Player Matchup

Tsukuyomi
Tsukuyomi
Silver II
 
Tsukuyomi
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
IITheWitcherII
Ah Muzen Cab
Silver III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver II
Mr_DeXteR_666
Skadi
Silver II
Level 154
God Stats
325W - 239L
1,602 SR
Queue Stats
1,164W - 1,186L
955 MMR
Solo
Cthulhu
Cthulhu
Silver V
MzD SKiTTlZ
Cthulhu
Silver V
Level 56
God Stats
4W - 0L
1,807 SR
Queue Stats
143W - 145L
731 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze I
lucasdufour
Zhong Kui
Bronze I
Level 81
God Stats
4W - 1L
1,616 SR
Queue Stats
117W - 116L
701 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,605 SR
1,077 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,608 SR
864 MMR
Vulcan
Vulcan
Silver IV
CaptainKosa
Vulcan
Silver IV
Level 57
God Stats
4W - 5L
1,882 SR
Queue Stats
202W - 200L
675 MMR
Solo
Nu Wa
Nu Wa
Silver II
Gold_Predator-2a
Nu Wa
Silver II
Level 47
God Stats
9W - 6L
1,512 SR
Queue Stats
36W - 49L
1,103 MMR
Solo
Hercules
Hercules
Silver III
cry_Naab
Hercules
Silver III
Level 97
God Stats
23W - 28L
1,502 SR
Queue Stats
192W - 205L
891 MMR
Solo
Freya
Freya
Silver IV
iM4_kiz4x-
Freya
Silver IV
Level 119
God Stats
53W - 28L
1,707 SR
Queue Stats
510W - 534L
641 MMR
Solo
Horus
Horus
Silver V
keno2804
Horus
Silver V
Level 47
God Stats
13W - 25L
1,435 SR
Queue Stats
172W - 215L
1,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
20
8 / 2 / 7
12,175
641
12,399
14,764
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
IITheWitcherII
Ah Muzen Cab
16
4 / 6 / 4
9,879
520
11,876
12,258
5,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
5 / 2 / 3
12,004
632
11,322
12,660
4,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
MzD SKiTTlZ
Cthulhu
15
3 / 5 / 4
9,015
474
6,176
15,992
12,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
lucasdufour
Zhong Kui
19
7 / 1 / 3
11,587
610
11,457
19,716
17,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
DanzaburouAthenaScyllaApolloSet

VS

Bans
Cu ChulainnAwilixArachneKing ArthurLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
1 / 8 / 2
8,480
446
7,569
11,558
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
3 / 5 / 3
9,933
523
14,643
8,850
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
cry_Naab
Hercules
15
2 / 5 / 7
8,845
466
6,155
16,080
13,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
15
4 / 5 / 4
9,178
483
8,566
16,111
5,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Horus
keno2804
Horus
14
6 / 4 / 2
9,235
486
8,417
15,070
8,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
27
Kills
16
16
Deaths
27
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
8
2
7
5.75
L
Vulcan
1
8
2
0.25
L
3
5
3
0.9
W
Ah Muzen Cab
IITheWitcherII
Ah Muzen Cab
4
6
4
1
W
5
2
3
3.25
W
Cthulhu
MzD SKiTTlZ
Cthulhu
3
5
4
1
L
Hercules
cry_Naab
Hercules
2
5
7
1.1
L
Freya
4
5
4
1.2
L
Horus
keno2804
Horus
6
4
2
1.75
W
Zhong Kui
lucasdufour
Zhong Kui
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,230
Damage
45,350
75,390
Taken
67,669
44,918
Mitigated
34,051
33,713
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
12,399
3,496
0
8,655
14,764
5,820
1,142
3,630
10,812
0
88,658
L
Vulcan
7,569
2,515
0
1,314
11,558
3,987
510
2,501
8,982
39,950
0
L
14,643
2,124
0
197
8,850
3,148
0
3,664
5,186
59,769
0
W
Ah Muzen Cab
IITheWitcherII
Ah Muzen Cab
11,876
4,399
0
3,431
12,258
5,091
1,293
6,224
5,874
0
61,770
W
11,322
4,662
0
2,906
12,660
4,416
3,350
6,041
6,129
0
93,491
W
Cthulhu
MzD SKiTTlZ
Cthulhu
6,176
310
332
4,963
15,992
12,505
108
5,955
9,843
41,865
0
L
Hercules
cry_Naab
Hercules
6,155
1,476
270
5,030
16,080
13,130
0
4,607
11,248
0
41,222
L
Freya
8,566
2,758
0
5,651
16,111
5,703
168
1,716
14,220
49,206
0
L
Horus
keno2804
Horus
8,417
4,857
674
2,012
15,070
8,083
664
4,620
10,400
0
52,457
W
Zhong Kui
lucasdufour
Zhong Kui
11,457
712
158
13,268
19,716
17,086
1,470
6,915
11,954
88,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,660
Gold Earned
45,671
657
Minions Killed
460
0
Camps Cleared
0
1,683,233
Distance Traveled
1,573,537
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,175
641
145
8
0
361,543
2
L
Vulcan
8,480
446
74
4
0
255,554
2
L
Nu Wa
9,933
523
111
6
0
271,784
7
W
Ah Muzen Cab
9,879
520
112
6
0
326,084
0
W
Skadi
12,004
632
178
9
0
338,428
5
W
Cthulhu
9,015
474
64
3
0
338,691
1
L
Hercules
8,845
466
88
5
0
392,322
6
L
Freya
9,178
483
99
5
0
308,324
2
L
Horus
9,235
486
88
5
0
345,553
3
W
Zhong Kui
11,587
610
158
8
0
318,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role