Player Matchup

King Arthur
King Arthur
CacnerGaustad
King Arthur
Level 85
God Stats
28W - 26L
1,545 SR
Queue Stats
542W - 654L
1,463 Elo+
Party 2
Apollo
Apollo
DaylantheOaf
Apollo
Level 38
God Stats
33W - 30L
1,602 SR
Queue Stats
136W - 112L
1,614 Elo+
Party 3
Sobek
Sobek
DeaconsBeacons
Sobek
Level 28
God Stats
16W - 15L
1,680 SR
Queue Stats
122W - 123L
1,445 Elo+
Party 2
Thanatos
Thanatos
DuneMonchers
Thanatos
Level 27
God Stats
9W - 12L
1,630 SR
Queue Stats
46W - 53L
1,529 Elo+
Party 3
Agni
Agni
Subados
Agni
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,267 Elo+
Solo
Team Averages
Level 42
1,591 SR
1,464 Elo+

VS

Team Averages
Level 69
1,555 SR
1,533 Elo+
Nemesis
Nemesis
BenShapirosSon
Nemesis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,513 Elo+
Party 1
Baron Samedi
Baron Samedi
IcyRift
Baron Samedi
Level 140
God Stats
4W - 4L
1,287 SR
Queue Stats
396W - 409L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
Jahtoro
Cthulhu
Level 120
God Stats
18W - 13L
1,576 SR
Queue Stats
530W - 571L
1,564 Elo+
Party 1
Ra
Ra
MrSoulfro
Ra
Level 43
God Stats
4W - 1L
1,911 SR
Queue Stats
124W - 141L
1,497 Elo+
Solo
Izanami
Izanami
jt0424
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 105L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CacnerGaustad
King Arthur
14
3 / 3 / 3
8,498
500
14,730
26,799
14,667
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
11
0 / 4 / 4
7,050
415
9,288
13,615
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 2
6,519
383
3,019
21,422
13,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
DuneMonchers
Thanatos
13
5 / 5 / 1
8,204
483
7,889
15,775
4,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Agni
Subados
Agni
7
0 / 8 / 0
5,808
342
3,708
8,646
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
9,540
561
6,838
9,779
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
IcyRift
Baron Samedi
15
4 / 4 / 11
9,969
586
15,907
15,820
9,067
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Jahtoro
Cthulhu
12
4 / 2 / 11
9,561
562
9,017
17,416
16,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 0 / 10
11,015
648
17,805
10,454
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
jt0424
Izanami
17
8 / 0 / 8
10,794
635
19,658
10,014
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
8
Kills
27
27
Deaths
8
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
King Arthur
CacnerGaustad
King Arthur
3
3
3
1.5
L
Apollo
0
4
4
0.5
L
0
7
2
0.14
L
Thanatos
DuneMonchers
Thanatos
5
5
1
1.1
W
Baron Samedi
IcyRift
Baron Samedi
4
4
11
2.38
W
Cthulhu
Jahtoro
Cthulhu
4
2
11
4.75
W
7
0
10
12
L
Agni
Subados
Agni
0
8
0
0
W
Izanami
jt0424
Izanami
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,634
Damage
69,225
86,257
Taken
63,483
39,446
Mitigated
38,421
24,880
Healing
28,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,838
3,670
0
1,016
9,779
4,315
197
334
9,425
0
62,342
L
King Arthur
CacnerGaustad
King Arthur
14,730
1,201
0
9,233
26,799
14,667
0
14,980
11,616
0
52,845
L
Apollo
9,288
4,010
0
2,564
13,615
4,147
410
5,900
7,651
0
45,952
L
3,019
314
319
3,250
21,422
13,546
0
9,599
11,653
15,334
0
L
Thanatos
DuneMonchers
Thanatos
7,889
1,211
0
8,414
15,775
4,982
0
7,423
8,210
0
40,572
W
Baron Samedi
IcyRift
Baron Samedi
15,907
1,063
2,350
7,778
15,820
9,067
704
739
14,884
60,595
0
W
Cthulhu
Jahtoro
Cthulhu
9,017
558
444
4,169
17,416
16,020
127
1,927
15,404
24,530
0
W
17,805
719
2,319
3,514
10,454
4,762
1,803
1,737
8,523
82,436
0
L
Agni
Subados
Agni
3,708
481
0
1,100
8,646
2,104
0
4,124
4,398
17,603
0
W
Izanami
jt0424
Izanami
19,658
14,722
0
6,761
10,014
4,257
5,138
1,430
8,520
0
83,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,079
Gold Earned
50,879
284
Minions Killed
552
0
Camps Cleared
0
1,447,652
Distance Traveled
1,659,113
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,540
561
103
6
0
385,640
0
L
King Arthur
8,498
500
74
4
0
330,599
0
L
Apollo
7,050
415
70
4
0
310,560
3
L
Sobek
6,519
383
24
1
0
337,748
0
L
Thanatos
8,204
483
80
5
0
282,318
3
W
Baron Samedi
9,969
586
118
7
0
280,830
2
W
Cthulhu
9,561
562
23
1
0
331,247
4
W
Ra
11,015
648
156
9
0
358,330
3
L
Agni
5,808
342
36
2
0
186,427
0
W
Izanami
10,794
635
152
9
0
303,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role