Player Matchup

Merlin
Merlin
Animefan101
Merlin
Level 160
God Stats
2W - 4L
1,447 SR
Queue Stats
96W - 96L
1,663 Elo+
Party 1
Ymir
Ymir
ErogakiSan
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,875 Elo+
Party 1
Arachne
Arachne
Francia5890
Arachne
Level 26
God Stats
50W - 46L
1,365 SR
Queue Stats
414W - 489L
1,274 Elo+
Solo
Tyr
Tyr
Hxntai-Senpai1
Tyr
Level 29
God Stats
2W - 0L
1,561 SR
Queue Stats
8W - 2L
1,737 Elo+
Party 1
Medusa
Medusa
VoidedBeauty
Medusa
Level 6
God Stats
1W - 0L
1,769 SR
Queue Stats
6W - 0L
1,929 Elo+
Party 1
Team Averages
Level 45
1,528 SR
1,695 Elo+

VS

Team Averages
Level 13
1,590 SR
1,442 Elo+
Chang'e
Chang'e
Erizabesu27
Chang'e
Level 24
God Stats
21W - 27L
1,576 SR
Queue Stats
232W - 265L
1,407 Elo+
Solo
Olorun
Olorun
Se3dStalkeR
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,547 Elo+
Solo
Medusa
Medusa
iFz hermes22
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,388 Elo+
Party 2
Fenrir
Fenrir
iFzRUBYDRXD
Fenrir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,386 Elo+
Party 2
Gilgamesh
Gilgamesh
jdupont40
Gilgamesh
Level 15
God Stats
3W - 2L
1,873 SR
Queue Stats
10W - 13L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 0 / 15
9,484
1,186
20,535
3,929
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 1 / 19
8,325
1,041
9,676
9,021
7,401
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Francia5890
Arachne
14
4 / 3 / 11
8,584
1,073
4,331
6,709
4,380
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
9 / 1 / 13
9,627
1,203
10,171
10,374
7,132
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
16
10 / 3 / 13
10,145
1,268
18,110
10,536
4,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

325

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Erizabesu27
Chang'e
13
2 / 5 / 2
7,932
992
7,318
16,554
6,025
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
13
5 / 3 / 1
8,637
1,080
10,086
11,340
4,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
0 / 8 / 2
7,229
904
6,120
12,933
4,942
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
13
0 / 9 / 3
7,341
918
5,798
17,529
8,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
jdupont40
Gilgamesh
13
1 / 5 / 4
7,700
963
4,211
9,635
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
20
30
Kills
8
8
Deaths
30
71
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
0
15
13.5
L
Chang'e
Erizabesu27
Chang'e
2
5
2
0.6
W
1
1
19
10.5
W
Arachne
Francia5890
Arachne
4
3
11
3.17
W
9
1
13
15.5
L
Olorun
5
3
1
1.83
W
Medusa
10
3
13
5.5
L
Medusa
0
8
2
0.13
L
Fenrir
0
9
3
0.17
L
Gilgamesh
jdupont40
Gilgamesh
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,823
Damage
33,533
40,569
Taken
67,991
25,022
Mitigated
28,701
5,935
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
20,535
581
0
493
3,929
1,584
0
1,800
2,129
34,438
0
L
Chang'e
Erizabesu27
Chang'e
7,318
462
1,755
2,280
16,554
6,025
0
7,590
8,514
29,209
0
W
9,676
1,964
0
443
9,021
7,401
0
4,193
4,828
19,046
0
W
Arachne
Francia5890
Arachne
4,331
2,675
0
720
6,709
4,380
0
2,322
4,387
0
8,939
W
10,171
2,432
0
1,672
10,374
7,132
0
4,185
6,189
0
16,526
L
Olorun
10,086
3,649
1,588
3,360
11,340
4,890
0
3,728
7,434
22,220
0
W
Medusa
18,110
9,650
0
2,607
10,536
4,525
0
4,904
5,632
0
34,064
L
Medusa
6,120
2,497
0
13
12,933
4,942
0
5,958
6,799
0
15,512
L
Fenrir
5,798
1,383
0
248
17,529
8,399
0
7,952
9,257
0
12,302
L
Gilgamesh
jdupont40
Gilgamesh
4,211
1,088
0
248
9,635
4,445
0
3,653
5,776
0
10,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,165
Gold Earned
38,839
111
Minions Killed
138
4
Camps Cleared
3
722,733
Distance Traveled
644,612
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,484
1,186
49
6
1
152,298
0
L
Chang'e
7,932
992
44
6
1
140,726
0
W
Ymir
8,325
1,041
12
2
0
137,302
0
W
Arachne
8,584
1,073
13
2
1
138,378
3
W
Tyr
9,627
1,203
13
2
2
168,520
0
L
Olorun
8,637
1,080
29
4
0
132,041
1
W
Medusa
10,145
1,268
24
3
0
126,235
0
L
Medusa
7,229
904
20
3
1
104,146
1
L
Fenrir
7,341
918
27
3
1
166,653
1
L
Gilgamesh
7,700
963
18
2
0
101,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role