Player Matchup

Arachne
Arachne
HABonobo
Arachne
Level 144
God Stats
5W - 3L
1,932 SR
Queue Stats
280W - 211L
1,683 Elo+
Party 3
Ganesha
Ganesha
LMTMike
Ganesha
Level 104
God Stats
16W - 8L
1,705 SR
Queue Stats
111W - 108L
1,575 Elo+
Party 3
Sun Wukong
Sun Wukong
MetaBrew
Sun Wukong
Level 65
God Stats
19W - 9L
1,777 SR
Queue Stats
119W - 81L
1,524 Elo+
Party 3
Apollo
Apollo
dankb0nghitz420
Apollo
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 31L
1,710 Elo+
Party 3
Zeus
Zeus
stephen17
Zeus
Level 150
God Stats
26W - 14L
1,598 SR
Queue Stats
256W - 177L
1,711 Elo+
Party 3
Team Averages
Level 98
1,702 SR
1,641 Elo+

VS

Team Averages
Level 78
1,487 SR
1,466 Elo+
Tsukuyomi
Tsukuyomi
Big Bad Bulge
Tsukuyomi
Level 48
God Stats
19W - 16L
1,552 SR
Queue Stats
38W - 34L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
ObeyDavid31
Cthulhu
Level 104
God Stats
85W - 81L
1,548 SR
Queue Stats
825W - 785L
1,531 Elo+
Party 2
Anubis
Anubis
Vetachii
Anubis
Level 156
God Stats
5W - 5L
1,555 SR
Queue Stats
374W - 318L
1,568 Elo+
Party 1
Bellona
Bellona
WinterFawn6713
Bellona
Level 14
God Stats
0W - 2L
1,283 SR
Queue Stats
8W - 12L
1,366 Elo+
Party 2
Neith
Neith
warriorbeast837
Neith
Level 69
God Stats
25W - 33L
1,496 SR
Queue Stats
276W - 357L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HABonobo
Arachne
17
19 / 3 / 8
11,825
622
17,411
14,091
7,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
LMTMike
Ganesha
14
0 / 3 / 22
9,957
524
5,324
15,173
10,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
MetaBrew
Sun Wukong
15
6 / 3 / 4
10,265
540
8,455
14,848
12,806
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
19 / 2 / 4
12,257
645
22,746
19,520
7,911
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
16
5 / 2 / 12
10,527
554
11,010
8,945
2,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Big Bad Bulge
Tsukuyomi
13
2 / 10 / 3
8,849
466
8,315
17,067
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ObeyDavid31
Cthulhu
14
2 / 10 / 4
9,128
480
10,042
17,750
12,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Vetachii
Anubis
14
5 / 8 / 1
9,663
509
8,865
13,327
6,526
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 8 / 0
7,622
401
2,115
13,980
10,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 13 / 0
8,159
429
6,874
15,197
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
20
49
Kills
12
13
Deaths
49
50
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Big Bad Bulge
Tsukuyomi
2
10
3
0.35
W
Arachne
HABonobo
Arachne
19
3
8
7.67
W
Ganesha
LMTMike
Ganesha
0
3
22
3.67
W
Sun Wukong
MetaBrew
Sun Wukong
6
3
4
2.67
L
Cthulhu
ObeyDavid31
Cthulhu
2
10
4
0.4
L
Anubis
Vetachii
Anubis
5
8
1
0.69
L
1
8
0
0.13
W
19
2
4
10.5
W
Zeus
5
2
12
5.5
L
2
13
0
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,946
Damage
36,211
72,577
Taken
77,321
41,057
Mitigated
39,987
24,948
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Big Bad Bulge
Tsukuyomi
8,315
2,227
43
2,825
17,067
6,190
0
4,181
12,660
0
46,278
W
Arachne
HABonobo
Arachne
17,411
11,875
0
5,353
14,091
7,011
1,647
2,552
11,519
0
58,129
W
Ganesha
LMTMike
Ganesha
5,324
745
1,131
3,085
15,173
10,504
418
2,697
12,236
27,655
0
W
Sun Wukong
MetaBrew
Sun Wukong
8,455
1,718
0
1,436
14,848
12,806
1,844
3,538
11,126
0
49,950
L
Cthulhu
ObeyDavid31
Cthulhu
10,042
352
0
0
17,750
12,657
0
3,388
14,076
41,406
0
L
Anubis
Vetachii
Anubis
8,865
385
0
2,953
13,327
6,526
0
3,376
9,697
46,379
0
L
2,115
1,027
0
1,084
13,980
10,089
944
1,880
12,100
0
30,336
W
22,746
14,812
0
12,489
19,520
7,911
4,684
6,351
12,612
0
90,834
W
Zeus
11,010
1,141
0
1,454
8,945
2,825
1,343
2,684
6,177
59,831
0
L
6,874
3,278
0
1,041
15,197
4,525
0
2,835
12,286
0
21,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,831
Gold Earned
43,421
467
Minions Killed
385
0
Camps Cleared
0
1,806,849
Distance Traveled
1,431,957
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,849
466
80
4
0
352,650
0
W
Arachne
11,825
622
89
5
0
416,227
5
W
Ganesha
9,957
524
18
1
0
337,275
9
W
Sun Wukong
10,265
540
90
5
0
349,052
1
L
Cthulhu
9,128
480
91
5
0
289,428
2
L
Anubis
9,663
509
94
5
0
271,244
4
L
Bellona
7,622
401
78
4
0
234,130
0
W
Apollo
12,257
645
153
8
0
347,992
3
W
Zeus
10,527
554
117
6
0
356,303
2
L
Neith
8,159
429
42
2
0
284,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role