Player Matchup

Artemis
Artemis
BananakingJS
Artemis
Level 119
God Stats
10W - 15L
1,560 SR
Queue Stats
531W - 568L
1,503 Elo+
Party 1
Ra
Ra
BattelingNewt9
Ra
Level 122
God Stats
2W - 1L
1,769 SR
Queue Stats
217W - 234L
1,519 Elo+
Party 1
Da Ji
Da Ji
ShadowsLoki
Da Ji
Level 68
God Stats
5W - 2L
1,545 SR
Queue Stats
192W - 259L
1,402 Elo+
Solo
Team Averages
Level 103
1,625 SR
1,475 Elo+

VS

Team Averages
Level 52
1,620 SR
1,449 Elo+
Bacchus
Bacchus
Diabulute
Bacchus
Level 32
God Stats
1W - 1L
1,726 SR
Queue Stats
85W - 93L
1,410 Elo+
Party 2
Mercury
Mercury
SY9Jaeger
Mercury
Level 70
God Stats
2W - 4L
1,419 SR
Queue Stats
147W - 167L
1,438 Elo+
Solo
Ra
Ra
Xeloch
Ra
Level 53
God Stats
1W - 1L
1,715 SR
Queue Stats
95W - 93L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BananakingJS
Artemis
15
7 / 3 / 7
10,232
853
12,821
7,831
3,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 6 / 9
10,105
842
8,306
7,685
2,852
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 2 / 8
9,599
800
4,081
8,259
2,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Diabulute
Bacchus
11
4 / 7 / 4
8,503
709
5,041
12,682
11,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
SY9Jaeger
Mercury
12
3 / 7 / 5
8,792
733
5,323
11,091
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
12
4 / 5 / 5
8,663
722
5,365
8,151
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
19
Kills
11
11
Deaths
19
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
BananakingJS
Artemis
7
3
7
3.5
W
7
6
9
1.92
L
Bacchus
Diabulute
Bacchus
4
7
4
0.86
L
Mercury
SY9Jaeger
Mercury
3
7
5
0.79
W
5
2
8
4.5
L
Ra
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,208
Damage
15,729
23,775
Taken
31,924
8,788
Mitigated
18,799
3,149
Healing
2,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BananakingJS
Artemis
12,821
7,461
0
0
7,831
3,052
1,761
3,170
4,661
0
42,638
W
8,306
990
878
973
7,685
2,852
788
3,466
4,219
38,904
0
L
Bacchus
Diabulute
Bacchus
5,041
454
0
456
12,682
11,865
52
2,423
10,259
14,633
0
L
Mercury
SY9Jaeger
Mercury
5,323
1,794
0
250
11,091
3,907
0
2,898
8,193
0
31,238
W
4,081
1,184
0
1,298
8,259
2,884
0
3,970
4,289
0
32,126
L
Ra
5,365
671
790
817
8,151
3,027
68
3,067
5,084
26,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,936
Gold Earned
25,958
168
Minions Killed
88
0
Camps Cleared
0
634,768
Distance Traveled
583,712
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,232
853
46
4
0
201,570
1
W
Ra
10,105
842
73
6
0
217,638
1
L
Bacchus
8,503
709
13
1
0
189,685
1
L
Mercury
8,792
733
42
4
0
202,508
2
W
Da Ji
9,599
800
49
4
0
215,560
2
L
Ra
8,663
722
33
3
0
191,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role