Player Matchup

Cerberus
Cerberus
Bruce Lee2361
Cerberus
Level 17
God Stats
1W - 3L
1,352 SR
Queue Stats
1W - 4L
1,251 Elo+
Solo
Da Ji
Da Ji
ManilatheHo
Da Ji
Level 29
God Stats
28W - 30L
1,603 SR
Queue Stats
118W - 114L
1,534 Elo+
Party 2
Hercules
Hercules
SenhorDAPICANHA
Hercules
Level 25
God Stats
1W - 2L
1,625 SR
Queue Stats
20W - 21L
1,426 Elo+
Solo
Izanami
Izanami
TrinitytheHo
Izanami
Level 29
God Stats
34W - 25L
1,617 SR
Queue Stats
113W - 106L
1,526 Elo+
Party 2
Ra
Ra
Zoro1player
Ra
Level 23
God Stats
0W - 2L
1,317 SR
Queue Stats
84W - 90L
1,419 Elo+
Solo
Team Averages
Level 25
1,503 SR
1,431 Elo+

VS

Team Averages
Level 24
1,536 SR
1,372 Elo+
Anhur
Anhur
AceBad
Anhur
Level 28
God Stats
43W - 29L
1,714 SR
Queue Stats
308W - 235L
1,710 Elo+
Solo
Anubis
Anubis
Dani_Alves321
Anubis
Level 29
God Stats
12W - 12L
1,317 SR
Queue Stats
14W - 15L
1,235 Elo+
Solo
Bacchus
Bacchus
RivalsAstud
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,208 Elo+
Party 1
Olorun
Olorun
lemonthor
Olorun
Level 24
God Stats
3W - 1L
1,651 SR
Queue Stats
96W - 89L
1,580 Elo+
Solo
Cthulhu
Cthulhu
v-K41veX
Cthulhu
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bruce Lee2361
Cerberus
5
0 / 2 / 1
5,488
323
797
6,462
1,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
6 / 6 / 2
8,276
487
8,189
14,441
5,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
13
0 / 2 / 1
7,055
415
3,040
7,314
3,544
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
TrinitytheHo
Izanami
15
5 / 6 / 2
9,400
553
9,522
14,604
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 6 / 2
7,806
459
3,214
12,178
3,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AceBad
Anhur
15
7 / 5 / 2
10,005
589
10,606
14,118
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 1 / 5
8,241
485
4,094
3,280
1,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
RivalsAstud
Bacchus
14
4 / 2 / 2
8,517
501
3,379
8,867
3,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
lemonthor
Olorun
18
8 / 2 / 5
11,121
654
14,279
11,725
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
v-K41veX
Cthulhu
13
0 / 2 / 2
7,841
461
3,895
6,243
3,984
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
12
Kills
22
22
Deaths
12
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
AceBad
Anhur
7
5
2
1.6
L
Cerberus
Bruce Lee2361
Cerberus
0
2
1
0.25
W
3
1
5
5.5
L
6
6
2
1.17
W
Bacchus
RivalsAstud
Bacchus
4
2
2
2.5
L
Hercules
0
2
1
0.25
L
Izanami
TrinitytheHo
Izanami
5
6
2
1
L
1
6
2
0.33
W
Olorun
lemonthor
Olorun
8
2
5
5.25
W
Cthulhu
v-K41veX
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,762
Damage
36,253
54,999
Taken
44,233
18,295
Mitigated
17,537
14,074
Healing
17,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AceBad
Anhur
10,606
5,858
0
4,232
14,118
4,253
2,634
574
13,500
0
60,342
L
Cerberus
Bruce Lee2361
Cerberus
797
131
0
643
6,462
1,928
0
1,662
4,800
11,155
0
W
4,094
78
328
1,228
3,280
1,082
252
120
3,160
26,911
0
L
8,189
2,216
0
4,767
14,441
5,169
0
7,976
6,465
0
43,427
W
Bacchus
RivalsAstud
Bacchus
3,379
417
0
2,762
8,867
3,791
152
361
8,466
36,141
0
L
Hercules
3,040
805
0
2,245
7,314
3,544
0
4,897
2,114
0
16,802
L
Izanami
TrinitytheHo
Izanami
9,522
6,051
0
3,841
14,604
3,740
16
2,100
12,504
0
65,496
L
3,214
881
31
2,547
12,178
3,914
0
8,709
3,469
43,448
0
W
Olorun
lemonthor
Olorun
14,279
8,002
179
7,653
11,725
4,427
2,964
2,290
9,291
84,182
0
W
Cthulhu
v-K41veX
Cthulhu
3,895
723
0
659
6,243
3,984
32
398
5,805
22,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,025
Gold Earned
45,725
359
Minions Killed
404
0
Camps Cleared
0
1,359,723
Distance Traveled
1,532,550
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,005
589
101
6
0
269,171
5
L
Cerberus
5,488
323
22
1
0
187,151
0
W
Anubis
8,241
485
47
3
0
325,188
4
L
Da Ji
8,276
487
79
5
0
297,789
3
W
Bacchus
8,517
501
72
4
0
345,934
4
L
Hercules
7,055
415
42
2
0
279,693
4
L
Izanami
9,400
553
111
7
0
305,731
4
L
Ra
7,806
459
105
6
0
289,359
1
W
Olorun
11,121
654
143
8
0
281,100
5
W
Cthulhu
7,841
461
41
2
0
311,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role