Player Matchup

Baron Samedi
Baron Samedi
FormulePage144
Baron Samedi
Level 15
God Stats
24W - 13L
1,713 SR
Queue Stats
98W - 92L
1,468 Elo+
Party 3
Anhur
Anhur
JouninLevel
Anhur
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
29W - 11L
1,496 Elo+
Party 2
Bacchus
Bacchus
MAKAVELLI_-94
Bacchus
Level 15
God Stats
0W - 5L
1,278 SR
Queue Stats
224W - 247L
1,338 Elo+
Solo
Loki
Loki
Visual D3mOx
Loki
Level 26
God Stats
9W - 6L
1,492 SR
Queue Stats
88W - 66L
1,390 Elo+
Party 3
Amaterasu
Amaterasu
atoxicmidlaner
Amaterasu
Level 20
God Stats
11W - 4L
1,788 SR
Queue Stats
32W - 12L
1,805 Elo+
Party 2
Team Averages
Level 21
1,554 SR
1,499 Elo+

VS

Team Averages
Level 23
1,500 SR
1,483 Elo+
Anhur
Anhur
AdiMeister88
Anhur
Level 29
God Stats
17W - 13L
1,623 SR
Queue Stats
228W - 199L
1,575 Elo+
Solo
Loki
Loki
ReisMOBNC
Loki
Level 18
God Stats
12W - 18L
1,331 SR
Queue Stats
116W - 131L
1,221 Elo+
Solo
Hera
Hera
Tutrankamon_
Hera
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 41L
1,552 Elo+
Party 1
Izanami
Izanami
Weedow69
Izanami
Level 15
God Stats
26W - 14L
1,544 SR
Queue Stats
147W - 100L
1,537 Elo+
Solo
Geb
Geb
kmkz_ttv
Geb
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 35L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FormulePage144
Baron Samedi
6
0 / 1 / 2
4,258
426
570
2,192
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 0
5,360
536
4,213
5,595
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
6
0 / 3 / 1
4,199
420
1,125
4,660
2,219
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 2 / 3
5,993
599
2,819
5,581
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
atoxicmidlaner
Amaterasu
10
2 / 1 / 0
5,516
552
3,693
8,632
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
6,052
605
3,065
3,259
563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
9
2 / 4 / 0
5,383
538
2,577
5,732
1,545
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 1
6,339
634
2,450
3,123
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
Weedow69
Izanami
12
1 / 0 / 1
7,064
706
5,918
5,019
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 3
5,225
523
1,581
5,640
1,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
5
Kills
7
7
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
Baron Samedi
FormulePage144
Baron Samedi
0
1
2
1
L
1
0
0
1
L
Bacchus
0
3
1
0.17
W
Loki
2
4
0
0.5
W
1
1
1
1.5
L
2
2
3
1.75
W
Izanami
Weedow69
Izanami
1
0
1
1.5
L
Amaterasu
atoxicmidlaner
Amaterasu
2
1
0
2
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,420
Damage
15,591
26,660
Taken
22,773
9,209
Mitigated
6,071
10,487
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,065
1,434
0
1,360
3,259
563
368
111
3,148
0
25,888
L
Baron Samedi
FormulePage144
Baron Samedi
570
81
0
388
2,192
691
0
1,017
1,175
8,721
0
L
4,213
2,134
0
1,966
5,595
1,227
0
1,404
4,191
0
26,538
L
Bacchus
1,125
273
186
357
4,660
2,219
0
982
3,678
7,806
0
W
Loki
2,577
575
0
1,460
5,732
1,545
0
430
5,217
0
20,282
W
2,450
942
0
750
3,123
900
247
51
3,068
38,229
0
L
2,819
542
0
1,755
5,581
1,569
0
628
4,953
0
26,786
W
Izanami
Weedow69
Izanami
5,918
4,026
0
2,475
5,019
1,498
728
0
5,019
0
45,390
L
Amaterasu
atoxicmidlaner
Amaterasu
3,693
1,237
0
5,835
8,632
3,503
0
0
8,632
0
26,880
W
1,581
105
0
2,064
5,640
1,565
448
1,014
4,626
9,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,326
Gold Earned
30,063
193
Minions Killed
320
0
Camps Cleared
0
906,024
Distance Traveled
932,649
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,052
605
66
7
0
164,859
5
L
Baron Samedi
4,258
426
14
1
0
95,478
0
L
Anhur
5,360
536
54
5
0
165,553
1
L
Bacchus
4,199
420
9
1
0
213,276
0
W
Loki
5,383
538
49
5
0
195,187
5
W
Hera
6,339
634
87
9
0
186,441
2
L
Loki
5,993
599
62
6
0
224,370
0
W
Izanami
7,064
706
99
10
0
169,077
1
L
Amaterasu
5,516
552
54
5
0
207,347
1
W
Geb
5,225
523
19
2
0
217,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role