Player Matchup

Tiamat
Tiamat
Acecap4562128
Tiamat
Level 28
God Stats
2W - 2L
1,509 SR
Queue Stats
273W - 272L
1,594 Elo+
Solo
Heimdallr
Heimdallr
KunHeav
Heimdallr
Level 17
God Stats
5W - 12L
1,172 SR
Queue Stats
12W - 19L
1,313 Elo+
Party 1
Ne Zha
Ne Zha
SethOrTroII
Ne Zha
Level 61
God Stats
3W - 3L
1,513 SR
Queue Stats
92W - 67L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
Ugo77176
Cthulhu
Level 15
God Stats
7W - 1L
1,500 SR
Queue Stats
163W - 198L
1,313 Elo+
Party 1
Gilgamesh
Gilgamesh
Warden-Of-Ashfel
Gilgamesh
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 27
1,439 SR
1,452 Elo+

VS

Team Averages
Level 20
1,673 SR
1,572 Elo+
Nemesis
Nemesis
CarrysNightmare
Nemesis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 73L
1,634 Elo+
Party 2
Olorun
Olorun
Shaulius-mus
Olorun
Level 24
God Stats
12W - 17L
1,663 SR
Queue Stats
31W - 40L
1,341 Elo+
Solo
Medusa
Medusa
YasinBeeY
Medusa
Level 28
God Stats
1W - 1L
1,820 SR
Queue Stats
224W - 187L
1,638 Elo+
Party 2
Chaac
Chaac
adri_eng15
Chaac
Level 30
God Stats
5W - 8L
1,885 SR
Queue Stats
24W - 25L
1,558 Elo+
Solo
Ravana
Ravana
innocent_v1
Ravana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,548
595
3,582
1,857
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
KunHeav
Heimdallr
10
0 / 1 / 0
5,898
536
108
3,601
1,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
11
3 / 2 / 2
6,643
604
6,541
7,475
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Ugo77176
Cthulhu
8
2 / 3 / 1
5,304
482
1,609
6,407
2,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
12
5 / 1 / 0
7,132
648
8,602
8,668
4,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
6,875
625
6,325
6,873
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
8
0 / 3 / 0
4,846
441
1,579
5,150
1,514
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
YasinBeeY
Medusa
10
0 / 1 / 3
5,475
498
2,740
3,070
823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
10
1 / 5 / 0
5,708
519
4,313
10,332
7,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ravana
5
0 / 4 / 1
4,001
364
725
4,404
1,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
13
Kills
7
7
Deaths
13
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
6
0
1
6.5
W
Heimdallr
KunHeav
Heimdallr
0
1
0
0
W
Ne Zha
3
2
2
2
L
Olorun
0
3
0
0
W
Cthulhu
Ugo77176
Cthulhu
2
3
1
0.83
W
Gilgamesh
5
1
0
5
L
Medusa
YasinBeeY
Medusa
0
1
3
1.5
L
Chaac
1
5
0
0.2
L
Ravana
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,442
Damage
15,682
28,008
Taken
29,829
11,872
Mitigated
13,629
9,529
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,582
314
0
1,158
1,857
847
1,027
592
1,265
28,146
0
L
6,325
3,070
0
817
6,873
2,513
0
330
6,493
0
37,755
W
Heimdallr
KunHeav
Heimdallr
108
0
0
1,236
3,601
1,034
2,009
0
3,601
0
21,912
W
Ne Zha
6,541
2,562
0
3,617
7,475
2,298
352
635
6,815
0
36,135
L
Olorun
1,579
433
0
1,087
5,150
1,514
0
1,780
3,145
24,393
0
W
Cthulhu
Ugo77176
Cthulhu
1,609
251
0
589
6,407
2,726
228
352
6,055
12,046
0
W
Gilgamesh
8,602
3,734
0
2,929
8,668
4,967
0
0
8,293
0
35,906
L
Medusa
YasinBeeY
Medusa
2,740
1,366
0
653
3,070
823
0
552
2,445
0
20,806
L
Chaac
4,313
1,986
0
3,698
10,332
7,581
0
0
10,332
0
27,097
L
Ravana
725
36
0
747
4,404
1,198
0
1,823
2,223
0
4,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,525
Gold Earned
26,905
297
Minions Killed
246
0
Camps Cleared
0
1,041,158
Distance Traveled
926,705
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,548
595
73
7
0
194,570
4
L
Nemesis
6,875
625
74
7
0
250,119
0
W
Heimdallr
5,898
536
51
5
0
189,066
2
W
Ne Zha
6,643
604
87
8
0
225,282
2
L
Olorun
4,846
441
54
5
0
166,999
0
W
Cthulhu
5,304
482
12
1
0
221,737
0
W
Gilgamesh
7,132
648
74
7
0
210,503
2
L
Medusa
5,475
498
48
4
0
193,682
2
L
Chaac
5,708
519
59
5
0
194,089
1
L
Ravana
4,001
364
11
1
0
121,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role