Player Matchup

Artemis
Artemis
RammyGuy
Artemis
Level 14
God Stats
1W - 1L
1,292 SR
Queue Stats
33W - 28L
1,491 Elo+
Solo
Zeus
Zeus
WheelHouse101
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,495 Elo+
Solo
Cthulhu
Cthulhu
boliao2021
Cthulhu
Level 21
God Stats
2W - 0L
1,751 SR
Queue Stats
27W - 21L
1,548 Elo+
Solo
Loki
Loki
danknessss17
Loki
Level 14
God Stats
7W - 4L
1,434 SR
Queue Stats
24W - 24L
1,381 Elo+
Solo
Hades
Hades
ЧёртСутулый
Hades
Level 29
God Stats
8W - 8L
1,500 SR
Queue Stats
121W - 146L
1,512 Elo+
Solo
Team Averages
Level 17
1,495 SR
1,485 Elo+

VS

Team Averages
Level 14
1,348 SR
1,415 Elo+
Danzaburou
Danzaburou
BASHA4934
Danzaburou
Level 28
God Stats
0W - 2L
1,295 SR
Queue Stats
63W - 93L
1,333 Elo+
Party 1
Khepri
Khepri
RAMIxGT
Khepri
Level 6
God Stats
0W - 3L
1,184 SR
Queue Stats
7W - 11L
1,266 Elo+
Party 1
Janus
Janus
RicherdFist
Janus
Level 28
God Stats
23W - 30L
1,500 SR
Queue Stats
170W - 202L
1,457 Elo+
Solo
Bellona
Bellona
acılıdürüm
Bellona
Level 4
God Stats
0W - 4L
1,263 SR
Queue Stats
9W - 10L
1,521 Elo+
Solo
Hachiman
Hachiman
gjhhgsd
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
RammyGuy
Artemis
16
14 / 2 / 4
10,808
636
13,959
9,207
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 6 / 4
8,964
527
5,553
7,855
2,763
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
boliao2021
Cthulhu
16
5 / 0 / 18
10,443
614
10,957
11,693
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 1 / 6
9,540
561
5,504
10,635
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
4 / 0 / 1
9,923
584
7,664
7,724
4,548
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BASHA4934
Danzaburou
9
0 / 10 / 0
6,013
354
5,548
11,718
3,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
RAMIxGT
Khepri
11
2 / 9 / 0
7,290
429
2,847
15,713
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 5 / 0
8,344
491
9,069
10,411
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 4 / 1
7,642
450
6,991
11,408
8,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
gjhhgsd
Hachiman
7
0 / 4 / 0
5,793
341
1,535
7,377
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
31
Kills
8
9
Deaths
32
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BASHA4934
Danzaburou
0
10
0
0
L
Khepri
RAMIxGT
Khepri
2
9
0
0.22
W
Artemis
RammyGuy
Artemis
14
2
4
8
L
5
5
0
1
W
2
6
4
0.67
L
1
4
1
0.38
W
Cthulhu
boliao2021
Cthulhu
5
0
18
14
W
6
1
6
9
L
Hachiman
gjhhgsd
Hachiman
0
4
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,637
Damage
25,990
47,114
Taken
56,627
22,569
Mitigated
27,648
15,175
Healing
4,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BASHA4934
Danzaburou
5,548
1,827
0
1,045
11,718
3,493
321
4,719
6,734
0
26,752
L
Khepri
RAMIxGT
Khepri
2,847
226
0
396
15,713
10,175
0
3,925
11,528
16,544
0
W
Artemis
RammyGuy
Artemis
13,959
8,106
0
195
9,207
4,244
4,822
2,714
6,351
0
53,309
L
9,069
441
0
2,059
10,411
3,407
0
5,654
4,462
37,002
0
W
5,553
848
0
470
7,855
2,763
510
4,257
3,178
34,292
0
L
6,991
2,246
0
1,074
11,408
8,749
0
5,988
5,375
0
38,775
W
Cthulhu
boliao2021
Cthulhu
10,957
214
617
5,050
11,693
7,040
104
2,942
8,575
56,864
0
W
5,504
1,684
0
3,670
10,635
3,974
282
977
9,656
0
57,875
L
Hachiman
gjhhgsd
Hachiman
1,535
799
0
0
7,377
1,824
0
2,889
4,354
0
22,989
W
7,664
1,028
66
5,107
7,724
4,548
2,005
286
7,438
50,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,678
Gold Earned
35,082
488
Minions Killed
262
0
Camps Cleared
0
1,556,666
Distance Traveled
1,384,953
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,013
354
48
3
0
286,016
2
L
Khepri
7,290
429
20
1
0
270,795
1
W
Artemis
10,808
636
102
6
0
304,609
4
L
Janus
8,344
491
69
4
0
283,007
4
W
Zeus
8,964
527
73
4
0
289,472
0
L
Bellona
7,642
450
74
4
0
322,317
1
W
Cthulhu
10,443
614
90
5
0
338,546
1
W
Loki
9,540
561
102
6
0
344,794
0
L
Hachiman
5,793
341
51
3
0
222,818
0
W
Hades
9,923
584
121
7
0
279,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role