Player Matchup

Heimdallr
Heimdallr
Diamond II
MenaceSZN
Heimdallr
Diamond II
Level 117
God Stats
61W - 51L
1,717 SR
Queue Stats
140W - 113L
2,364 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond IV
Rekkwaffle
Cu Chulainn
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond III
SRBK
Arachne
Diamond III
Level 157
God Stats
26W - 20L
1,687 SR
Queue Stats
496W - 453L
2,257 MMR
Solo
Discordia
Discordia
Diamond V
WulffJay
Discordia
Diamond V
Level 152
God Stats
6W - 2L
1,796 SR
Queue Stats
81W - 54L
2,170 MMR
Party 1
Ganesha
Ganesha
Diamond III
fixer205
Ganesha
Diamond III
Level 123
God Stats
4W - 4L
1,728 SR
Queue Stats
334W - 321L
2,208 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,686 SR
2,100 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 111
1,708 SR
2,221 MMR
Achilles
Achilles
Diamond IV
ALEJANDROMT44
Achilles
Diamond IV
Level 149
God Stats
15W - 11L
1,561 SR
Queue Stats
714W - 689L
1,916 MMR
Solo
Anhur
Anhur
Masters
Klenzi
Anhur
Masters
Level 59
God Stats
23W - 8L
1,752 SR
Queue Stats
93W - 26L
3,181 MMR
Solo
Scylla
Scylla
Diamond IV
SirEvanson
Scylla
Diamond IV
Level 78
God Stats
12W - 13L
1,601 SR
Queue Stats
128W - 123L
2,084 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
chaoticrayz
Kuzenbo
Diamond V
Level 154
God Stats
2W - 1L
1,720 SR
Queue Stats
429W - 416L
1,921 MMR
Solo
He Bo
He Bo
Diamond V
exod1aa
He Bo
Diamond V
Level 116
God Stats
3W - 0L
1,907 SR
Queue Stats
24W - 20L
2,001 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MenaceSZN
Heimdallr
19
3 / 8 / 3
12,496
521
10,600
20,212
6,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Rekkwaffle
Cu Chulainn
18
3 / 6 / 7
11,859
494
14,240
22,480
19,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
SRBK
Arachne
20
9 / 2 / 5
14,238
593
12,660
23,231
9,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
WulffJay
Discordia
18
4 / 4 / 6
11,950
498
16,252
11,625
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
fixer205
Ganesha
16
1 / 6 / 13
10,418
434
9,890
22,973
17,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
TiamatAthenaTsukuyomiGuan YuSet

VS

Bans
ApolloGebSobekAresYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ALEJANDROMT44
Achilles
20
3 / 5 / 8
13,171
549
12,090
25,104
24,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Klenzi
Anhur
20
17 / 1 / 3
17,822
743
34,669
21,859
10,001
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
SirEvanson
Scylla
19
2 / 5 / 5
12,996
542
7,178
16,487
6,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
chaoticrayz
Kuzenbo
17
1 / 4 / 9
12,585
524
7,901
16,876
19,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
exod1aa
He Bo
20
3 / 6 / 2
13,324
555
13,802
16,082
5,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
53
20
Kills
26
26
Deaths
21
34
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
ALEJANDROMT44
Achilles
3
5
8
1.4
W
Anhur
Klenzi
Anhur
17
1
3
18.5
L
Heimdallr
MenaceSZN
Heimdallr
3
8
3
0.56
L
Cu Chulainn
Rekkwaffle
Cu Chulainn
3
6
7
1.08
L
Arachne
SRBK
Arachne
9
2
5
5.75
W
Scylla
SirEvanson
Scylla
2
5
5
0.9
L
Discordia
WulffJay
Discordia
4
4
6
1.75
W
Kuzenbo
chaoticrayz
Kuzenbo
1
4
9
1.38
W
He Bo
exod1aa
He Bo
3
6
2
0.67
L
Ganesha
fixer205
Ganesha
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,642
Damage
75,640
100,521
Taken
96,408
58,074
Mitigated
65,331
27,144
Healing
36,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ALEJANDROMT44
Achilles
12,090
4,104
0
8,254
25,104
24,069
164
5,623
19,309
0
82,582
W
Anhur
Klenzi
Anhur
34,669
24,981
0
13,102
21,859
10,001
4,767
2,963
18,792
0
172,511
L
Heimdallr
MenaceSZN
Heimdallr
10,600
5,481
0
3,718
20,212
6,499
0
2,643
17,569
0
81,739
L
Cu Chulainn
Rekkwaffle
Cu Chulainn
14,240
2,505
0
3,739
22,480
19,942
0
4,550
17,926
9,420
76,486
L
Arachne
SRBK
Arachne
12,660
8,826
0
14,465
23,231
9,470
872
11,235
11,914
0
115,713
W
Scylla
SirEvanson
Scylla
7,178
624
0
6,109
16,487
6,127
884
8,738
7,143
103,694
0
L
Discordia
WulffJay
Discordia
16,252
460
192
2,899
11,625
4,182
0
3,690
7,905
89,582
0
W
Kuzenbo
chaoticrayz
Kuzenbo
7,901
2,617
0
1,802
16,876
19,136
0
7,254
9,410
29,272
0
W
He Bo
exod1aa
He Bo
13,802
307
218
7,184
16,082
5,998
491
3,519
12,473
112,398
0
L
Ganesha
fixer205
Ganesha
9,890
342
0
2,131
22,973
17,981
0
6,621
16,184
37,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,961
Gold Earned
69,898
717
Minions Killed
769
0
Camps Cleared
0
2,294,202
Distance Traveled
2,403,552
36
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,171
549
137
6
0
493,792
9
W
Anhur
17,822
743
236
10
0
515,144
1
L
Heimdallr
12,496
521
157
7
0
372,053
6
L
Cu Chulainn
11,859
494
162
7
0
446,737
8
L
Arachne
14,238
593
206
9
0
575,782
6
W
Scylla
12,996
542
202
8
0
464,041
10
L
Discordia
11,950
498
173
7
0
441,600
6
W
Kuzenbo
12,585
524
37
2
0
487,180
6
W
He Bo
13,324
555
157
7
0
443,395
3
L
Ganesha
10,418
434
19
1
0
458,030
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role