Player Matchup

Hera
Hera
KeyWinter494649
Hera
Level 74
God Stats
10W - 20L
1,421 SR
Queue Stats
495W - 554L
1,419 Elo+
Solo
Neith
Neith
Metaethics
Neith
Level 104
God Stats
27W - 36L
1,512 SR
Queue Stats
256W - 272L
1,502 Elo+
Solo
Odin
Odin
tefalta_sopa22
Odin
Level 109
God Stats
31W - 19L
1,589 SR
Queue Stats
197W - 216L
1,478 Elo+
Solo
Team Averages
Level 96
1,507 SR
1,467 Elo+

VS

Team Averages
Level 97
1,311 SR
1,470 Elo+
Ullr
Ullr
Adm1ral 69spree
Ullr
Level 89
God Stats
32W - 47L
1,408 SR
Queue Stats
577W - 682L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
MagicalFebreze
Gilgamesh
Level 57
God Stats
1W - 2L
1,358 SR
Queue Stats
44W - 41L
1,490 Elo+
Solo
Chang'e
Chang'e
john122012
Chang'e
Level 144
God Stats
6W - 7L
1,165 SR
Queue Stats
346W - 329L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
7,635
587
6,455
6,515
5,247
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
2 / 3 / 2
7,938
611
8,696
9,213
3,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 3
7,698
592
3,494
11,086
11,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
8,271
636
5,176
8,834
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
MagicalFebreze
Gilgamesh
12
4 / 2 / 1
8,665
667
9,291
9,900
3,860
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
john122012
Chang'e
12
2 / 3 / 4
8,424
648
8,275
7,746
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
4
Kills
7
7
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
1
1
2
2
W
Gilgamesh
MagicalFebreze
Gilgamesh
4
2
1
2.25
L
Neith
2
3
2
1
W
Chang'e
john122012
Chang'e
2
3
4
1.33
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,645
Damage
22,742
26,814
Taken
26,480
19,689
Mitigated
9,427
6,656
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,176
3,055
489
3,639
8,834
3,111
784
2,892
5,817
0
39,942
L
6,455
1,846
574
1,278
6,515
5,247
155
2,104
4,411
22,735
0
W
Gilgamesh
MagicalFebreze
Gilgamesh
9,291
2,759
443
645
9,900
3,860
137
1,847
7,953
0
28,312
L
Neith
8,696
2,470
0
1,774
9,213
3,369
330
2,446
6,767
0
48,300
W
Chang'e
john122012
Chang'e
8,275
523
1,957
3,204
7,746
2,456
92
1,800
5,796
31,425
0
L
3,494
717
0
3,030
11,086
11,073
0
3,761
7,325
0
16,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,271
Gold Earned
25,360
133
Minions Killed
154
0
Camps Cleared
0
644,268
Distance Traveled
674,418
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,271
636
57
4
0
221,218
0
L
Hera
7,635
587
29
2
0
182,683
0
W
Gilgamesh
8,665
667
41
3
0
245,242
2
L
Neith
7,938
611
63
5
0
208,402
6
W
Chang'e
8,424
648
56
4
0
207,958
3
L
Odin
7,698
592
41
3
0
253,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role