Player Matchup

Anhur
Anhur
Rainstomp
Anhur
Level 105
God Stats
2W - 2L
1,850 SR
Queue Stats
167W - 144L
1,621 Elo+
Solo
Merlin
Merlin
SmGHELLBOY
Merlin
Level 63
God Stats
10W - 16L
1,448 SR
Queue Stats
142W - 282L
1,280 Elo+
Solo
Geb
Geb
ZEROOOFOX
Geb
Level 80
God Stats
29W - 23L
1,658 SR
Queue Stats
681W - 782L
1,467 Elo+
Solo
Guan Yu
Guan Yu
fettludi
Guan Yu
Level 107
God Stats
13W - 12L
1,633 SR
Queue Stats
542W - 528L
1,446 Elo+
Solo
Arachne
Arachne
valor225
Arachne
Level 66
God Stats
1W - 2L
1,685 SR
Queue Stats
44W - 68L
1,363 Elo+
Solo
Team Averages
Level 84
1,655 SR
1,435 Elo+

VS

Team Averages
Level 99
1,519 SR
1,452 Elo+
Fenrir
Fenrir
JUANETE717
Fenrir
Level 111
God Stats
3W - 3L
1,519 SR
Queue Stats
74W - 63L
1,497 Elo+
Solo
Anubis
Anubis
MaxHunter26
Anubis
Level 83
God Stats
46W - 34L
1,577 SR
Queue Stats
373W - 353L
1,466 Elo+
Solo
Hercules
Hercules
Probeeee
Hercules
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
mariquillawaps96
Kukulkan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Пионерка
Anhur
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 12L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Rainstomp
Anhur
12
1 / 3 / 3
6,695
478
3,084
7,547
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
SmGHELLBOY
Merlin
13
3 / 5 / 5
8,065
576
6,026
8,212
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 6 / 2
7,572
541
2,421
9,772
2,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
fettludi
Guan Yu
13
6 / 3 / 4
8,123
580
7,561
10,506
8,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
valor225
Arachne
12
4 / 7 / 2
7,182
513
6,872
14,259
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JUANETE717
Fenrir
14
9 / 4 / 3
8,969
641
7,502
13,103
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
14
6 / 4 / 4
8,945
639
12,666
7,869
3,984
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Probeeee
Hercules
11
3 / 2 / 8
7,914
565
4,322
12,171
4,739
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 7 / 2
7,488
535
3,690
6,845
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 7
8,262
590
4,524
4,724
1,384
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
17
Kills
23
24
Deaths
18
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
JUANETE717
Fenrir
9
4
3
2.63
W
Anubis
6
4
4
2
W
Hercules
Probeeee
Hercules
3
2
8
3.5
L
Anhur
Rainstomp
Anhur
1
3
3
0.83
L
Merlin
SmGHELLBOY
Merlin
3
5
5
1.1
L
3
6
2
0.67
L
Guan Yu
fettludi
Guan Yu
6
3
4
2.67
W
1
7
2
0.29
L
Arachne
valor225
Arachne
4
7
2
0.71
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
32,704
50,296
Taken
44,712
18,760
Mitigated
16,020
13,912
Healing
11,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
JUANETE717
Fenrir
7,502
3,288
0
3,778
13,103
4,393
0
732
12,371
0
40,704
W
Anubis
12,666
687
0
3,508
7,869
3,984
0
1,647
6,222
48,965
0
W
Hercules
Probeeee
Hercules
4,322
1,647
0
2,629
12,171
4,739
0
2,796
9,375
0
18,863
L
Anhur
Rainstomp
Anhur
3,084
1,713
0
2,923
7,547
1,966
320
0
7,547
0
40,918
L
Merlin
SmGHELLBOY
Merlin
6,026
630
0
444
8,212
2,115
0
4,889
3,135
45,834
0
L
2,421
280
525
1,001
9,772
2,892
0
2,084
7,230
11,333
0
L
Guan Yu
fettludi
Guan Yu
7,561
1,309
710
3,606
10,506
8,130
0
1,810
8,390
0
53,731
W
3,690
217
0
425
6,845
1,520
176
1,475
5,370
36,937
0
L
Arachne
valor225
Arachne
6,872
4,504
0
4,703
14,259
3,657
0
7,267
6,816
0
22,208
W
4,524
2,301
0
1,322
4,724
1,384
982
1,797
2,927
0
37,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,637
Gold Earned
41,578
328
Minions Killed
339
0
Camps Cleared
0
1,327,138
Distance Traveled
1,302,356
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,969
641
70
5
0
270,131
3
W
Anubis
8,945
639
101
7
0
221,697
2
W
Hercules
7,914
565
31
2
0
301,713
9
L
Anhur
6,695
478
77
6
0
243,536
3
L
Merlin
8,065
576
88
6
0
258,554
1
L
Geb
7,572
541
17
1
0
292,993
7
L
Guan Yu
8,123
580
101
7
0
285,317
1
W
Kukulkan
7,488
535
76
5
0
247,835
5
L
Arachne
7,182
513
45
3
0
246,738
0
W
Anhur
8,262
590
61
4
0
260,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role