Player Matchup

Sobek
Sobek
Gold V
CHUBZZ1964
Sobek
Gold V
Level 143
God Stats
13W - 6L
1,853 SR
Queue Stats
21W - 15L
1,614 MMR
Party 1
Bastet
Bastet
Gold III
Koshy
Bastet
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
Reptallic
Izanami
Gold V
Level 160
God Stats
2W - 1L
1,709 SR
Queue Stats
19W - 13L
1,627 MMR
Party 1
Nemesis
Nemesis
Silver I
Αjax
Nemesis
Silver I
Level 148
God Stats
7W - 3L
1,494 SR
Queue Stats
11W - 9L
1,534 MMR
Solo
Hades
Hades
Gold II
平头白发披银风一生都在征战中
Hades
Gold II
Level 156
God Stats
11W - 5L
1,569 SR
Queue Stats
633W - 610L
1,504 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,625 SR
1,556 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,588 SR
1,561 MMR
Set
Set
Gold IV
Formertexan
Set
Gold IV
Level 93
God Stats
0W - 1L
1,417 SR
Queue Stats
32W - 35L
1,514 MMR
Party 2
Odin
Odin
Gold II
Hilezkor
Odin
Gold II
Level 160
God Stats
24W - 23L
1,648 SR
Queue Stats
1,110W - 1,104L
1,559 MMR
Solo
Janus
Janus
Gold I
JOEYBUGGY
Janus
Gold I
Level 125
God Stats
16W - 21L
1,574 SR
Queue Stats
295W - 284L
1,671 MMR
Party 2
Chernobog
Chernobog
Gold II
Niizz
Chernobog
Gold II
Level 46
God Stats
6W - 7L
1,695 SR
Queue Stats
22W - 23L
1,558 MMR
Solo
Hercules
Hercules
Gold IV
Sezyn
Hercules
Gold IV
Level 68
God Stats
0W - 1L
1,608 SR
Queue Stats
54W - 53L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
4 / 1 / 14
13,761
598
11,570
19,121
31,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Koshy
Bastet
20
8 / 2 / 4
15,310
666
18,964
11,613
5,961
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Reptallic
Izanami
20
12 / 1 / 3
16,632
723
24,979
13,892
7,762
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
Αjax
Nemesis
19
2 / 3 / 8
13,291
578
7,551
18,012
8,596
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 2 / 3
14,897
648
10,585
15,924
8,030
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatAthenaApolloTsukuyomiGuan Yu

VS

Bans
ScyllaCu ChulainnYmirRaijinSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 1
10,773
468
6,329
17,040
7,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
16
3 / 7 / 2
10,154
441
9,666
17,609
6,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
JOEYBUGGY
Janus
16
0 / 8 / 4
10,362
451
10,898
15,214
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
Niizz
Chernobog
18
1 / 8 / 2
11,471
499
8,623
20,077
6,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Sezyn
Hercules
17
1 / 6 / 2
11,163
485
6,319
23,280
19,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
33
Kills
9
9
Deaths
34
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
4
1
14
11
L
4
5
1
0.9
L
Odin
3
7
2
0.57
L
Janus
JOEYBUGGY
Janus
0
8
4
0.25
W
Bastet
Koshy
Bastet
8
2
4
5
L
Chernobog
Niizz
Chernobog
1
8
2
0.25
W
Izanami
Reptallic
Izanami
12
1
3
13.5
L
Hercules
Sezyn
Hercules
1
6
2
0.33
W
Nemesis
Αjax
Nemesis
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,649
Damage
41,835
78,562
Taken
93,220
61,357
Mitigated
44,169
28,203
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
11,570
694
0
6,283
19,121
31,008
760
3,357
15,480
32,618
0
L
6,329
2,825
0
1,067
17,040
7,427
0
5,084
11,956
0
63,870
L
Odin
9,666
1,972
0
4,262
17,609
6,279
0
6,922
10,687
0
55,808
L
Janus
JOEYBUGGY
Janus
10,898
755
296
1,334
15,214
4,456
0
5,655
9,559
75,125
0
W
Bastet
Koshy
Bastet
18,964
5,409
0
1,028
11,613
5,961
2,510
1,183
10,316
0
110,717
L
Chernobog
Niizz
Chernobog
8,623
5,846
0
4,975
20,077
6,620
0
1,576
18,501
0
90,434
W
Izanami
Reptallic
Izanami
24,979
15,303
0
6,811
13,892
7,762
7,656
1,345
12,461
0
152,725
L
Hercules
Sezyn
Hercules
6,319
2,172
0
3,504
23,280
19,387
310
2,918
20,362
0
64,273
W
Nemesis
Αjax
Nemesis
7,551
2,837
0
3,766
18,012
8,596
2,749
2,037
15,871
0
102,092
W
10,585
1,261
211
10,104
15,924
8,030
2,687
3,421
12,257
120,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,891
Gold Earned
53,923
804
Minions Killed
653
0
Camps Cleared
0
2,290,074
Distance Traveled
2,100,325
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,761
598
18
1
0
470,304
9
L
Set
10,773
468
110
5
0
429,035
1
L
Odin
10,154
441
95
4
0
415,074
6
L
Janus
10,362
451
150
7
0
388,649
2
W
Bastet
15,310
666
191
8
0
488,565
8
L
Chernobog
11,471
499
158
7
0
413,705
4
W
Izanami
16,632
723
233
10
0
395,217
2
L
Hercules
11,163
485
140
6
0
453,862
8
W
Nemesis
13,291
578
128
6
0
467,812
4
W
Hades
14,897
648
234
10
0
468,176
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role