Player Matchup

Apollo
Apollo
DARKBLEYD
Apollo
Level 37
God Stats
7W - 1L
1,677 SR
Queue Stats
108W - 119L
1,328 Elo+
Solo
Cthulhu
Cthulhu
Flan_con_crema
Cthulhu
Level 16
God Stats
3W - 0L
1,728 SR
Queue Stats
16W - 19L
1,436 Elo+
Party 3
Mercury
Mercury
HelJan
Mercury
Level 96
God Stats
36W - 12L
1,551 SR
Queue Stats
159W - 47L
1,709 Elo+
Party 2
Ullr
Ullr
MKodee
Ullr
Level 25
God Stats
12W - 1L
1,707 SR
Queue Stats
207W - 96L
1,659 Elo+
Party 2
Scylla
Scylla
TraxX_11-
Scylla
Level 78
God Stats
10W - 8L
1,455 SR
Queue Stats
106W - 139L
1,465 Elo+
Party 3
Team Averages
Level 50
1,624 SR
1,519 Elo+

VS

Team Averages
Level 83
1,585 SR
1,478 Elo+
Pele
Pele
Jbc999
Pele
Level 42
God Stats
11W - 9L
1,442 SR
Queue Stats
269W - 276L
1,470 Elo+
Solo
Vulcan
Vulcan
NickLuke
Vulcan
Level 103
God Stats
0W - 3L
1,468 SR
Queue Stats
64W - 79L
1,414 Elo+
Solo
Ullr
Ullr
QTaranta
Ullr
Level 35
God Stats
1W - 3L
1,826 SR
Queue Stats
123W - 115L
1,507 Elo+
Party 1
Ganesha
Ganesha
RoneBr
Ganesha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
liimaaoo
Gilgamesh
Level 86
God Stats
3W - 1L
1,690 SR
Queue Stats
395W - 407L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DARKBLEYD
Apollo
14
3 / 4 / 6
8,876
555
6,922
7,332
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 3 / 7
9,037
565
7,770
13,750
8,067
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
HelJan
Mercury
19
17 / 0 / 5
11,706
732
15,522
10,605
5,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
MKodee
Ullr
16
2 / 2 / 5
10,404
650
10,613
8,745
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
TraxX_11-
Scylla
15
3 / 2 / 5
8,996
562
4,776
8,303
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Jbc999
Pele
13
2 / 5 / 3
7,574
473
5,869
12,268
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
NickLuke
Vulcan
12
1 / 7 / 0
7,306
457
6,113
9,724
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
12
5 / 4 / 2
7,769
486
7,427
11,947
3,950
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
RoneBr
Ganesha
10
0 / 6 / 7
7,104
444
4,372
12,471
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
liimaaoo
Gilgamesh
14
3 / 5 / 0
8,602
538
8,605
15,714
8,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
27
Kills
11
11
Deaths
27
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
DARKBLEYD
Apollo
3
4
6
1.5
W
2
3
7
1.83
W
Mercury
HelJan
Mercury
17
0
5
19.5
L
Pele
Jbc999
Pele
2
5
3
0.7
W
Ullr
MKodee
Ullr
2
2
5
2.25
L
Vulcan
NickLuke
Vulcan
1
7
0
0.14
L
Ullr
5
4
2
1.5
L
Ganesha
RoneBr
Ganesha
0
6
7
0.58
W
Scylla
TraxX_11-
Scylla
3
2
5
2.75
L
Gilgamesh
liimaaoo
Gilgamesh
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,603
Damage
32,386
48,735
Taken
62,124
21,688
Mitigated
29,395
8,768
Healing
15,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DARKBLEYD
Apollo
6,922
3,475
0
845
7,332
2,756
723
1,400
5,894
34
48,433
W
7,770
1,058
143
3,212
13,750
8,067
130
2,593
11,157
25,795
0
W
Mercury
HelJan
Mercury
15,522
8,599
0
250
10,605
5,082
2,348
1,718
8,685
0
102,509
L
Pele
Jbc999
Pele
5,869
1,127
0
3,778
12,268
4,177
0
917
11,311
0
43,453
W
Ullr
MKodee
Ullr
10,613
3,817
0
2,900
8,745
3,248
3,181
0
8,745
0
62,452
L
Vulcan
NickLuke
Vulcan
6,113
993
0
441
9,724
3,474
148
3,389
6,131
39,430
0
L
Ullr
7,427
4,189
0
3,819
11,947
3,950
102
3,921
7,996
0
38,705
L
Ganesha
RoneBr
Ganesha
4,372
674
401
2,587
12,471
9,223
0
3,817
8,654
17,183
0
W
Scylla
TraxX_11-
Scylla
4,776
252
0
1,418
8,303
2,535
747
4,222
3,769
49,174
0
L
Gilgamesh
liimaaoo
Gilgamesh
8,605
1,139
0
4,629
15,714
8,571
0
252
15,462
0
54,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,019
Gold Earned
38,355
517
Minions Killed
371
0
Camps Cleared
0
1,607,661
Distance Traveled
1,434,323
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,876
555
86
5
0
277,374
5
W
Cthulhu
9,037
565
35
2
0
323,489
1
W
Mercury
11,706
732
164
10
0
397,308
5
L
Pele
7,574
473
87
5
0
323,796
9
W
Ullr
10,404
650
131
8
0
306,909
4
L
Vulcan
7,306
457
88
6
0
281,400
2
L
Ullr
7,769
486
79
5
0
249,401
4
L
Ganesha
7,104
444
13
1
0
288,459
5
W
Scylla
8,996
562
101
6
0
302,581
2
L
Gilgamesh
8,602
538
104
7
0
291,267
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role