Player Matchup

Chaac
Chaac
Fenrirmain14
Chaac
Level 120
God Stats
4W - 1L
1,847 SR
Queue Stats
264W - 240L
1,520 Elo+
Solo
Awilix
Awilix
Frodo-Teebeutlin
Awilix
Level 122
God Stats
10W - 12L
1,683 SR
Queue Stats
964W - 893L
1,519 Elo+
Solo
Freya
Freya
Highlifewess
Freya
Level 126
God Stats
0W - 1L
1,541 SR
Queue Stats
106W - 110L
1,476 Elo+
Solo
Geb
Geb
Yorozuya-Kiyo
Geb
Level 38
God Stats
5W - 8L
1,517 SR
Queue Stats
46W - 49L
1,491 Elo+
Solo
Danzaburou
Danzaburou
zStayEnno1810
Danzaburou
Level 96
God Stats
15W - 14L
1,510 SR
Queue Stats
644W - 593L
1,466 Elo+
Solo
Team Averages
Level 100
1,620 SR
1,494 Elo+

VS

Team Averages
Level 84
1,366 SR
1,494 Elo+
Medusa
Medusa
Chunky9Gam3r
Medusa
Level 65
God Stats
63W - 52L
1,474 SR
Queue Stats
320W - 322L
1,384 Elo+
Solo
Athena
Athena
Gengarr x
Athena
Level 100
God Stats
12W - 17L
1,418 SR
Queue Stats
973W - 913L
1,399 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Kryptic Scopezy
Cu Chulainn
Level 122
God Stats
5W - 10L
1,161 SR
Queue Stats
444W - 420L
1,570 Elo+
Party 2
Thanatos
Thanatos
Soft8596
Thanatos
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 39L
1,719 Elo+
Party 2
Hel
Hel
fizzlemanizzel9
Hel
Level 116
God Stats
1W - 1L
1,279 SR
Queue Stats
131W - 130L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
6,680
477
5,288
14,063
10,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 4 / 2
7,207
515
6,657
9,736
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 2
6,352
454
3,677
6,557
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 4 / 2
5,959
426
4,502
11,159
5,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
zStayEnno1810
Danzaburou
12
2 / 2 / 0
7,375
527
5,882
7,259
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 1 / 1
7,628
545
5,800
9,252
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Gengarr x
Athena
10
1 / 1 / 5
6,837
488
4,917
9,185
3,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Kryptic Scopezy
Cu Chulainn
15
5 / 0 / 1
9,074
648
12,929
9,894
6,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Soft8596
Thanatos
14
5 / 1 / 6
8,000
571
7,186
8,929
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 2
7,075
505
2,934
6,620
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
16
16
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
1
1
4.5
L
0
5
0
0
L
3
4
2
1
W
Athena
Gengarr x
Athena
1
1
5
3.5
L
0
1
2
1
W
Cu Chulainn
Kryptic Scopezy
Cu Chulainn
5
0
1
5.5
W
Thanatos
Soft8596
Thanatos
5
1
6
8
L
0
4
2
0.25
W
1
2
2
1
L
Danzaburou
zStayEnno1810
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,006
Damage
33,766
48,774
Taken
43,880
24,517
Mitigated
18,409
19,929
Healing
23,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,800
1,754
453
5,157
9,252
2,933
55
1,887
7,365
0
46,926
L
5,288
1,628
0
5,770
14,063
10,751
0
1,007
13,056
1,771
38,559
L
6,657
2,682
0
3,416
9,736
2,980
0
1,141
8,555
0
47,570
W
Athena
Gengarr x
Athena
4,917
1,028
465
2,254
9,185
3,847
0
2,815
6,370
19,066
0
L
3,677
1,368
0
3,840
6,557
2,494
0
2,271
4,088
29,867
2,739
W
Cu Chulainn
Kryptic Scopezy
Cu Chulainn
12,929
3,137
0
2,338
9,894
6,060
0
802
9,092
4,998
61,557
W
Thanatos
Soft8596
Thanatos
7,186
3,081
0
8,511
8,929
3,296
0
1,110
7,819
0
45,062
L
4,502
783
0
4,142
11,159
5,791
0
3,050
8,029
18,027
0
W
2,934
452
1,330
2,927
6,620
2,273
298
1,695
4,925
38,832
0
L
Danzaburou
zStayEnno1810
Danzaburou
5,882
2,392
0
2,761
7,259
2,501
0
1,498
5,761
0
42,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,573
Gold Earned
38,614
348
Minions Killed
449
0
Camps Cleared
0
1,322,597
Distance Traveled
1,380,246
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,628
545
84
6
0
246,174
3
L
Chaac
6,680
477
80
6
0
248,073
2
L
Awilix
7,207
515
88
6
0
287,485
1
W
Athena
6,837
488
33
2
0
304,875
6
L
Freya
6,352
454
69
5
0
271,972
2
W
Cu Chulainn
9,074
648
146
10
0
279,457
1
W
Thanatos
8,000
571
97
7
0
302,386
3
L
Geb
5,959
426
25
2
0
285,455
4
W
Hel
7,075
505
89
6
0
247,354
3
L
Danzaburou
7,375
527
86
6
0
229,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role