koithic
Jormungandr
12,612
1,919
0
1,471
14,465
16,899
59
6,000
8,347
33,545
0
L
Susano
Nemo832
Susano
10,793
1,017
0
0
14,046
6,135
0
2,611
11,435
0
35,441
L
10,141
954
912
607
11,200
5,258
68
5,603
5,597
37,733
0
L
21,363
9,246
1,020
3,490
18,033
8,600
0
7,169
10,864
0
64,975
W
12,616
5,136
992
2,033
16,427
8,648
721
7,179
9,090
0
29,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,183
Gold Earned
53,435
434
Minions Killed
349
10
Camps Cleared
5
1,633,238
Distance Traveled
1,414,902
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,257
641
87
5
0
266,756
2
W
Izanami
12,389
774
133
8
3
332,635
0
W
Ra
13,273
830
157
10
2
305,546
0
W
Tyr
14,698
919
65
4
2
333,005
1
L
Bacchus
10,197
637
13
1
0
285,942
0
W
Jormungandr
12,888
806
46
3
1
307,571
2
L
Susano
10,020
626
51
3
1
286,977
2
L
Eset
10,522
658
66
4
3
284,854
8
L
Chiron
12,439
777
132
8
1
290,373
1
W
Nemesis
11,935
746
33
2
2
354,481
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role