Player Matchup

Chang'e
Chang'e
MrCaceria
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,401 Elo+
Solo
Nemesis
Nemesis
NemezisAJ
Nemesis
Level 7
God Stats
2W - 3L
1,377 SR
Queue Stats
3W - 4L
1,647 Elo+
Solo
Mulan
Mulan
Obara2014
Mulan
Level 18
God Stats
24W - 15L
1,479 SR
Queue Stats
79W - 96L
1,457 Elo+
Solo
Anubis
Anubis
TestandoLoki
Anubis
Level 27
God Stats
0W - 1L
1,285 SR
Queue Stats
8W - 2L
1,722 Elo+
Solo
Ravana
Ravana
kipilipitiki
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Team Averages
Level 17
1,428 SR
1,545 Elo+

VS

Team Averages
Level 25
1,479 SR
1,502 Elo+
Nike
Nike
Big bang exe
Nike
Level 27
God Stats
5W - 5L
1,500 SR
Queue Stats
375W - 361L
1,472 Elo+
Solo
Merlin
Merlin
RezNx
Merlin
Level 26
God Stats
4W - 5L
1,429 SR
Queue Stats
130W - 108L
1,508 Elo+
Solo
Arachne
Arachne
feitozinha59
Arachne
Level 26
God Stats
7W - 6L
1,755 SR
Queue Stats
357W - 390L
1,552 Elo+
Solo
Cerberus
Cerberus
nahu73v
Cerberus
Level 25
God Stats
1W - 0L
1,382 SR
Queue Stats
14W - 18L
1,523 Elo+
Solo
Neith
Neith
playix144
Neith
Level 21
God Stats
40W - 28L
1,329 SR
Queue Stats
61W - 55L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MrCaceria
Chang'e
16
2 / 2 / 0
9,413
554
7,532
11,918
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
NemezisAJ
Nemesis
10
1 / 6 / 2
7,052
415
6,264
13,948
5,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mulan
Obara2014
Mulan
12
3 / 5 / 2
7,881
464
5,567
13,372
10,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
16
3 / 3 / 0
9,317
548
11,534
11,278
5,257
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
11
0 / 9 / 2
6,787
399
3,479
11,165
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 10
10,301
606
13,482
16,722
11,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
RezNx
Merlin
16
1 / 2 / 3
8,894
523
8,239
7,094
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
feitozinha59
Arachne
16
9 / 3 / 1
10,080
593
7,318
13,113
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
nahu73v
Cerberus
16
2 / 0 / 5
9,455
556
5,814
11,159
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
playix144
Neith
16
5 / 3 / 4
9,312
548
6,679
8,538
2,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
9
Kills
24
25
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
L
Chang'e
MrCaceria
Chang'e
2
2
0
1
L
Nemesis
NemezisAJ
Nemesis
1
6
2
0.33
L
Mulan
Obara2014
Mulan
3
5
2
0.8
W
Merlin
RezNx
Merlin
1
2
3
1.25
L
Anubis
3
3
0
1
W
Arachne
feitozinha59
Arachne
9
3
1
3.17
L
Ravana
0
9
2
0.11
W
Cerberus
nahu73v
Cerberus
2
0
5
4.5
W
Neith
playix144
Neith
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,376
Damage
41,532
61,681
Taken
56,626
28,622
Mitigated
28,629
20,321
Healing
21,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,482
2,792
0
7,276
16,722
11,200
277
4,055
12,410
0
59,240
L
Chang'e
MrCaceria
Chang'e
7,532
689
0
5,002
11,918
4,146
198
4,624
6,933
62,060
0
L
Nemesis
NemezisAJ
Nemesis
6,264
2,874
0
4,639
13,948
5,003
0
1,854
11,910
0
40,004
L
Mulan
Obara2014
Mulan
5,567
1,637
0
3,350
13,372
10,372
0
1,539
11,517
0
29,030
W
Merlin
RezNx
Merlin
8,239
204
0
1,125
7,094
2,643
0
3,913
2,961
69,951
0
L
Anubis
11,534
228
0
6,343
11,278
5,257
0
3,615
7,555
74,449
0
W
Arachne
feitozinha59
Arachne
7,318
5,173
0
3,510
13,113
5,333
198
1,643
11,326
0
61,555
L
Ravana
3,479
1,407
0
987
11,165
3,844
1,268
1,891
9,005
0
26,994
W
Cerberus
nahu73v
Cerberus
5,814
304
195
5,931
11,159
7,350
245
4,308
6,793
54,479
0
W
Neith
playix144
Neith
6,679
2,625
0
3,290
8,538
2,103
1,314
4,751
3,745
0
46,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,450
Gold Earned
48,042
459
Minions Killed
570
0
Camps Cleared
0
1,602,780
Distance Traveled
1,672,801
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,301
606
108
6
0
364,614
5
L
Chang'e
9,413
554
156
9
0
315,480
5
L
Nemesis
7,052
415
55
3
0
322,141
2
L
Mulan
7,881
464
70
4
0
330,794
4
W
Merlin
8,894
523
122
7
0
305,010
6
L
Anubis
9,317
548
143
8
0
310,549
1
W
Arachne
10,080
593
117
7
0
357,904
0
L
Ravana
6,787
399
35
2
0
323,816
0
W
Cerberus
9,455
556
132
8
0
341,604
3
W
Neith
9,312
548
91
5
0
303,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role