Player Matchup

Fenrir
Fenrir
Devilhunter96
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 40L
1,637 Elo+
Solo
Tiamat
Tiamat
L0CH1E
Tiamat
Level 64
God Stats
10W - 9L
1,555 SR
Queue Stats
498W - 427L
1,567 Elo+
Party 2
Anhur
Anhur
PentaKruel
Anhur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ThatSeaHorse
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Xenico
Gilgamesh
Level 137
God Stats
19W - 12L
1,769 SR
Queue Stats
258W - 207L
1,581 Elo+
Party 2
Team Averages
Level 106
1,565 SR
1,557 Elo+

VS

Team Averages
Level 125
1,579 SR
1,591 Elo+
Fenrir
Fenrir
Acerbian132
Fenrir
Level 100
God Stats
10W - 5L
1,755 SR
Queue Stats
124W - 137L
1,587 Elo+
Party 1
Nu Wa
Nu Wa
Gummiblossom
Nu Wa
Level 137
God Stats
9W - 10L
1,506 SR
Queue Stats
167W - 186L
1,561 Elo+
Party 1
Gilgamesh
Gilgamesh
InFinn
Gilgamesh
Level 101
God Stats
11W - 0L
1,793 SR
Queue Stats
90W - 67L
1,597 Elo+
Solo
Ares
Ares
RaspberryYogurt
Ares
Level 129
God Stats
2W - 3L
1,398 SR
Queue Stats
109W - 123L
1,601 Elo+
Party 1
Anhur
Anhur
Tyramore
Anhur
Level 156
God Stats
3W - 2L
1,444 SR
Queue Stats
157W - 168L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,858
528
2,740
10,364
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
L0CH1E
Tiamat
13
2 / 3 / 4
7,765
597
7,380
8,721
4,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
0 / 3 / 4
6,350
488
3,258
7,915
1,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 3
5,855
450
4,638
8,445
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Xenico
Gilgamesh
13
6 / 2 / 0
7,943
611
10,477
12,815
9,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 0 / 3
8,606
662
6,291
8,503
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 0 / 4
8,094
623
9,117
4,767
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
InFinn
Gilgamesh
13
0 / 5 / 1
7,462
574
7,382
12,980
5,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
2 / 4 / 3
5,961
459
3,696
8,908
5,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Tyramore
Anhur
12
2 / 2 / 2
7,079
545
4,507
8,086
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
11
Kills
11
11
Deaths
11
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
3
7.5
L
2
1
0
2
W
1
0
4
3
W
Gilgamesh
InFinn
Gilgamesh
0
5
1
0.1
L
Tiamat
L0CH1E
Tiamat
2
3
4
1.33
L
Anhur
0
3
4
0.67
W
2
4
3
0.88
L
1
2
3
1.25
W
Anhur
Tyramore
Anhur
2
2
2
1.5
L
Gilgamesh
Xenico
Gilgamesh
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,493
Damage
30,993
48,260
Taken
43,244
22,653
Mitigated
17,474
19,304
Healing
9,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,291
2,294
0
1,280
8,503
2,947
0
1,932
6,491
0
45,510
L
2,740
768
0
6,098
10,364
3,402
0
2,809
7,363
0
41,631
W
9,117
1,016
112
999
4,767
1,374
274
1,609
3,002
54,021
0
W
Gilgamesh
InFinn
Gilgamesh
7,382
2,289
0
3,455
12,980
5,771
0
0
12,980
0
47,835
L
Tiamat
L0CH1E
Tiamat
7,380
1,050
0
3,741
8,721
4,653
138
4,408
3,907
52,454
0
L
Anhur
3,258
1,326
0
2,758
7,915
1,916
0
1,668
6,047
0
33,876
W
3,696
88
0
1,344
8,908
5,045
0
4,453
4,323
10,629
0
L
4,638
1,161
0
3,588
8,445
3,478
0
2,066
6,142
25,427
0
W
Anhur
Tyramore
Anhur
4,507
2,198
0
2,794
8,086
2,337
438
3,562
4,430
0
45,803
L
Gilgamesh
Xenico
Gilgamesh
10,477
3,297
0
3,119
12,815
9,204
0
734
11,988
0
49,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,771
Gold Earned
37,202
422
Minions Killed
411
0
Camps Cleared
0
1,301,018
Distance Traveled
1,243,023
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,606
662
71
5
0
279,542
2
L
Fenrir
6,858
528
99
8
0
285,320
3
W
Nu Wa
8,094
623
135
10
0
253,547
4
W
Gilgamesh
7,462
574
102
8
0
235,977
7
L
Tiamat
7,765
597
113
9
0
256,013
5
L
Anhur
6,350
488
65
5
0
232,033
7
W
Ares
5,961
459
14
1
0
258,372
5
L
Ymir
5,855
450
41
3
0
257,884
10
W
Anhur
7,079
545
89
7
0
215,585
0
L
Gilgamesh
7,943
611
104
8
0
269,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role