Player Matchup

Nemesis
Nemesis
Kertarion
Nemesis
Level 155
God Stats
4W - 2L
1,626 SR
Queue Stats
239W - 169L
1,683 Elo+
Party 1
Bacchus
Bacchus
MoorSpoor36
Bacchus
Level 153
God Stats
8W - 0L
1,721 SR
Queue Stats
310W - 257L
1,577 Elo+
Party 1
Merlin
Merlin
Transponder
Merlin
Level 99
God Stats
2W - 9L
1,432 SR
Queue Stats
29W - 25L
1,614 Elo+
Party 1
Team Averages
Level 136
1,593 SR
1,625 Elo+

VS

Team Averages
Level 67
1,475 SR
1,472 Elo+
Hachiman
Hachiman
BridgrBurner
Hachiman
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 109L
1,452 Elo+
Solo
Agni
Agni
Kusellusvene
Agni
Level 11
God Stats
10W - 11L
1,555 SR
Queue Stats
11W - 11L
1,507 Elo+
Solo
Cerberus
Cerberus
tborgesf
Cerberus
Level 61
God Stats
3W - 3L
1,369 SR
Queue Stats
65W - 65L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kertarion
Nemesis
13
5 / 4 / 3
11,253
662
11,101
14,563
6,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
MoorSpoor36
Bacchus
14
3 / 2 / 8
11,110
654
10,531
13,599
16,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
15
3 / 3 / 7
11,019
648
15,243
8,117
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BridgrBurner
Hachiman
13
1 / 4 / 6
9,894
582
8,786
11,840
5,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 4 / 3
10,694
629
9,290
11,729
4,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
tborgesf
Cerberus
13
4 / 3 / 5
11,062
651
7,883
16,532
17,262
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
11
Kills
9
9
Deaths
11
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BridgrBurner
Hachiman
1
4
6
1
W
Nemesis
Kertarion
Nemesis
5
4
3
1.63
L
4
4
3
1.38
W
Bacchus
MoorSpoor36
Bacchus
3
2
8
3.5
W
Merlin
3
3
7
2.17
L
Cerberus
tborgesf
Cerberus
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,875
Damage
25,959
36,279
Taken
40,101
25,439
Mitigated
26,891
6,634
Healing
9,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BridgrBurner
Hachiman
8,786
3,384
0
620
11,840
5,495
0
7,204
4,161
0
47,960
W
Nemesis
Kertarion
Nemesis
11,101
5,087
0
2,824
14,563
6,334
547
7,542
6,846
0
54,288
L
9,290
473
1,220
2,948
11,729
4,134
0
8,167
2,945
37,306
0
W
Bacchus
MoorSpoor36
Bacchus
10,531
1,267
529
2,010
13,599
16,808
135
6,062
7,237
41,241
0
W
Merlin
15,243
240
99
1,172
8,117
2,297
171
3,727
4,240
46,193
0
L
Cerberus
tborgesf
Cerberus
7,883
587
0
4,664
16,532
17,262
0
9,018
6,527
22,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,382
Gold Earned
31,650
203
Minions Killed
164
0
Camps Cleared
0
947,897
Distance Traveled
879,452
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,894
582
59
3
0
270,654
2
W
Nemesis
11,253
662
87
5
0
323,208
7
L
Agni
10,694
629
70
4
0
302,312
2
W
Bacchus
11,110
654
48
3
0
325,683
5
W
Merlin
11,019
648
68
4
0
299,006
3
L
Cerberus
11,062
651
35
2
0
306,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role