Player Matchup

Ganesha
Ganesha
Bronze III
JustHeated
Ganesha
Bronze III
Level 127
God Stats
3W - 4L
1,650 SR
Queue Stats
5W - 6L
1,357 MMR
Solo
Anhur
Anhur
Gold III
MothmansLawyer
Anhur
Gold III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
NeedTwo
Achilles
Gold V
Level 81
God Stats
20W - 17L
1,532 SR
Queue Stats
756W - 766L
1,355 MMR
Solo
Serqet
Serqet
Silver I
bennysakel
Serqet
Silver I
Level 113
God Stats
3W - 1L
1,719 SR
Queue Stats
13W - 12L
1,434 MMR
Party 1
Scylla
Scylla
Silver I
portajon
Scylla
Silver I
Level 78
God Stats
12W - 13L
1,839 SR
Queue Stats
484W - 477L
1,270 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,648 SR
1,383 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,628 SR
1,365 MMR
Mercury
Mercury
Gold V
chewy02y
Mercury
Gold V
Level 147
God Stats
26W - 20L
1,596 SR
Queue Stats
163W - 166L
1,377 MMR
Solo
Geb
Geb
Bronze III
emilioMvela
Geb
Bronze III
Level 118
God Stats
0W - 2L
1,487 SR
Queue Stats
49W - 55L
1,310 MMR
Solo
Awilix
Awilix
Gold V
itwasBilly
Awilix
Gold V
Level 125
God Stats
17W - 23L
1,533 SR
Queue Stats
306W - 305L
1,372 MMR
Solo
Olorun
Olorun
Bronze III
matekiller2006
Olorun
Bronze III
Level 32
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 22L
1,355 MMR
Solo
Osiris
Osiris
Silver I
musxel
Osiris
Silver I
Level 67
God Stats
1W - 1L
1,811 SR
Queue Stats
110W - 111L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
JustHeated
Ganesha
15
0 / 2 / 25
11,176
559
5,580
20,405
24,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
18 / 0 / 4
14,245
712
20,853
10,621
4,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
NeedTwo
Achilles
18
8 / 1 / 5
12,060
603
18,096
20,844
20,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Serqet
bennysakel
Serqet
17
6 / 4 / 16
11,236
562
9,684
15,216
5,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
portajon
Scylla
16
6 / 2 / 13
11,148
557
10,044
10,625
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SetTiamatAthenaGuan YuApollo

VS

Bans
Cu ChulainnSobekDanzaburouCthulhuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
chewy02y
Mercury
17
2 / 4 / 3
10,135
507
6,280
12,903
4,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 7 / 2
8,932
447
6,024
17,517
9,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
itwasBilly
Awilix
13
3 / 10 / 2
8,879
444
9,332
17,839
5,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 9 / 0
8,220
411
3,341
13,390
3,119
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
musxel
Osiris
14
1 / 8 / 0
8,829
441
10,029
21,142
13,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
15
38
Kills
8
9
Deaths
38
63
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
JustHeated
Ganesha
0
2
25
6.25
W
18
0
4
20
W
Achilles
NeedTwo
Achilles
8
1
5
10.5
W
Serqet
bennysakel
Serqet
6
4
16
3.5
L
Mercury
chewy02y
Mercury
2
4
3
0.88
L
2
7
2
0.43
L
Awilix
itwasBilly
Awilix
3
10
2
0.4
L
0
9
0
0
L
Osiris
musxel
Osiris
1
8
0
0.13
W
Scylla
portajon
Scylla
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,257
Damage
35,006
77,711
Taken
82,791
59,906
Mitigated
35,499
21,241
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
JustHeated
Ganesha
5,580
1,025
0
3,169
20,405
24,165
243
4,073
16,332
29,117
0
W
20,853
10,873
0
7,065
10,621
4,839
5,737
2,589
8,032
0
137,048
W
Achilles
NeedTwo
Achilles
18,096
4,740
0
5,771
20,844
20,950
566
1,439
19,405
485
70,876
W
Serqet
bennysakel
Serqet
9,684
2,600
0
2,228
15,216
5,894
732
1,886
11,630
0
60,532
L
Mercury
chewy02y
Mercury
6,280
3,052
0
486
12,903
4,376
0
848
11,707
0
76,689
L
6,024
720
0
1,035
17,517
9,721
0
4,688
12,251
18,422
0
L
Awilix
itwasBilly
Awilix
9,332
4,711
0
1,505
17,839
5,194
0
7,050
10,256
0
50,407
L
3,341
1,870
51
1,761
13,390
3,119
0
386
13,004
54,890
0
L
Osiris
musxel
Osiris
10,029
4,774
0
6,009
21,142
13,089
0
2,403
18,667
461
53,936
W
Scylla
portajon
Scylla
10,044
2,697
0
3,008
10,625
4,058
1,878
1,512
8,817
55,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,865
Gold Earned
44,995
499
Minions Killed
452
0
Camps Cleared
0
1,903,427
Distance Traveled
1,777,236
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,176
559
10
1
0
395,761
8
W
Anhur
14,245
712
186
9
0
344,928
7
W
Achilles
12,060
603
115
6
0
382,231
0
W
Serqet
11,236
562
75
4
0
422,124
4
L
Mercury
10,135
507
133
7
0
409,917
3
L
Geb
8,932
447
25
1
0
378,942
5
L
Awilix
8,879
444
104
5
0
354,093
4
L
Olorun
8,220
411
86
4
0
309,322
5
L
Osiris
8,829
441
104
5
0
324,962
4
W
Scylla
11,148
557
113
6
0
358,383
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role