Player Matchup

Janus
Janus
Madlife-ch-98
Janus
Level 124
God Stats
8W - 9L
1,739 SR
Queue Stats
322W - 324L
1,550 Elo+
Solo
Anhur
Anhur
StatusAndChase
Anhur
Level 158
God Stats
1W - 0L
1,399 SR
Queue Stats
36W - 34L
1,609 Elo+
Solo
Gilgamesh
Gilgamesh
VerdommeNomoal
Gilgamesh
Level 115
God Stats
2W - 0L
1,768 SR
Queue Stats
53W - 54L
1,550 Elo+
Solo
Pele
Pele
iTz_Snake_Eye
Pele
Level 158
God Stats
2W - 2L
1,613 SR
Queue Stats
160W - 165L
1,543 Elo+
Solo
Khepri
Khepri
struve2000_fr
Khepri
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
219W - 218L
1,557 Elo+
Solo
Team Averages
Level 137
1,604 SR
1,562 Elo+

VS

Team Averages
Level 118
1,693 SR
1,593 Elo+
Zhong Kui
Zhong Kui
AZO_470
Zhong Kui
Level 141
God Stats
3W - 2L
1,880 SR
Queue Stats
386W - 355L
1,649 Elo+
Solo
Heimdallr
Heimdallr
DGaeI
Heimdallr
Level 128
God Stats
12W - 16L
1,672 SR
Queue Stats
414W - 423L
1,528 Elo+
Solo
Bacchus
Bacchus
SmaLLiceTee
Bacchus
Level 142
God Stats
1W - 2L
1,572 SR
Queue Stats
135W - 164L
1,581 Elo+
Solo
Sun Wukong
Sun Wukong
darkke234
Sun Wukong
Level 129
God Stats
3W - 4L
1,722 SR
Queue Stats
182W - 138L
1,690 Elo+
Solo
Zeus
Zeus
empanadamagica69
Zeus
Level 51
God Stats
1W - 1L
1,618 SR
Queue Stats
223W - 183L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
11,966
570
6,896
10,075
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 5 / 3
13,871
661
9,548
17,219
6,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
VerdommeNomoal
Gilgamesh
19
4 / 1 / 5
12,216
582
6,978
11,678
9,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

20
8 / 2 / 5
13,577
647
12,415
16,199
7,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 0 / 9
11,380
542
5,022
13,856
13,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AZO_470
Zhong Kui
2
0 / 0 / 0
4,217
201
0
0
0
Heimdallr
DGaeI
Heimdallr
16
3 / 5 / 2
10,908
519
9,921
13,693
4,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
SmaLLiceTee
Bacchus
14
0 / 7 / 3
8,715
415
6,957
13,622
9,463
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
darkke234
Sun Wukong
18
6 / 5 / 0
11,324
539
12,803
17,624
8,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 7 / 1
9,329
444
10,879
11,027
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
23
Kills
9
9
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AZO_470
Zhong Kui
0
0
0
0
L
Heimdallr
DGaeI
Heimdallr
3
5
2
0.8
W
5
1
5
7.5
L
Bacchus
SmaLLiceTee
Bacchus
0
7
3
0.21
W
4
5
3
1.1
W
Gilgamesh
VerdommeNomoal
Gilgamesh
4
1
5
6.5
L
Sun Wukong
darkke234
Sun Wukong
6
5
0
1.2
L
0
7
1
0.07
W
8
2
5
5.25
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,859
Damage
40,560
69,027
Taken
55,966
39,725
Mitigated
26,730
28,756
Healing
8,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AZO_470
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
DGaeI
Heimdallr
9,921
5,957
0
2,155
13,693
4,870
2,553
904
12,789
0
65,706
W
6,896
896
174
2,657
10,075
3,684
778
4,365
5,446
71,633
0
L
Bacchus
SmaLLiceTee
Bacchus
6,957
1,143
210
3,139
13,622
9,463
135
4,026
9,596
37,264
0
W
9,548
4,493
0
8,586
17,219
6,663
3,415
604
16,615
0
107,513
W
Gilgamesh
VerdommeNomoal
Gilgamesh
6,978
2,426
0
2,479
11,678
9,146
3,645
4,602
7,018
0
72,267
L
Sun Wukong
darkke234
Sun Wukong
12,803
3,800
0
2,526
17,624
8,988
555
3,518
14,106
0
87,824
L
10,879
726
0
429
11,027
3,409
0
3,470
7,557
60,739
0
W
12,415
3,195
0
8,907
16,199
7,029
1,595
3,087
13,016
0
104,155
W
5,022
769
0
5,953
13,856
13,203
809
4,845
8,803
32,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,010
Gold Earned
44,493
690
Minions Killed
463
0
Camps Cleared
0
2,161,417
Distance Traveled
1,396,699
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,217
201
0
0
0
0
0
L
Heimdallr
10,908
519
134
6
0
326,763
2
W
Janus
11,966
570
154
7
0
436,406
1
L
Bacchus
8,715
415
54
3
0
352,151
5
W
Anhur
13,871
661
180
9
0
399,666
4
W
Gilgamesh
12,216
582
136
6
0
408,119
6
L
Sun Wukong
11,324
539
152
7
0
392,950
0
L
Zeus
9,329
444
123
6
0
324,835
3
W
Pele
13,577
647
174
8
0
465,134
5
W
Khepri
11,380
542
46
2
0
452,092
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role