Player Matchup

Hel
Hel
Darkarmau
Hel
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,761 Elo+
Solo
Khepri
Khepri
WashingtonS322
Khepri
Level 129
God Stats
21W - 9L
1,694 SR
Queue Stats
114W - 127L
1,491 Elo+
Solo
Merlin
Merlin
chimcharr
Merlin
Level 104
God Stats
5W - 0L
1,591 SR
Queue Stats
90W - 67L
1,733 Elo+
Solo
Hou Yi
Hou Yi
verracoo
Hou Yi
Level 38
God Stats
3W - 0L
1,809 SR
Queue Stats
39W - 33L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
墨洒青荷c
Tsukuyomi
Level 126
God Stats
39W - 17L
1,604 SR
Queue Stats
257W - 215L
1,504 Elo+
Solo
Team Averages
Level 90
1,640 SR
1,601 Elo+

VS

Team Averages
Level 65
1,566 SR
1,470 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
David-cool-fire
Hel
Level 27
God Stats
18W - 20L
1,450 SR
Queue Stats
111W - 135L
1,389 Elo+
Party 1
Skadi
Skadi
GucciGorilla1989
Skadi
Level 99
God Stats
50W - 41L
1,529 SR
Queue Stats
109W - 141L
1,385 Elo+
Party 1
Tyr
Tyr
notColdBlooded
Tyr
Level 44
God Stats
0W - 3L
1,525 SR
Queue Stats
154W - 117L
1,656 Elo+
Solo
Izanami
Izanami
xXSphinxeyQXx
Izanami
Level 25
God Stats
7W - 8L
1,828 SR
Queue Stats
62W - 92L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 10
9,817
982
1,473
3,319
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 1 / 14
9,934
993
6,942
14,068
17,708
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
chimcharr
Merlin
18
8 / 0 / 16
11,629
1,163
14,213
4,609
2,428
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
verracoo
Hou Yi
18
9 / 1 / 15
11,430
1,143
18,656
15,092
7,724
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
墨洒青荷c
Tsukuyomi
17
5 / 2 / 13
10,943
1,094
20,062
12,257
5,258
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

268

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 3 / 2
9,196
920
9,278
10,248
6,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 7 / 1
9,649
965
9,246
15,491
7,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 3 / 3
9,608
961
8,653
9,166
3,631
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 3 / 2
9,166
917
8,732
12,340
12,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
15
0 / 10 / 3
8,904
890
9,423
19,506
7,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
15
26
Kills
4
4
Deaths
26
68
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
2
0.67
W
2
0
10
7
L
2
7
1
0.36
L
0
3
3
0.5
W
2
1
14
9
W
Merlin
chimcharr
Merlin
8
0
16
16
L
1
3
2
0.67
W
Hou Yi
verracoo
Hou Yi
9
1
15
16.5
L
Izanami
0
10
3
0.15
W
Tsukuyomi
墨洒青荷c
Tsukuyomi
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,346
Damage
45,332
49,345
Taken
66,751
34,750
Mitigated
37,819
14,374
Healing
12,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,278
803
2,516
2,132
10,248
6,812
0
4,827
5,375
29,319
0
W
1,473
453
7,574
2,068
3,319
1,632
0
846
2,473
5,094
0
L
9,246
937
3,313
3,091
15,491
7,258
0
6,029
9,438
30,845
0
L
8,653
3,426
169
549
9,166
3,631
0
3,139
6,027
0
36,331
W
6,942
80
0
0
14,068
17,708
0
6,553
7,515
10,543
0
W
Merlin
chimcharr
Merlin
14,213
1,843
146
528
4,609
2,428
0
1,404
3,205
54,115
0
L
8,732
756
0
618
12,340
12,373
0
3,342
8,998
0
17,126
W
Hou Yi
verracoo
Hou Yi
18,656
10,251
0
3,896
15,092
7,724
0
5,070
10,022
0
40,012
L
Izanami
9,423
5,567
0
0
19,506
7,745
0
5,141
14,285
0
25,023
W
Tsukuyomi
墨洒青荷c
Tsukuyomi
20,062
7,618
0
162
12,257
5,258
0
4,651
6,319
0
36,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,753
Gold Earned
46,523
200
Minions Killed
194
6
Camps Cleared
9
1,000,161
Distance Traveled
1,010,025
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,196
920
33
3
0
190,327
2
W
Hel
9,817
982
14
1
2
190,843
0
L
Hel
9,649
965
76
8
1
203,513
0
L
Skadi
9,608
961
42
4
6
198,861
0
W
Khepri
9,934
993
1
0
0
206,468
2
W
Merlin
11,629
1,163
90
9
0
181,978
0
L
Tyr
9,166
917
11
1
1
234,373
0
W
Hou Yi
11,430
1,143
62
6
1
178,082
0
L
Izanami
8,904
890
32
3
1
182,951
0
W
Tsukuyomi
10,943
1,094
33
3
3
242,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role