Player Matchup

Tiamat
Tiamat
Gold II
Hitts
Tiamat
Gold II
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 7L
1,814 MMR
Party 1
Ganesha
Ganesha
Platinum III
JRust
Ganesha
Platinum III
Level 105
God Stats
2W - 0L
1,880 SR
Queue Stats
129W - 118L
1,916 MMR
Solo
Nemesis
Nemesis
Platinum IV
LermyWermy
Nemesis
Platinum IV
Level 160
God Stats
15W - 2L
1,807 SR
Queue Stats
46W - 27L
1,991 MMR
Party 1
Artemis
Artemis
Platinum III
Reynoldsss
Artemis
Platinum III
Level 155
God Stats
33W - 23L
1,760 SR
Queue Stats
519W - 509L
1,919 MMR
Solo
King Arthur
King Arthur
Platinum II
Siegfried8
King Arthur
Platinum II
Level 157
God Stats
22W - 24L
1,545 SR
Queue Stats
347W - 358L
1,819 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,698 SR
1,892 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,547 SR
1,903 MMR
Izanami
Izanami
Platinum I
DYNMcBATMAN
Izanami
Platinum I
Level 160
God Stats
10W - 10L
1,695 SR
Queue Stats
306W - 306L
1,967 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum IV
Elrouxdevil
Baron Samedi
Platinum IV
Level 131
God Stats
1W - 3L
1,675 SR
Queue Stats
150W - 139L
1,862 MMR
Solo
Tyr
Tyr
Platinum II
MYLESPERH0UR
Tyr
Platinum II
Level 106
God Stats
0W - 1L
1,364 SR
Queue Stats
171W - 147L
1,901 MMR
Solo
Thanatos
Thanatos
Platinum IV
UghWrongHole
Thanatos
Platinum IV
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
503W - 472L
1,896 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
Wolfehardt
Kuzenbo
Platinum II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 66L
1,891 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hitts
Tiamat
20
5 / 1 / 13
15,220
585
22,663
12,422
9,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
JRust
Ganesha
19
0 / 4 / 14
14,028
540
7,580
22,556
24,774
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
LermyWermy
Nemesis
20
11 / 2 / 6
15,692
604
19,033
19,500
10,670
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Reynoldsss
Artemis
20
4 / 4 / 9
15,090
580
19,037
19,964
9,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Siegfried8
King Arthur
20
4 / 2 / 7
16,398
631
22,911
27,731
31,410
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
SetAthenaScyllaSobekAnhur

VS

Bans
TsukuyomiGuan YuFenrirSun WukongAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DYNMcBATMAN
Izanami
20
1 / 4 / 5
13,537
521
11,132
21,192
8,213
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Elrouxdevil
Baron Samedi
19
2 / 6 / 3
12,686
488
9,033
17,603
9,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
0 / 4 / 5
12,633
486
11,914
34,423
30,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
UghWrongHole
Thanatos
20
7 / 7 / 3
13,494
519
13,827
24,650
11,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Wolfehardt
Kuzenbo
16
3 / 3 / 6
12,119
466
9,608
27,522
32,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
35
24
Kills
13
13
Deaths
24
49
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
DYNMcBATMAN
Izanami
1
4
5
0.88
L
Baron Samedi
Elrouxdevil
Baron Samedi
2
6
3
0.58
W
Tiamat
Hitts
Tiamat
5
1
13
11.5
W
Ganesha
JRust
Ganesha
0
4
14
1.75
W
Nemesis
LermyWermy
Nemesis
11
2
6
7
L
0
4
5
0.63
W
Artemis
Reynoldsss
Artemis
4
4
9
2.13
W
King Arthur
Siegfried8
King Arthur
4
2
7
3.75
L
Thanatos
UghWrongHole
Thanatos
7
7
3
1.21
L
Kuzenbo
Wolfehardt
Kuzenbo
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,224
Damage
55,514
102,173
Taken
125,390
85,082
Mitigated
92,692
39,219
Healing
51,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DYNMcBATMAN
Izanami
11,132
7,896
0
6,945
21,192
8,213
2,274
5,054
16,028
0
145,299
L
Baron Samedi
Elrouxdevil
Baron Samedi
9,033
501
1,674
4,744
17,603
9,848
0
5,657
11,608
91,512
0
W
Tiamat
Hitts
Tiamat
22,663
2,377
719
6,667
12,422
9,157
2,108
3,938
8,484
115,086
0
W
Ganesha
JRust
Ganesha
7,580
596
0
3,622
22,556
24,774
196
5,823
16,733
37,898
0
W
Nemesis
LermyWermy
Nemesis
19,033
10,717
0
5,022
19,500
10,670
7,056
4,337
15,163
0
135,964
L
11,914
2,223
0
15,531
34,423
30,685
0
5,517
28,804
486
93,625
W
Artemis
Reynoldsss
Artemis
19,037
9,616
0
9,600
19,964
9,071
6,431
5,989
13,975
0
116,225
W
King Arthur
Siegfried8
King Arthur
22,911
1,390
0
13,589
27,731
31,410
465
4,425
23,306
0
132,018
L
Thanatos
UghWrongHole
Thanatos
13,827
4,168
0
21,518
24,650
11,146
0
3,753
20,857
0
100,113
L
Kuzenbo
Wolfehardt
Kuzenbo
9,608
3,302
0
1,474
27,522
32,800
0
10,199
16,967
28,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,428
Gold Earned
64,469
842
Minions Killed
804
0
Camps Cleared
0
2,666,711
Distance Traveled
2,459,078
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,537
521
228
9
0
447,042
7
L
Baron Samedi
12,686
488
208
8
0
446,409
1
W
Tiamat
15,220
585
214
8
0
533,177
7
W
Ganesha
14,028
540
24
1
0
518,621
3
W
Nemesis
15,692
604
185
7
0
613,060
4
L
Tyr
12,633
486
176
7
0
508,416
3
W
Artemis
15,090
580
181
7
0
458,650
10
W
King Arthur
16,398
631
238
9
0
543,203
1
L
Thanatos
13,494
519
156
6
0
519,369
3
L
Kuzenbo
12,119
466
36
1
0
537,842
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role