Player Matchup

Ravana
Ravana
CurrentlyDerron
Ravana
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 187L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
Trectik
Sun Wukong
Level 123
God Stats
2W - 4L
1,365 SR
Queue Stats
126W - 127L
1,612 Elo+
Solo
Yemoja
Yemoja
V3LV3TBUZS4W
Yemoja
Level 109
God Stats
16W - 10L
1,541 SR
Queue Stats
146W - 176L
1,534 Elo+
Solo
Cernunnos
Cernunnos
orKKa
Cernunnos
Level 129
God Stats
1W - 3L
1,485 SR
Queue Stats
6W - 10L
1,720 Elo+
Solo
Team Averages
Level 128
1,473 SR
1,569 Elo+

VS

Team Averages
Level 111
1,536 SR
1,483 Elo+
Agni
Agni
KeysWrld2Cut
Agni
Level 68
God Stats
12W - 10L
1,625 SR
Queue Stats
74W - 65L
1,617 Elo+
Solo
Chaac
Chaac
Lt B1aziN
Chaac
Level 157
God Stats
7W - 5L
1,550 SR
Queue Stats
47W - 72L
1,409 Elo+
Solo
Sol
Sol
Sèrana
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Vegainstein
Hercules
Level 108
God Stats
0W - 1L
1,470 SR
Queue Stats
31W - 39L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
7,792
779
3,560
4,656
2,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
Trectik
Sun Wukong
14
2 / 0 / 2
7,949
795
6,914
9,784
7,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
14
1 / 0 / 3
8,369
837
6,717
3,833
1,611
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
orKKa
Cernunnos
14
2 / 3 / 2
8,377
838
7,367
10,058
3,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,107
711
2,991
5,183
1,705
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Lt B1aziN
Chaac
13
2 / 1 / 1
7,973
797
3,779
7,602
4,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sol
14
1 / 2 / 1
7,986
799
10,785
8,809
2,755
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Vegainstein
Hercules
13
0 / 0 / 1
7,915
792
3,998
9,805
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
5
Kills
3
3
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
0
2
2
0.5
L
Chaac
Lt B1aziN
Chaac
2
1
1
2.5
L
Sol
1
2
1
0.75
W
Sun Wukong
Trectik
Sun Wukong
2
0
2
3
W
Yemoja
1
0
3
2.5
L
Hercules
Vegainstein
Hercules
0
0
1
0.5
W
Cernunnos
orKKa
Cernunnos
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,558
Damage
21,553
28,331
Taken
31,399
15,806
Mitigated
14,204
10,653
Healing
12,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,560
985
0
198
4,656
2,327
1,497
1,742
2,888
0
20,665
L
2,991
130
94
335
5,183
1,705
672
1,904
3,229
16,086
0
L
Chaac
Lt B1aziN
Chaac
3,779
944
0
2,292
7,602
4,041
108
1,556
5,921
0
19,498
L
Sol
10,785
4,457
0
4,770
8,809
2,755
250
444
8,215
36,480
0
W
Sun Wukong
Trectik
Sun Wukong
6,914
1,108
0
3,846
9,784
7,903
119
5,610
3,998
0
21,897
W
Yemoja
6,717
884
2,281
1,820
3,833
1,611
698
2,033
1,758
27,476
0
L
Hercules
Vegainstein
Hercules
3,998
701
0
4,626
9,805
5,703
0
3,146
6,534
0
24,496
W
Cernunnos
orKKa
Cernunnos
7,367
3,698
0
2,508
10,058
3,965
78
4,630
5,210
0
37,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,487
Gold Earned
30,981
177
Minions Killed
197
8
Camps Cleared
8
805,356
Distance Traveled
761,216
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,792
779
41
4
2
223,727
1
L
Agni
7,107
711
43
4
2
170,816
2
L
Chaac
7,973
797
40
4
2
202,263
2
L
Sol
7,986
799
60
6
4
186,821
2
W
Sun Wukong
7,949
795
27
3
0
225,426
3
W
Yemoja
8,369
837
62
6
2
175,485
0
L
Hercules
7,915
792
54
5
0
201,316
1
W
Cernunnos
8,377
838
47
5
4
180,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role