Player Matchup

Jing Wei
Jing Wei
EarthThrone1318
Jing Wei
Level 32
God Stats
16W - 12L
1,504 SR
Queue Stats
376W - 377L
1,337 Elo+
Party 2
Amaterasu
Amaterasu
LeaD Sunkset
Amaterasu
Level 22
God Stats
15W - 14L
1,316 SR
Queue Stats
130W - 185L
1,245 Elo+
Party 3
Artio
Artio
SL Kinscourge
Artio
Level 78
God Stats
11W - 7L
1,596 SR
Queue Stats
203W - 199L
1,386 Elo+
Party 2
Susano
Susano
Xmont Maluma627
Susano
Level 56
God Stats
22W - 22L
1,361 SR
Queue Stats
255W - 313L
1,257 Elo+
Party 3
Ah Puch
Ah Puch
victoramaro1224
Ah Puch
Level 37
God Stats
21W - 10L
1,572 SR
Queue Stats
69W - 70L
1,389 Elo+
Solo
Team Averages
Level 45
1,470 SR
1,323 Elo+

VS

Team Averages
Level 60
1,527 SR
1,408 Elo+
Neith
Neith
Aquiles8Maximus
Neith
Level 65
God Stats
11W - 9L
1,200 SR
Queue Stats
334W - 382L
1,367 Elo+
Solo
Erlang Shen
Erlang Shen
FlowYork
Erlang Shen
Level 103
God Stats
42W - 31L
1,655 SR
Queue Stats
148W - 113L
1,516 Elo+
Party 1
Nox
Nox
TonicMoon181
Nox
Level 35
God Stats
1W - 8L
1,564 SR
Queue Stats
14W - 32L
1,232 Elo+
Solo
Janus
Janus
lilslush18
Janus
Level 54
God Stats
7W - 12L
1,397 SR
Queue Stats
34W - 53L
1,433 Elo+
Party 1
Chaac
Chaac
rhynoslayer2
Chaac
Level 41
God Stats
8W - 2L
1,820 SR
Queue Stats
87W - 80L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
3 / 2 / 6
7,512
578
5,028
6,714
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
LeaD Sunkset
Amaterasu
12
1 / 1 / 1
7,005
539
3,358
7,876
3,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 2 / 3
8,160
628
6,711
11,653
9,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
4 / 2 / 0
7,714
593
2,787
8,348
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 5 / 0
7,058
543
3,623
5,808
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,908
531
5,608
9,090
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
FlowYork
Erlang Shen
4
2 / 0 / 0
4,876
375
1,058
785
271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 9 / 1
6,210
478
2,794
8,093
2,704
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
12
5 / 2 / 0
7,607
585
4,550
6,372
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 1 / 0
6,342
488
4,030
6,777
2,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
15
Kills
12
12
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Jing Wei
3
2
6
3
L
Erlang Shen
FlowYork
Erlang Shen
2
0
0
2
W
Amaterasu
LeaD Sunkset
Amaterasu
1
1
1
1.5
W
6
2
3
3.75
L
1
9
1
0.17
W
4
2
0
2
L
Janus
5
2
0
2.5
L
2
1
0
2
W
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,507
Damage
18,040
40,399
Taken
31,117
19,750
Mitigated
10,536
15,644
Healing
6,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,608
1,560
0
3,230
9,090
2,557
350
3,896
5,194
0
25,355
W
Jing Wei
5,028
2,606
0
1,424
6,714
2,384
1,822
780
5,934
0
31,205
L
Erlang Shen
FlowYork
Erlang Shen
1,058
483
0
371
785
271
0
286
499
0
6,754
W
Amaterasu
LeaD Sunkset
Amaterasu
3,358
1,577
0
3,719
7,876
3,746
1,731
972
6,904
0
24,464
W
6,711
436
746
5,390
11,653
9,194
906
1,042
10,611
25,835
0
L
2,794
82
0
0
8,093
2,704
253
2,815
5,278
23,193
0
W
2,787
323
0
3,973
8,348
2,736
734
862
7,424
0
41,571
L
Janus
4,550
164
0
97
6,372
2,084
404
3,337
3,035
42,934
0
L
4,030
805
0
2,576
6,777
2,920
165
0
6,777
0
25,105
W
3,623
332
0
392
5,808
1,690
631
3,313
2,182
38,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,449
Gold Earned
31,943
263
Minions Killed
263
0
Camps Cleared
0
1,299,232
Distance Traveled
827,208
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,908
531
37
3
0
209,375
2
W
Jing Wei
7,512
578
44
3
0
254,499
3
L
Erlang Shen
4,876
375
20
2
0
68,719
1
W
Amaterasu
7,005
539
45
3
0
257,308
0
W
Artio
8,160
628
31
2
0
254,950
1
L
Nox
6,210
478
44
3
0
181,349
0
W
Susano
7,714
593
78
6
0
310,106
2
L
Janus
7,607
585
99
8
0
218,804
0
L
Chaac
6,342
488
63
5
0
148,961
2
W
Ah Puch
7,058
543
65
5
0
222,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role