Player Matchup

Cerberus
Cerberus
HeathenPlays
Cerberus
Level 27
God Stats
6W - 4L
1,612 SR
Queue Stats
533W - 539L
1,478 Elo+
Solo
Cupid
Cupid
Mantaxia
Cupid
Level 27
God Stats
2W - 1L
1,531 SR
Queue Stats
137W - 132L
1,547 Elo+
Party 1
Chang'e
Chang'e
MysticalSmoothie
Chang'e
Level 12
God Stats
12W - 12L
1,546 SR
Queue Stats
46W - 30L
1,540 Elo+
Party 1
Anubis
Anubis
SmurfingWhyNot
Anubis
Level 26
God Stats
31W - 12L
1,784 SR
Queue Stats
167W - 120L
1,619 Elo+
Solo
Nemesis
Nemesis
gerzac007
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 24
1,595 SR
1,537 Elo+

VS

Team Averages
Level 22
1,440 SR
1,561 Elo+
Kuzenbo
Kuzenbo
Bambootee
Kuzenbo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 17L
1,474 Elo+
Party 2
Hercules
Hercules
Mo5k
Hercules
Level 29
God Stats
3W - 5L
1,387 SR
Queue Stats
140W - 190L
1,378 Elo+
Solo
Loki
Loki
SadlyLoki
Loki
Level 25
God Stats
64W - 60L
1,513 SR
Queue Stats
64W - 60L
1,554 Elo+
Solo
Medusa
Medusa
Toughturkey
Medusa
Level 16
God Stats
0W - 2L
1,300 SR
Queue Stats
32W - 20L
1,517 Elo+
Party 2
Chang'e
Chang'e
Zateler
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,882 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HeathenPlays
Cerberus
16
2 / 4 / 6
10,109
505
5,639
11,911
9,511
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Mantaxia
Cupid
17
3 / 2 / 8
10,990
550
7,494
12,311
4,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 5 / 3
10,486
524
5,162
9,705
4,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
12 / 1 / 3
11,999
600
20,390
12,197
5,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
gerzac007
Nemesis
17
3 / 3 / 8
10,981
549
10,552
15,658
8,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bambootee
Kuzenbo
14
5 / 6 / 7
10,337
517
9,840
16,390
13,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Mo5k
Hercules
13
0 / 7 / 6
7,756
388
6,455
19,946
13,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Loki
18
5 / 4 / 4
11,019
551
10,635
15,623
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
14
5 / 5 / 6
9,768
488
10,482
9,900
2,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Zateler
Chang'e
3
0 / 2 / 0
5,742
287
639
1,451
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
24
Kills
15
15
Deaths
24
28
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Bambootee
Kuzenbo
5
6
7
1.42
W
Cerberus
HeathenPlays
Cerberus
2
4
6
1.25
W
Cupid
Mantaxia
Cupid
3
2
8
3.5
L
Hercules
Mo5k
Hercules
0
7
6
0.43
W
4
5
3
1.1
L
Loki
5
4
4
1.75
W
12
1
3
13.5
L
Medusa
5
5
6
1.6
L
Chang'e
Zateler
Chang'e
0
2
0
0
W
Nemesis
gerzac007
Nemesis
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,237
Damage
38,051
61,782
Taken
63,310
32,562
Mitigated
34,827
20,096
Healing
14,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Bambootee
Kuzenbo
9,840
3,154
0
3,179
16,390
13,895
552
7,968
8,302
28,623
0
W
Cerberus
HeathenPlays
Cerberus
5,639
308
944
1,812
11,911
9,511
132
2,279
9,632
48,002
0
W
Cupid
Mantaxia
Cupid
7,494
3,058
82
4,790
12,311
4,626
3,362
2,532
9,779
0
70,236
L
Hercules
Mo5k
Hercules
6,455
2,013
0
5,063
19,946
13,040
309
11,334
8,596
0
25,964
W
5,162
748
491
2,230
9,705
4,310
1,465
1,098
8,529
46,901
0
L
Loki
10,635
3,311
0
4,906
15,623
4,788
0
6,325
9,206
0
85,014
W
20,390
1,357
0
7,987
12,197
5,961
0
2,500
9,697
58,968
0
L
Medusa
10,482
5,542
0
736
9,900
2,779
2,097
4,446
5,436
0
38,580
L
Chang'e
Zateler
Chang'e
639
0
0
242
1,451
325
0
751
579
4,912
0
W
Nemesis
gerzac007
Nemesis
10,552
6,899
0
1,760
15,658
8,154
0
1,952
13,666
0
88,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,565
Gold Earned
44,622
529
Minions Killed
321
0
Camps Cleared
0
1,842,415
Distance Traveled
1,338,917
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,337
517
21
1
0
333,616
5
W
Cerberus
10,109
505
108
5
0
378,526
2
W
Cupid
10,990
550
125
6
0
369,540
1
L
Hercules
7,756
388
39
2
0
301,615
2
W
Chang'e
10,486
524
91
5
0
352,494
2
L
Loki
11,019
551
156
8
0
368,300
2
W
Anubis
11,999
600
76
4
0
325,412
6
L
Medusa
9,768
488
96
5
0
283,751
4
L
Chang'e
5,742
287
9
0
0
51,635
1
W
Nemesis
10,981
549
129
6
0
416,443
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role