Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
AlbertRed111
Cu Chulainn
Level 143
God Stats
3W - 1L
1,791 SR
Queue Stats
280W - 228L
1,548 Elo+
Party 1
Chiron
Chiron
LuiIsZx
Chiron
Level 143
God Stats
19W - 16L
1,543 SR
Queue Stats
216W - 164L
1,555 Elo+
Party 1
Janus
Janus
Synyster_Genos
Janus
Level 154
God Stats
4W - 2L
1,688 SR
Queue Stats
307W - 261L
1,546 Elo+
Party 1
Bacchus
Bacchus
kurosaki17Ichigo
Bacchus
Level 160
God Stats
3W - 8L
1,317 SR
Queue Stats
315W - 262L
1,541 Elo+
Party 1
Team Averages
Level 145
1,568 SR
1,538 Elo+

VS

Team Averages
Level 148
1,466 SR
1,580 Elo+
Hou Yi
Hou Yi
ChrisMcNugget
Hou Yi
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 260L
1,573 Elo+
Solo
Thoth
Thoth
NarcissisticaI
Thoth
Level 149
God Stats
11W - 11L
1,413 SR
Queue Stats
219W - 188L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
THEJJ
Gilgamesh
Level 160
God Stats
1W - 6L
1,500 SR
Queue Stats
358W - 240L
1,608 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WeNeedWards_
Tsukuyomi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
YourBuddyBen
Aphrodite
Level 155
God Stats
17W - 5L
1,419 SR
Queue Stats
238W - 165L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 3
6,213
621
2,795
5,998
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
AlbertRed111
Cu Chulainn
10
2 / 0 / 2
6,302
630
4,183
4,465
2,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chiron
LuiIsZx
Chiron
10
3 / 0 / 2
5,983
598
4,740
4,465
1,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 2
5,622
562
5,083
3,605
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 5
5,699
570
3,684
5,915
5,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,111
511
3,547
6,311
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 1 / 0
5,726
573
4,023
4,946
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
THEJJ
Gilgamesh
9
0 / 5 / 1
5,029
503
2,895
7,562
2,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
WeNeedWards_
Tsukuyomi
8
0 / 3 / 1
4,789
479
1,431
6,198
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
YourBuddyBen
Aphrodite
8
0 / 1 / 1
4,925
493
1,729
5,457
1,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
3
3
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
3
6.5
W
Cu Chulainn
AlbertRed111
Cu Chulainn
2
0
2
3
L
0
3
0
0
W
Chiron
LuiIsZx
Chiron
3
0
2
4
L
3
1
0
3
W
2
2
2
1.5
L
Gilgamesh
THEJJ
Gilgamesh
0
5
1
0.1
L
Tsukuyomi
WeNeedWards_
Tsukuyomi
0
3
1
0.17
L
Aphrodite
YourBuddyBen
Aphrodite
0
1
1
0.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,485
Damage
13,625
24,448
Taken
30,474
12,119
Mitigated
9,261
8,656
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,795
608
0
2,270
5,998
1,954
0
584
5,368
0
35,081
W
Cu Chulainn
AlbertRed111
Cu Chulainn
4,183
882
0
803
4,465
2,934
294
365
4,074
2,183
33,360
L
3,547
1,913
0
1,556
6,311
1,685
0
1,676
4,635
0
28,210
W
Chiron
LuiIsZx
Chiron
4,740
2,228
371
3,245
4,465
1,140
0
880
3,555
0
30,923
L
4,023
129
0
1,174
4,946
1,480
0
2,751
1,993
29,355
0
W
5,083
201
0
789
3,605
1,055
0
2,306
1,059
30,098
0
L
Gilgamesh
THEJJ
Gilgamesh
2,895
512
0
1,058
7,562
2,544
0
1,166
6,304
0
23,744
L
Tsukuyomi
WeNeedWards_
Tsukuyomi
1,431
202
0
2,155
6,198
1,780
0
861
5,299
0
22,310
L
Aphrodite
YourBuddyBen
Aphrodite
1,729
80
1,928
2,695
5,457
1,772
0
2,074
3,275
9,062
0
W
3,684
487
315
863
5,915
5,036
0
1,232
4,640
15,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,819
Gold Earned
25,580
294
Minions Killed
243
0
Camps Cleared
0
968,111
Distance Traveled
901,124
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,213
621
72
7
0
206,720
2
W
Cu Chulainn
6,302
630
73
7
0
213,240
4
L
Hou Yi
5,111
511
56
6
0
167,325
1
W
Chiron
5,983
598
65
7
0
182,916
0
L
Thoth
5,726
573
63
6
0
190,475
3
W
Janus
5,622
562
60
6
0
184,002
1
L
Gilgamesh
5,029
503
49
5
0
191,151
2
L
Tsukuyomi
4,789
479
56
6
0
166,688
2
L
Aphrodite
4,925
493
19
2
0
185,485
3
W
Bacchus
5,699
570
24
2
0
181,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role