Player Matchup

Cthulhu
Cthulhu
AmigoAngelyoh
Cthulhu
Level 75
God Stats
0W - 3L
1,317 SR
Queue Stats
26W - 44L
1,316 Elo+
Solo
Nike
Nike
Dyzo Asta
Nike
Level 22
God Stats
0W - 2L
1,349 SR
Queue Stats
12W - 23L
1,303 Elo+
Solo
Heimdallr
Heimdallr
GlouGlou_2004
Heimdallr
Level 26
God Stats
0W - 3L
1,460 SR
Queue Stats
7W - 18L
1,236 Elo+
Solo
Team Averages
Level 41
1,375 SR
1,285 Elo+

VS

Team Averages
Level 76
1,643 SR
1,417 Elo+
Medusa
Medusa
Bambiii2010
Medusa
Level 13
God Stats
3W - 8L
1,705 SR
Queue Stats
3W - 9L
1,242 Elo+
Solo
Chaac
Chaac
LSHOWE
Chaac
Level 105
God Stats
12W - 9L
1,687 SR
Queue Stats
151W - 156L
1,457 Elo+
Solo
Scylla
Scylla
elweonbuenote
Scylla
Level 109
God Stats
30W - 16L
1,536 SR
Queue Stats
863W - 677L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 2 / 1
8,506
654
5,943
7,790
3,453
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
11
1 / 4 / 2
8,628
664
6,733
15,758
10,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Heimdallr
GlouGlou_2004
Heimdallr
8
0 / 9 / 2
7,173
552
2,089
11,865
3,775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
7 / 2 / 5
9,235
710
8,356
6,565
2,549
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
LSHOWE
Chaac
13
5 / 0 / 8
9,405
723
10,776
7,428
6,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 1 / 9
8,917
686
10,704
6,331
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
15
15
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
2
1
1.25
W
Medusa
7
2
5
4.75
L
Nike
1
4
2
0.5
L
Heimdallr
GlouGlou_2004
Heimdallr
0
9
2
0.11
W
Chaac
LSHOWE
Chaac
5
0
8
9
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,765
Damage
29,836
35,413
Taken
20,324
18,122
Mitigated
10,708
5,739
Healing
6,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,943
0
758
1,468
7,790
3,453
0
1,826
5,788
34,331
0
W
Medusa
8,356
4,136
0
916
6,565
2,549
0
2,138
4,427
0
24,774
L
Nike
6,733
998
413
2,610
15,758
10,894
0
3,913
11,552
0
27,045
L
Heimdallr
GlouGlou_2004
Heimdallr
2,089
967
0
490
11,865
3,775
0
4,278
7,273
0
13,332
W
Chaac
LSHOWE
Chaac
10,776
1,435
0
3,911
7,428
6,177
777
2,570
4,858
0
43,377
W
10,704
947
0
1,293
6,331
1,982
296
1,316
5,015
40,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,307
Gold Earned
27,557
127
Minions Killed
164
0
Camps Cleared
0
609,632
Distance Traveled
676,487
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,506
654
65
5
0
214,093
5
W
Medusa
9,235
710
34
3
0
201,954
0
L
Nike
8,628
664
30
2
0
223,432
0
L
Heimdallr
7,173
552
32
2
0
172,107
0
W
Chaac
9,405
723
70
5
0
248,742
0
W
Scylla
8,917
686
60
5
0
225,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role