Player Matchup

Baron Samedi
Baron Samedi
GreekGodsForever
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
KEROZIN
Fafnir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,582 Elo+
Solo
Geb
Geb
ToxicLightz
Geb
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 64L
1,565 Elo+
Party 2
Rama
Rama
ZoSoKyoshi
Rama
Level 127
God Stats
1W - 2L
1,193 SR
Queue Stats
55W - 59L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
eyale12320
Erlang Shen
Level 118
God Stats
35W - 26L
1,458 SR
Queue Stats
522W - 520L
1,545 Elo+
Party 2
Team Averages
Level 105
1,430 SR
1,530 Elo+

VS

Team Averages
Level 75
1,441 SR
1,511 Elo+
Yemoja
Yemoja
BloodyMan
Yemoja
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,505 Elo+
Party 3
Apollo
Apollo
ISayShutUp
Apollo
Level 97
God Stats
1W - 4L
1,205 SR
Queue Stats
12W - 9L
1,550 Elo+
Party 3
Tiamat
Tiamat
Ruthl3zz
Tiamat
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 55L
1,543 Elo+
Solo
Erlang Shen
Erlang Shen
Terminator丶
Erlang Shen
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
吃素的老狮子
Loki
Level 23
God Stats
3W - 6L
1,500 SR
Queue Stats
73W - 84L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GreekGodsForever
Baron Samedi
15
5 / 4 / 6
9,274
546
9,854
14,268
6,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
KEROZIN
Fafnir
13
2 / 3 / 10
8,738
514
7,494
14,521
14,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 4 / 8
9,786
576
7,275
13,264
6,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
7 / 1 / 3
9,308
548
11,391
12,402
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
eyale12320
Erlang Shen
17
7 / 1 / 2
10,173
598
12,268
9,649
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BloodyMan
Yemoja
11
0 / 5 / 8
7,373
434
4,736
16,420
13,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
ISayShutUp
Apollo
13
5 / 3 / 3
8,461
498
10,059
11,196
3,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
Ruthl3zz
Tiamat
13
2 / 7 / 7
8,018
472
9,421
12,333
6,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Terminator丶
Erlang Shen
14
0 / 5 / 3
7,897
465
6,143
13,346
7,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 6 / 2
8,312
489
7,227
12,962
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
25
Kills
13
13
Deaths
26
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BloodyMan
Yemoja
0
5
8
0.8
W
Baron Samedi
GreekGodsForever
Baron Samedi
5
4
6
2
L
Apollo
ISayShutUp
Apollo
5
3
3
2.17
W
Fafnir
KEROZIN
Fafnir
2
3
10
2.33
L
Tiamat
Ruthl3zz
Tiamat
2
7
7
0.79
L
Erlang Shen
Terminator丶
Erlang Shen
0
5
3
0.3
W
4
4
8
2
W
7
1
3
8.5
W
Erlang Shen
eyale12320
Erlang Shen
7
1
2
8
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,282
Damage
37,586
64,104
Taken
66,257
37,058
Mitigated
35,897
22,809
Healing
15,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BloodyMan
Yemoja
4,736
1,142
782
3,625
16,420
13,624
0
7,691
8,626
21,127
0
W
Baron Samedi
GreekGodsForever
Baron Samedi
9,854
741
1,053
5,458
14,268
6,680
574
3,903
10,112
60,580
0
L
Apollo
ISayShutUp
Apollo
10,059
6,364
0
1,261
11,196
3,890
0
1,909
9,287
0
43,401
W
Fafnir
KEROZIN
Fafnir
7,494
3,344
624
3,446
14,521
14,794
75
3,993
10,232
23,507
0
L
Tiamat
Ruthl3zz
Tiamat
9,421
1,615
0
1,964
12,333
6,934
51
6,279
5,956
46,005
0
L
Erlang Shen
Terminator丶
Erlang Shen
6,143
3,772
0
4,557
13,346
7,018
0
1,942
11,278
0
42,388
W
7,275
956
0
2,557
13,264
6,222
264
2,533
10,647
60,694
0
W
11,391
9,249
0
6,861
12,402
4,483
692
2,782
9,584
0
71,428
W
Erlang Shen
eyale12320
Erlang Shen
12,268
8,245
0
2,810
9,649
4,879
230
277
9,372
0
56,045
L
7,227
1,791
0
3,212
12,962
4,431
0
6,260
6,487
0
31,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,279
Gold Earned
40,061
481
Minions Killed
332
0
Camps Cleared
0
1,569,048
Distance Traveled
1,471,122
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,373
434
26
2
0
277,571
2
W
Baron Samedi
9,274
546
104
6
0
271,197
8
L
Apollo
8,461
498
69
4
0
299,210
3
W
Fafnir
8,738
514
32
2
0
328,037
4
L
Tiamat
8,018
472
81
5
0
299,977
1
L
Erlang Shen
7,897
465
103
6
0
274,884
3
W
Geb
9,786
576
113
7
0
338,576
0
W
Rama
9,308
548
116
7
0
306,325
3
W
Erlang Shen
10,173
598
116
7
0
324,913
0
L
Loki
8,312
489
53
3
0
319,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role