Player Matchup

Ares
Ares
JP77705vol1
Ares
Level 10
God Stats
11W - 19L
1,418 SR
Queue Stats
445W - 444L
1,424 Elo+
Solo
Thor
Thor
MrNiceGuy-420-82
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
NigIet_Trainer
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,642 Elo+
Solo
Janus
Janus
VibrantPanics
Janus
Level 16
God Stats
9W - 5L
1,562 SR
Queue Stats
15W - 12L
1,583 Elo+
Solo
Skadi
Skadi
bad_ass_Timoshka
Skadi
Level 29
God Stats
4W - 3L
1,754 SR
Queue Stats
314W - 355L
1,425 Elo+
Solo
Team Averages
Level 15
1,547 SR
1,515 Elo+

VS

Team Averages
Level 14
1,419 SR
1,364 Elo+
Anubis
Anubis
DatCancerBoy
Anubis
Level 21
God Stats
2W - 2L
1,539 SR
Queue Stats
93W - 82L
1,477 Elo+
Solo
Amaterasu
Amaterasu
HiImRin
Amaterasu
Level 3
God Stats
10W - 11L
1,138 SR
Queue Stats
11W - 11L
1,143 Elo+
Solo
Odin
Odin
Markus_Turtle
Odin
Level 16
God Stats
2W - 4L
1,301 SR
Queue Stats
42W - 42L
1,108 Elo+
Solo
Artemis
Artemis
aIwaysDrunk-
Artemis
Level 22
God Stats
57W - 38L
1,615 SR
Queue Stats
142W - 131L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
neblig-Dosis
Gilgamesh
Level 8
God Stats
8W - 4L
1,500 SR
Queue Stats
27W - 17L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,234
482
4,509
8,961
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
1 / 9 / 2
5,804
387
1,910
9,161
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
3 / 3 / 0
5,882
392
1,681
4,459
2,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
2 / 6 / 0
7,919
528
5,613
9,888
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 9 / 2
7,662
511
6,779
11,749
3,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 2 / 4
9,262
617
6,182
6,293
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
HiImRin
Amaterasu
13
2 / 1 / 3
7,616
508
1,290
7,474
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
9 / 1 / 5
8,487
566
7,570
7,811
6,537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
aIwaysDrunk-
Artemis
12
3 / 4 / 6
7,301
487
3,862
6,433
1,818
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
neblig-Dosis
Gilgamesh
16
9 / 1 / 1
9,407
627
10,889
11,302
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
9
Kills
27
30
Deaths
9
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
2
4
3
W
Amaterasu
HiImRin
Amaterasu
2
1
3
3.5
L
1
3
0
0.33
W
9
1
5
11.5
L
1
9
2
0.22
L
3
3
0
1
L
2
6
0
0.33
W
Artemis
aIwaysDrunk-
Artemis
3
4
6
1.5
L
2
9
2
0.33
W
Gilgamesh
neblig-Dosis
Gilgamesh
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,492
Damage
29,793
44,218
Taken
39,313
21,234
Mitigated
20,440
4,731
Healing
9,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
6,182
61
0
2,685
6,293
3,058
0
3,357
2,622
60,935
0
W
Amaterasu
HiImRin
Amaterasu
1,290
149
0
2,268
7,474
3,294
1,302
3,158
4,316
0
27,846
L
4,509
193
0
1,160
8,961
9,412
315
0
8,961
33,610
0
W
7,570
2,904
0
2,431
7,811
6,537
173
0
7,811
0
26,052
L
1,910
932
0
210
9,161
2,850
233
135
8,861
0
13,381
L
1,681
672
35
1,088
4,459
2,951
0
0
4,359
0
8,183
L
5,613
521
0
1,030
9,888
2,421
824
4,675
4,867
43,934
0
W
Artemis
aIwaysDrunk-
Artemis
3,862
2,604
0
1,169
6,433
1,818
523
915
5,484
0
22,268
L
6,779
3,537
0
1,208
11,749
3,600
333
918
10,513
0
44,800
W
Gilgamesh
neblig-Dosis
Gilgamesh
10,889
4,073
0
1,343
11,302
5,733
0
2,310
8,958
0
81,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,501
Gold Earned
42,073
282
Minions Killed
404
0
Camps Cleared
0
1,124,467
Distance Traveled
1,390,457
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,262
617
109
7
0
271,476
4
W
Amaterasu
7,616
508
70
5
0
263,191
0
L
Ares
7,234
482
44
3
0
278,981
0
W
Odin
8,487
566
49
3
0
304,770
2
L
Thor
5,804
387
36
2
0
210,591
2
L
Guan Yu
5,882
392
13
1
0
112,753
2
L
Janus
7,919
528
107
7
0
266,997
0
W
Artemis
7,301
487
49
3
0
240,629
4
L
Skadi
7,662
511
82
5
0
255,145
3
W
Gilgamesh
9,407
627
127
8
0
310,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role