Player Matchup

Athena
Athena
DirtCatOP
Athena
Level 22
God Stats
6W - 12L
1,431 SR
Queue Stats
124W - 108L
1,449 Elo+
Solo
Tiamat
Tiamat
Exotichunter414
Tiamat
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,778 Elo+
Party 1
Gilgamesh
Gilgamesh
Kitsune5198
Gilgamesh
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,507 Elo+
Party 1
Fenrir
Fenrir
Kudamon
Fenrir
Level 28
God Stats
25W - 46L
1,451 SR
Queue Stats
103W - 148L
1,484 Elo+
Solo
Mulan
Mulan
WorshipthyNoob
Mulan
Level 27
God Stats
29W - 21L
1,566 SR
Queue Stats
151W - 155L
1,497 Elo+
Solo
Team Averages
Level 22
1,490 SR
1,543 Elo+

VS

Team Averages
Level 33
1,554 SR
1,508 Elo+
Nemesis
Nemesis
MeatMan70163
Nemesis
Level 85
God Stats
8W - 6L
1,712 SR
Queue Stats
34W - 27L
1,567 Elo+
Party 2
Geb
Geb
TectonicAmbrosia
Geb
Level 28
God Stats
2W - 1L
1,307 SR
Queue Stats
116W - 105L
1,518 Elo+
Solo
Anubis
Anubis
Trainlpcl
Anubis
Level 16
God Stats
10W - 3L
1,693 SR
Queue Stats
24W - 17L
1,436 Elo+
Party 2
Kukulkan
Kukulkan
bodbodbodbod
Kukulkan
Level 7
God Stats
2W - 1L
1,559 SR
Queue Stats
5W - 4L
1,504 Elo+
Party 2
Neith
Neith
whos-TAMIEL
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DirtCatOP
Athena
15
1 / 8 / 0
10,353
941
8,128
29,669
24,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 13 / 2
9,480
862
5,912
18,281
8,404
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Kitsune5198
Gilgamesh
15
0 / 6 / 2
9,493
863
9,186
18,573
12,581
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Kudamon
Fenrir
13
0 / 0 / 0
8,500
773
0
0
0
16
1 / 4 / 1
9,834
894
9,598
18,043
8,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MeatMan70163
Nemesis
19
16 / 0 / 9
12,758
1,160
25,053
13,848
5,982
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 0 / 18
11,818
1,074
7,070
6,268
6,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
Trainlpcl
Anubis
18
5 / 2 / 16
11,288
1,026
18,795
10,923
5,574
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
bodbodbodbod
Kukulkan
18
4 / 0 / 16
11,178
1,016
10,804
3,781
1,694
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
4 / 0 / 15
11,336
1,031
16,240
3,515
1,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
105
2
Kills
31
31
Deaths
2
5
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Athena
DirtCatOP
Athena
1
8
0
0.13
L
0
13
2
0.08
L
Gilgamesh
Kitsune5198
Gilgamesh
0
6
2
0.17
L
Fenrir
Kudamon
Fenrir
0
0
0
0
W
Nemesis
MeatMan70163
Nemesis
16
0
9
20.5
W
2
0
18
11
W
Anubis
Trainlpcl
Anubis
5
2
16
6.5
L
1
4
1
0.38
W
Kukulkan
bodbodbodbod
Kukulkan
4
0
16
12
W
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,824
Damage
77,962
84,566
Taken
38,335
54,178
Mitigated
21,502
4,478
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DirtCatOP
Athena
8,128
2,074
0
1,015
29,669
24,647
0
12,404
17,265
23,648
0
L
5,912
49
0
638
18,281
8,404
0
6,781
11,500
20,243
0
L
Gilgamesh
Kitsune5198
Gilgamesh
9,186
1,206
561
1,264
18,573
12,581
0
7,631
10,942
0
33,466
L
Fenrir
Kudamon
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
MeatMan70163
Nemesis
25,053
18,275
1,327
2,398
13,848
5,982
0
4,351
9,497
0
44,813
W
7,070
579
0
924
6,268
6,589
0
2,191
4,077
17,589
0
W
Anubis
Trainlpcl
Anubis
18,795
1,545
1,013
4,701
10,923
5,574
0
5,186
5,737
37,211
0
L
9,598
3,191
0
1,000
18,043
8,546
0
9,853
8,190
0
20,905
W
Kukulkan
bodbodbodbod
Kukulkan
10,804
1,806
470
378
3,781
1,694
0
1,142
2,639
25,227
0
W
16,240
6,469
639
1,604
3,515
1,663
0
1,170
2,345
0
46,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,660
Gold Earned
58,378
130
Minions Killed
228
3
Camps Cleared
11
915,007
Distance Traveled
1,076,602
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,353
941
24
2
0
199,531
0
L
Tiamat
9,480
862
29
3
0
148,609
0
L
Gilgamesh
9,493
863
44
4
3
199,810
1
L
Fenrir
8,500
773
0
0
0
157,715
0
W
Nemesis
12,758
1,160
35
3
3
265,395
0
W
Geb
11,818
1,074
22
2
1
237,252
0
W
Anubis
11,288
1,026
61
6
3
172,441
0
L
Mulan
9,834
894
33
3
0
209,342
0
W
Kukulkan
11,178
1,016
26
2
3
183,904
1
W
Neith
11,336
1,031
84
8
1
217,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role