Player Matchup

Fenrir
Fenrir
BuffGaming
Fenrir
Level 24
God Stats
7W - 7L
1,405 SR
Queue Stats
19W - 16L
1,467 Elo+
Party 2
Izanami
Izanami
CONMARI
Izanami
Level 27
God Stats
0W - 2L
1,335 SR
Queue Stats
72W - 75L
1,449 Elo+
Solo
Osiris
Osiris
Nikeerr
Osiris
Level 23
God Stats
10W - 4L
1,605 SR
Queue Stats
21W - 15L
1,458 Elo+
Party 2
Athena
Athena
Rockabu
Athena
Level 21
God Stats
3W - 2L
1,708 SR
Queue Stats
16W - 14L
1,425 Elo+
Party 2
Persephone
Persephone
SIkpstream
Persephone
Level 25
God Stats
5W - 2L
1,853 SR
Queue Stats
71W - 71L
1,522 Elo+
Solo
Team Averages
Level 24
1,581 SR
1,464 Elo+

VS

Team Averages
Level 26
1,515 SR
1,422 Elo+
Sun Wukong
Sun Wukong
Florian85580
Sun Wukong
Level 28
God Stats
9W - 10L
1,625 SR
Queue Stats
98W - 106L
1,453 Elo+
Solo
Medusa
Medusa
JakeTheGrub
Medusa
Level 28
God Stats
5W - 3L
1,573 SR
Queue Stats
74W - 74L
1,495 Elo+
Party 3
Nu Wa
Nu Wa
Nic0la0G
Nu Wa
Level 22
God Stats
33W - 27L
1,545 SR
Queue Stats
49W - 47L
1,481 Elo+
Party 3
Arachne
Arachne
ReguellRegin
Arachne
Level 43
God Stats
8W - 5L
1,334 SR
Queue Stats
12W - 15L
1,342 Elo+
Party 1
Scylla
Scylla
ddirdion
Scylla
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 19L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BuffGaming
Fenrir
15
4 / 4 / 7
10,103
481
9,037
16,960
7,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
CONMARI
Izanami
14
1 / 8 / 1
9,366
446
6,846
16,496
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Nikeerr
Osiris
19
10 / 8 / 2
12,107
577
15,164
18,076
21,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
Rockabu
Athena
12
1 / 4 / 5
8,743
416
2,264
15,802
9,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
SIkpstream
Persephone
16
5 / 6 / 4
10,255
488
10,893
11,089
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Florian85580
Sun Wukong
17
5 / 3 / 9
11,124
530
10,073
17,562
12,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
19
11 / 2 / 3
12,042
573
20,939
10,995
4,182
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Nic0la0G
Nu Wa
16
3 / 3 / 9
10,270
489
7,263
5,717
1,883
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ReguellRegin
Arachne
18
9 / 5 / 6
11,799
562
18,267
16,386
8,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
ddirdion
Scylla
14
2 / 8 / 3
9,166
436
2,640
13,006
4,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
60
21
Kills
30
30
Deaths
21
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BuffGaming
Fenrir
4
4
7
1.88
L
Izanami
CONMARI
Izanami
1
8
1
0.19
W
Sun Wukong
Florian85580
Sun Wukong
5
3
9
3.17
W
Medusa
11
2
3
6.25
W
Nu Wa
Nic0la0G
Nu Wa
3
3
9
2.5
L
Osiris
Nikeerr
Osiris
10
8
2
1.38
W
Arachne
ReguellRegin
Arachne
9
5
6
2.4
L
Athena
Rockabu
Athena
1
4
5
0.88
L
Persephone
SIkpstream
Persephone
5
6
4
1.17
W
Scylla
ddirdion
Scylla
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,204
Damage
59,182
78,423
Taken
63,666
46,991
Mitigated
31,192
14,455
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BuffGaming
Fenrir
9,037
1,647
0
4,620
16,960
7,536
0
1,657
15,303
0
58,335
L
Izanami
CONMARI
Izanami
6,846
5,272
135
5,233
16,496
4,742
1,311
2,261
14,235
0
70,577
W
Sun Wukong
Florian85580
Sun Wukong
10,073
2,914
0
5,928
17,562
12,244
1,203
3,018
14,420
0
53,735
W
Medusa
20,939
10,904
294
3,279
10,995
4,182
804
1,524
9,471
0
112,034
W
Nu Wa
Nic0la0G
Nu Wa
7,263
3,186
0
712
5,717
1,883
671
868
4,783
45,897
0
L
Osiris
Nikeerr
Osiris
15,164
5,858
0
925
18,076
21,414
835
2,011
16,065
0
81,123
W
Arachne
ReguellRegin
Arachne
18,267
12,845
0
3,488
16,386
8,528
450
1,132
15,229
0
72,006
L
Athena
Rockabu
Athena
2,264
994
0
1,812
15,802
9,052
293
2,143
13,659
15,904
0
L
Persephone
SIkpstream
Persephone
10,893
454
0
1,730
11,089
4,247
304
1,830
9,254
50,477
0
W
Scylla
ddirdion
Scylla
2,640
237
0
1,822
13,006
4,355
1,205
5,870
6,606
27,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,574
Gold Earned
54,401
498
Minions Killed
500
0
Camps Cleared
0
1,792,237
Distance Traveled
1,848,756
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,103
481
92
4
0
425,326
1
L
Izanami
9,366
446
150
7
0
304,224
0
W
Sun Wukong
11,124
530
96
5
0
377,372
5
W
Medusa
12,042
573
165
8
0
400,624
1
W
Nu Wa
10,270
489
80
4
0
369,383
0
L
Osiris
12,107
577
139
7
0
299,816
0
W
Arachne
11,799
562
107
5
0
386,764
0
L
Athena
8,743
416
12
1
0
363,138
2
L
Persephone
10,255
488
105
5
0
399,733
0
W
Scylla
9,166
436
52
2
0
314,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role