Player Matchup

Cthulhu
Cthulhu
II Tussa II
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 35L
1,370 Elo+
Party 2
Neith
Neith
LyftMyDong
Neith
Level 16
God Stats
0W - 1L
1,078 SR
Queue Stats
3W - 15L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Madara8289
Ao Kuang
Level 123
God Stats
1W - 2L
1,338 SR
Queue Stats
59W - 55L
1,530 Elo+
Party 2
Team Averages
Level 54
1,305 SR
1,467 Elo+

VS

Team Averages
Level 64
1,529 SR
1,512 Elo+
Anhur
Anhur
Whiteroyale
Anhur
Level 132
God Stats
6W - 4L
1,796 SR
Queue Stats
172W - 191L
1,531 Elo+
Party 1
Merlin
Merlin
WickedReaper420
Merlin
Level 24
God Stats
26W - 31L
1,478 SR
Queue Stats
56W - 50L
1,537 Elo+
Party 1
Mulan
Mulan
XAVICIBA
Mulan
Level 37
God Stats
4W - 7L
1,312 SR
Queue Stats
51W - 53L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
II Tussa II
Cthulhu
10
0 / 3 / 2
9,135
571
9,359
12,739
11,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
12
0 / 9 / 3
9,124
570
3,674
12,644
4,689
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
Madara8289
Ao Kuang
14
4 / 5 / 0
11,120
695
7,618
16,873
5,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 7
12,112
757
9,373
9,560
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
9 / 1 / 7
11,445
715
18,416
9,048
4,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
XAVICIBA
Mulan
13
1 / 1 / 13
10,071
629
6,605
12,485
11,884
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
17
17
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
II Tussa II
Cthulhu
0
3
2
0.33
L
Neith
0
9
3
0.17
L
Ao Kuang
Madara8289
Ao Kuang
4
5
0
0.8
W
7
2
7
5.25
W
9
1
7
12.5
W
Mulan
XAVICIBA
Mulan
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,651
Damage
34,394
42,256
Taken
31,093
21,667
Mitigated
19,850
8,256
Healing
7,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
II Tussa II
Cthulhu
9,359
506
0
769
12,739
11,750
30
5,787
6,952
21,068
0
L
Neith
3,674
883
0
515
12,644
4,689
390
7,228
5,416
0
35,589
L
Ao Kuang
Madara8289
Ao Kuang
7,618
1,436
0
6,972
16,873
5,228
0
5,577
11,296
45,111
0
W
9,373
4,568
0
3,784
9,560
3,873
1,614
3,976
5,584
0
67,703
W
18,416
2,260
0
1,893
9,048
4,093
802
5,183
3,865
47,149
0
W
Mulan
XAVICIBA
Mulan
6,605
889
0
2,146
12,485
11,884
495
7,930
4,555
0
28,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
33,628
152
Minions Killed
180
0
Camps Cleared
0
726,125
Distance Traveled
823,690
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,135
571
27
2
0
286,774
0
L
Neith
9,124
570
66
4
0
188,641
0
L
Ao Kuang
11,120
695
59
4
0
250,710
3
W
Anhur
12,112
757
97
6
0
276,840
4
W
Merlin
11,445
715
52
3
0
257,843
1
W
Mulan
10,071
629
31
2
0
289,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role