Player Matchup

Scylla
Scylla
EthanOsvik
Scylla
Level 19
God Stats
2W - 3L
1,625 SR
Queue Stats
29W - 25L
1,550 Elo+
Solo
Anhur
Anhur
HSViperz
Anhur
Level 29
God Stats
10W - 26L
1,185 SR
Queue Stats
318W - 322L
1,372 Elo+
Solo
Nemesis
Nemesis
N14key
Nemesis
Level 16
God Stats
90W - 60L
1,489 SR
Queue Stats
109W - 70L
1,488 Elo+
Solo
Yemoja
Yemoja
Tschwenling
Yemoja
Level 27
God Stats
28W - 26L
1,596 SR
Queue Stats
107W - 137L
1,382 Elo+
Solo
Pele
Pele
lokisiksinanneni
Pele
Level 13
God Stats
2W - 1L
1,318 SR
Queue Stats
7W - 11L
1,412 Elo+
Solo
Team Averages
Level 21
1,443 SR
1,441 Elo+

VS

Team Averages
Level 15
1,459 SR
1,463 Elo+
Cthulhu
Cthulhu
Ajrias
Cthulhu
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
74W - 73L
1,409 Elo+
Party 1
Medusa
Medusa
ElfeRaLGan
Medusa
Level 5
God Stats
0W - 1L
1,817 SR
Queue Stats
1W - 2L
1,442 Elo+
Solo
Neith
Neith
MuhammedAmin
Neith
Level 8
God Stats
0W - 1L
1,240 SR
Queue Stats
4W - 5L
1,406 Elo+
Solo
Da Ji
Da Ji
Poluara
Da Ji
Level 8
God Stats
48W - 32L
1,456 SR
Queue Stats
56W - 48L
1,409 Elo+
Party 1
Thanatos
Thanatos
theNarci
Thanatos
Level 21
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 1L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EthanOsvik
Scylla
15
4 / 5 / 3
9,936
552
6,570
10,197
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
HSViperz
Anhur
14
2 / 1 / 3
8,758
487
4,796
10,524
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
N14key
Nemesis
16
5 / 6 / 2
9,969
554
10,147
11,835
5,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
13
0 / 3 / 7
8,440
469
2,499
8,957
5,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

16
5 / 5 / 1
9,654
536
7,026
14,259
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ajrias
Cthulhu
16
3 / 1 / 7
9,416
523
8,709
13,142
13,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
ElfeRaLGan
Medusa
13
4 / 7 / 4
8,355
464
8,035
13,331
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

1
0 / 0 / 0
3,392
188
0
0
0
Da Ji
Poluara
Da Ji
14
8 / 4 / 5
8,719
484
7,466
10,338
3,987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
theNarci
Thanatos
14
4 / 4 / 5
9,100
506
8,639
13,377
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
16
Kills
19
20
Deaths
16
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ajrias
Cthulhu
3
1
7
6.5
L
Medusa
ElfeRaLGan
Medusa
4
7
4
0.86
W
Scylla
EthanOsvik
Scylla
4
5
3
1.1
W
Anhur
HSViperz
Anhur
2
1
3
3.5
L
0
0
0
0
W
Nemesis
N14key
Nemesis
5
6
2
1
L
Da Ji
Poluara
Da Ji
8
4
5
2.63
W
Yemoja
0
3
7
1.17
W
5
5
1
1.1
L
Thanatos
theNarci
Thanatos
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,038
Damage
32,849
55,772
Taken
50,188
22,521
Mitigated
26,566
17,225
Healing
16,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ajrias
Cthulhu
8,709
757
0
3,304
13,142
13,704
0
1,107
11,993
44,396
0
L
Medusa
ElfeRaLGan
Medusa
8,035
3,691
0
1,957
13,331
4,381
0
4,328
8,733
0
40,782
W
Scylla
EthanOsvik
Scylla
6,570
396
0
1,254
10,197
2,924
1,570
413
9,759
48,176
0
W
Anhur
HSViperz
Anhur
4,796
2,146
0
3,896
10,524
3,292
709
1,573
8,851
0
50,876
L
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
N14key
Nemesis
10,147
4,136
0
3,298
11,835
5,706
1,548
3,815
7,620
11
51,485
L
Da Ji
Poluara
Da Ji
7,466
2,276
0
0
10,338
3,987
264
1,705
8,593
0
24,625
W
Yemoja
2,499
555
1,458
1,830
8,957
5,633
801
939
8,018
22,035
0
W
7,026
2,014
0
5,489
14,259
4,966
0
1,369
12,815
0
74,490
L
Thanatos
theNarci
Thanatos
8,639
2,192
0
11,683
13,377
4,494
340
1,518
11,789
0
49,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,757
Gold Earned
38,982
466
Minions Killed
300
0
Camps Cleared
0
1,584,806
Distance Traveled
1,199,026
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,416
523
94
5
0
298,985
1
L
Medusa
8,355
464
68
4
0
278,257
0
W
Scylla
9,936
552
113
6
0
291,753
0
W
Anhur
8,758
487
90
5
0
317,918
1
L
Neith
3,392
188
0
0
0
0
0
W
Nemesis
9,969
554
105
6
0
323,714
0
L
Da Ji
8,719
484
48
3
0
300,442
3
W
Yemoja
8,440
469
29
2
0
322,786
4
W
Pele
9,654
536
129
7
0
328,635
0
L
Thanatos
9,100
506
90
5
0
321,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role