Player Matchup

Vulcan
Vulcan
Batawolf
Vulcan
Level 15
God Stats
8W - 2L
1,702 SR
Queue Stats
9W - 6L
1,617 Elo+
Solo
Izanami
Izanami
Chrunchers
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,388 Elo+
Solo
Sol
Sol
YLVATHRALL
Sol
Level 14
God Stats
6W - 14L
1,243 SR
Queue Stats
129W - 175L
1,409 Elo+
Solo
Da Ji
Da Ji
sEntryyyyy
Da Ji
Level 26
God Stats
5W - 9L
1,458 SR
Queue Stats
36W - 32L
1,535 Elo+
Solo
Ymir
Ymir
tomymon
Ymir
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
150W - 152L
1,492 Elo+
Solo
Team Averages
Level 17
1,481 SR
1,488 Elo+

VS

Team Averages
Level 20
1,461 SR
1,480 Elo+
Nu Wa
Nu Wa
Big_Booty_Gabe
Nu Wa
Level 64
God Stats
5W - 3L
1,798 SR
Queue Stats
18W - 20L
1,455 Elo+
Party 1
Ymir
Ymir
FrostiiGuy
Ymir
Level 5
God Stats
1W - 1L
1,284 SR
Queue Stats
7W - 5L
1,426 Elo+
Solo
Fenrir
Fenrir
Kedemi
Fenrir
Level 18
God Stats
2W - 1L
1,255 SR
Queue Stats
76W - 59L
1,592 Elo+
Party 1
Cupid
Cupid
KennyG328
Cupid
Level 7
God Stats
18W - 7L
1,434 SR
Queue Stats
52W - 40L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
Nyto212
Sun Wukong
Level 8
God Stats
5W - 4L
1,536 SR
Queue Stats
5W - 4L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Batawolf
Vulcan
19
1 / 5 / 2
11,730
510
13,124
9,339
4,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Chrunchers
Izanami
15
3 / 10 / 4
10,120
440
10,963
17,002
7,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 9 / 0
9,192
400
3,223
14,438
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
16
7 / 7 / 0
10,402
452
6,158
17,756
6,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
tomymon
Ymir
14
1 / 2 / 7
10,209
444
6,450
16,370
10,696
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 9
11,968
520
17,164
9,798
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 5 / 5
9,563
416
4,419
10,869
7,955
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Kedemi
Fenrir
20
18 / 1 / 6
13,287
578
16,286
15,225
10,010
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cupid
KennyG328
Cupid
18
8 / 1 / 6
11,260
490
11,055
11,010
4,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Nyto212
Sun Wukong
19
2 / 2 / 1
11,406
496
3,283
12,192
10,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
12
Kills
33
33
Deaths
12
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Batawolf
Vulcan
1
5
2
0.4
W
4
3
9
2.83
L
Izanami
Chrunchers
Izanami
3
10
4
0.5
W
1
5
5
0.7
W
Fenrir
Kedemi
Fenrir
18
1
6
21
W
Cupid
KennyG328
Cupid
8
1
6
11
W
Sun Wukong
Nyto212
Sun Wukong
2
2
1
1.25
L
0
9
0
0
L
Da Ji
7
7
0
1
L
Ymir
tomymon
Ymir
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,918
Damage
52,207
74,905
Taken
59,094
32,394
Mitigated
36,283
13,298
Healing
13,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Batawolf
Vulcan
13,124
4,560
0
310
9,339
4,083
966
2,289
6,695
103,125
0
W
17,164
3,739
0
1,606
9,798
3,855
1,410
6,016
3,580
84,938
0
L
Izanami
Chrunchers
Izanami
10,963
7,624
0
1,648
17,002
7,490
172
4,515
12,362
0
63,294
W
4,419
1,603
0
489
10,869
7,955
380
2,095
8,774
28,317
0
W
Fenrir
Kedemi
Fenrir
16,286
4,333
0
4,762
15,225
10,010
0
5,020
10,153
0
97,867
W
Cupid
KennyG328
Cupid
11,055
5,640
42
4,289
11,010
4,036
678
2,631
8,379
0
68,431
W
Sun Wukong
Nyto212
Sun Wukong
3,283
409
0
2,758
12,192
10,427
528
6,781
5,411
0
68,060
L
3,223
1,060
0
2,568
14,438
3,414
292
5,266
8,837
47,366
0
L
Da Ji
6,158
1,119
0
5,842
17,756
6,711
0
3,113
14,431
0
52,361
L
Ymir
tomymon
Ymir
6,450
1,979
0
2,930
16,370
10,696
64
5,397
10,722
26,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,653
Gold Earned
57,484
510
Minions Killed
585
0
Camps Cleared
0
1,994,990
Distance Traveled
2,193,740
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,730
510
180
8
0
429,814
4
W
Nu Wa
11,968
520
153
7
0
384,768
4
L
Izanami
10,120
440
107
5
0
362,958
1
W
Ymir
9,563
416
40
2
0
422,698
0
W
Fenrir
13,287
578
131
6
0
516,393
2
W
Cupid
11,260
490
117
5
0
437,010
7
W
Sun Wukong
11,406
496
144
6
0
432,871
6
L
Sol
9,192
400
119
5
0
342,865
5
L
Da Ji
10,402
452
80
3
0
443,598
8
L
Ymir
10,209
444
24
1
0
415,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role