Player Matchup

Fenrir
Fenrir
CODE-TheLeax
Fenrir
Level 116
God Stats
5W - 0L
1,858 SR
Queue Stats
190W - 158L
1,578 Elo+
Party 2
Sun Wukong
Sun Wukong
TheWhiteSould2
Sun Wukong
Level 7
God Stats
15W - 19L
1,813 SR
Queue Stats
50W - 50L
1,784 Elo+
Party 2
Anubis
Anubis
lozano-2003-
Anubis
Level 46
God Stats
56W - 33L
1,687 SR
Queue Stats
138W - 90L
1,592 Elo+
Party 2
Team Averages
Level 56
1,786 SR
1,651 Elo+

VS

Team Averages
Level 91
1,623 SR
1,581 Elo+
Ymir
Ymir
Alex_96_22
Ymir
Level 147
God Stats
3W - 8L
1,649 SR
Queue Stats
78W - 64L
1,462 Elo+
Party 1
Izanami
Izanami
Merlon_1990
Izanami
Level 114
God Stats
1W - 1L
1,719 SR
Queue Stats
133W - 112L
1,549 Elo+
Solo
Chang'e
Chang'e
snekone69
Chang'e
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
9 / 1 / 11
9,926
827
12,473
10,544
7,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sun Wukong
TheWhiteSould2
Sun Wukong
12
3 / 2 / 14
8,737
728
4,109
8,243
6,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
14
8 / 1 / 10
9,753
813
8,222
6,633
3,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 1
8,247
687
8,381
16,538
9,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Merlon_1990
Izanami
11
1 / 5 / 0
7,843
654
4,091
8,177
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
snekone69
Chang'e
8
0 / 7 / 2
6,870
573
4,445
7,014
1,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
20
Kills
4
4
Deaths
20
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
W
Fenrir
9
1
11
14.5
L
Izanami
Merlon_1990
Izanami
1
5
0
0.2
W
Sun Wukong
TheWhiteSould2
Sun Wukong
3
2
14
5
W
Anubis
8
1
10
13
L
Chang'e
snekone69
Chang'e
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,804
Damage
16,917
25,420
Taken
31,729
18,147
Mitigated
14,005
9,119
Healing
4,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,381
2,310
0
2,763
16,538
9,686
0
3,926
12,303
22,612
0
W
Fenrir
12,473
3,027
0
3,098
10,544
7,954
451
4,146
6,398
0
35,573
L
Izanami
Merlon_1990
Izanami
4,091
2,319
0
453
8,177
2,534
927
1,408
6,744
0
34,401
W
Sun Wukong
TheWhiteSould2
Sun Wukong
4,109
368
405
1,651
8,243
6,644
132
4,317
3,926
0
28,411
W
Anubis
8,222
414
0
3,965
6,633
3,549
626
4,462
2,171
38,590
0
L
Chang'e
snekone69
Chang'e
4,445
980
799
519
7,014
1,785
70
2,937
4,027
12,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
22,960
135
Minions Killed
120
0
Camps Cleared
0
637,156
Distance Traveled
557,598
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,247
687
34
3
0
186,100
2
W
Fenrir
9,926
827
37
3
0
244,556
3
L
Izanami
7,843
654
68
6
0
201,081
3
W
Sun Wukong
8,737
728
39
3
0
204,647
0
W
Anubis
9,753
813
59
5
0
187,953
1
L
Chang'e
6,870
573
18
2
0
170,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role