Player Matchup

Fenrir
Fenrir
J-albor
Fenrir
Level 127
God Stats
23W - 14L
1,698 SR
Queue Stats
245W - 296L
1,440 Elo+
Party 2
Cabrakan
Cabrakan
LordKinarg17
Cabrakan
Level 128
God Stats
85W - 63L
1,616 SR
Queue Stats
672W - 687L
1,464 Elo+
Party 2
Neith
Neith
gersar2321
Neith
Level 98
God Stats
102W - 119L
1,517 SR
Queue Stats
397W - 472L
1,420 Elo+
Party 2
Bacchus
Bacchus
gvalega91
Bacchus
Level 89
God Stats
32W - 26L
1,447 SR
Queue Stats
122W - 134L
1,378 Elo+
Party 2
Hades
Hades
juliansar1128
Hades
Level 49
God Stats
21W - 30L
1,614 SR
Queue Stats
72W - 114L
1,413 Elo+
Party 2
Team Averages
Level 98
1,579 SR
1,423 Elo+

VS

Team Averages
Level 72
1,745 SR
1,521 Elo+
Anhur
Anhur
APEXxWARRIOR
Anhur
Level 84
God Stats
4W - 4L
1,764 SR
Queue Stats
343W - 317L
1,528 Elo+
Solo
Fenrir
Fenrir
Aerylinn
Fenrir
Level 25
God Stats
4W - 1L
1,805 SR
Queue Stats
46W - 43L
1,513 Elo+
Party 1
Baron Samedi
Baron Samedi
JBiIIionaire
Baron Samedi
Level 56
God Stats
1W - 2L
1,884 SR
Queue Stats
46W - 50L
1,525 Elo+
Party 1
King Arthur
King Arthur
Ye-Bearded-Lad
King Arthur
Level 84
God Stats
7W - 9L
1,591 SR
Queue Stats
290W - 309L
1,473 Elo+
Solo
Janus
Janus
vfontz
Janus
Level 109
God Stats
11W - 6L
1,680 SR
Queue Stats
109W - 91L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
J-albor
Fenrir
20
13 / 0 / 12
16,142
538
13,455
24,779
15,757
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
LordKinarg17
Cabrakan
20
13 / 4 / 12
17,652
588
36,844
31,639
35,769
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Neith
20
5 / 8 / 7
15,392
513
14,293
18,661
8,328
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
gvalega91
Bacchus
18
4 / 6 / 12
14,164
472
11,186
27,201
33,581
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 7 / 9
15,380
513
14,491
26,729
17,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 4
15,410
514
16,352
21,987
9,336
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Aerylinn
Fenrir
20
6 / 8 / 7
14,684
489
10,849
28,134
18,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
JBiIIionaire
Baron Samedi
19
5 / 11 / 11
13,682
456
14,972
23,685
10,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Ye-Bearded-Lad
King Arthur
19
2 / 11 / 8
12,726
424
9,531
32,825
23,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
vfontz
Janus
20
6 / 6 / 10
15,711
524
25,846
15,433
6,259
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
65
41
Kills
25
25
Deaths
41
52
Assists
40
Player
Kills
Deaths
Assists
KDA
L
6
5
4
1.6
L
Fenrir
Aerylinn
Fenrir
6
8
7
1.19
W
Fenrir
J-albor
Fenrir
13
0
12
19
L
Baron Samedi
JBiIIionaire
Baron Samedi
5
11
11
0.95
W
Cabrakan
LordKinarg17
Cabrakan
13
4
12
4.75
L
King Arthur
Ye-Bearded-Lad
King Arthur
2
11
8
0.55
W
Neith
5
8
7
1.06
W
Bacchus
gvalega91
Bacchus
4
6
12
1.67
W
6
7
9
1.5
L
Janus
vfontz
Janus
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,269
Damage
77,550
129,009
Taken
122,064
110,577
Mitigated
67,790
48,391
Healing
31,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,352
9,046
0
7,101
21,987
9,336
1,392
11,595
10,312
0
129,380
L
Fenrir
Aerylinn
Fenrir
10,849
2,959
0
9,003
28,134
18,051
0
11,623
16,511
0
119,664
W
Fenrir
J-albor
Fenrir
13,455
2,436
0
9,503
24,779
15,757
4,162
7,313
17,240
373
99,799
L
Baron Samedi
JBiIIionaire
Baron Samedi
14,972
1,426
2,188
4,322
23,685
10,972
0
9,881
13,804
52,919
0
W
Cabrakan
LordKinarg17
Cabrakan
36,844
3,883
0
14,552
31,639
35,769
2,430
7,582
23,709
126,565
0
L
King Arthur
Ye-Bearded-Lad
King Arthur
9,531
621
0
7,749
32,825
23,172
58
18,987
13,838
0
72,098
W
Neith
14,293
6,178
0
5,447
18,661
8,328
9,805
6,908
11,322
0
107,917
W
Bacchus
gvalega91
Bacchus
11,186
768
605
8,031
27,201
33,581
178
10,045
16,613
40,324
0
W
14,491
632
764
9,489
26,729
17,142
2,635
12,875
13,240
87,903
0
L
Janus
vfontz
Janus
25,846
779
0
1,456
15,433
6,259
0
10,808
4,625
110,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,730
Gold Earned
72,213
677
Minions Killed
788
0
Camps Cleared
0
2,631,721
Distance Traveled
2,671,365
40
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
15,410
514
215
7
0
533,823
3
L
Fenrir
14,684
489
168
6
0
568,181
3
W
Fenrir
16,142
538
127
4
0
603,797
9
L
Baron Samedi
13,682
456
76
3
0
477,326
9
W
Cabrakan
17,652
588
208
7
0
527,822
3
L
King Arthur
12,726
424
140
5
0
553,699
1
W
Neith
15,392
513
172
6
0
445,439
4
W
Bacchus
14,164
472
36
1
0
592,234
21
W
Hades
15,380
513
134
4
0
462,429
3
L
Janus
15,711
524
189
6
0
538,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role