Player Matchup

Set
Set
I-Mis_Loco-l
Set
Level 13
God Stats
9W - 7L
1,571 SR
Queue Stats
14W - 12L
1,520 Elo+
Solo
Danzaburou
Danzaburou
Quisquilla123
Danzaburou
Level 14
God Stats
2W - 2L
1,894 SR
Queue Stats
18W - 14L
1,460 Elo+
Party 1
Ymir
Ymir
ratatouille14
Ymir
Level 8
God Stats
4W - 3L
1,667 SR
Queue Stats
6W - 9L
1,387 Elo+
Party 1
Team Averages
Level 12
1,711 SR
1,456 Elo+

VS

Team Averages
Level 88
1,492 SR
1,443 Elo+
Serqet
Serqet
LiamOfMidford
Serqet
Level 78
God Stats
5W - 3L
1,503 SR
Queue Stats
67W - 87L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
jorge_nr1
Baron Samedi
Level 116
God Stats
39W - 33L
1,574 SR
Queue Stats
518W - 552L
1,495 Elo+
Solo
Cthulhu
Cthulhu
xX_admi39_Xx
Cthulhu
Level 69
God Stats
3W - 3L
1,400 SR
Queue Stats
82W - 104L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 0
9,447
630
10,770
14,331
7,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Quisquilla123
Danzaburou
12
0 / 6 / 2
9,282
619
7,959
13,635
5,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 2
8,468
565
4,666
17,954
13,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 11
11,053
737
6,619
9,540
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
jorge_nr1
Baron Samedi
16
13 / 1 / 6
12,297
820
19,221
12,274
6,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
xX_admi39_Xx
Cthulhu
14
1 / 1 / 18
11,335
756
11,728
17,381
19,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
20
20
Deaths
3
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
6
1
11
11.5
L
Danzaburou
Quisquilla123
Danzaburou
0
6
2
0.17
W
Baron Samedi
jorge_nr1
Baron Samedi
13
1
6
16
L
0
7
2
0.14
W
Cthulhu
xX_admi39_Xx
Cthulhu
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,395
Damage
37,568
45,920
Taken
39,195
26,468
Mitigated
30,601
3,840
Healing
18,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,770
4,551
0
3,184
14,331
7,859
18
7,751
5,414
0
32,193
W
6,619
1,355
0
2,628
9,540
3,917
1,235
1,337
8,203
0
27,788
L
Danzaburou
Quisquilla123
Danzaburou
7,959
2,838
0
526
13,635
5,396
0
10,415
2,768
0
50,503
W
Baron Samedi
jorge_nr1
Baron Samedi
19,221
1,124
4,984
8,283
12,274
6,843
1,175
1,194
11,080
61,760
0
L
4,666
514
0
130
17,954
13,213
0
11,846
5,057
15,361
0
W
Cthulhu
xX_admi39_Xx
Cthulhu
11,728
505
438
2,096
17,381
19,841
322
2,178
15,203
37,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,197
Gold Earned
34,685
139
Minions Killed
175
0
Camps Cleared
0
734,910
Distance Traveled
910,466
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,447
630
37
2
0
229,161
2
W
Serqet
11,053
737
46
3
0
324,514
5
L
Danzaburou
9,282
619
91
6
0
238,683
3
W
Baron Samedi
12,297
820
96
6
0
272,404
0
L
Ymir
8,468
565
11
1
0
267,066
2
W
Cthulhu
11,335
756
33
2
0
313,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role