Player Matchup

Tsukuyomi
Tsukuyomi
AntBaiano
Tsukuyomi
Level 78
God Stats
48W - 43L
1,486 SR
Queue Stats
1,016W - 1,081L
1,420 Elo+
Party 2
Cerberus
Cerberus
DLSenpai
Cerberus
Level 68
God Stats
89W - 75L
1,518 SR
Queue Stats
600W - 654L
1,404 Elo+
Party 2
Danzaburou
Danzaburou
Denphal
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
ElYorch_6
Sobek
Level 94
God Stats
23W - 28L
1,401 SR
Queue Stats
659W - 778L
1,422 Elo+
Solo
Nu Wa
Nu Wa
luciasol22
Nu Wa
Level 56
God Stats
20W - 33L
1,424 SR
Queue Stats
21W - 34L
1,370 Elo+
Party 1
Team Averages
Level 90
1,466 SR
1,423 Elo+

VS

Team Averages
Level 91
1,452 SR
1,451 Elo+
Athena
Athena
Lincedorado2
Athena
Level 99
God Stats
14W - 19L
1,491 SR
Queue Stats
253W - 337L
1,473 Elo+
Solo
Sol
Sol
OSM_ElChotaLarga
Sol
Level 108
God Stats
5W - 5L
1,352 SR
Queue Stats
685W - 708L
1,448 Elo+
Party 3
Pele
Pele
OSM_Santyno98
Pele
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 198L
1,413 Elo+
Party 3
Nemesis
Nemesis
Sebastian_7541
Nemesis
Level 56
God Stats
8W - 10L
1,381 SR
Queue Stats
417W - 437L
1,479 Elo+
Solo
Janus
Janus
Siniistro
Janus
Level 107
God Stats
9W - 10L
1,534 SR
Queue Stats
472W - 530L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AntBaiano
Tsukuyomi
10
1 / 1 / 1
5,686
517
2,956
4,487
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
DLSenpai
Cerberus
8
0 / 4 / 1
4,872
443
2,877
7,950
2,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Denphal
Danzaburou
8
0 / 4 / 0
5,112
465
3,804
9,630
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
ElYorch_6
Sobek
9
1 / 2 / 0
5,532
503
3,736
7,555
4,522
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
9
0 / 2 / 0
5,492
499
2,167
3,243
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
2 / 0 / 6
6,052
550
4,265
5,395
2,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
7 / 0 / 2
6,687
608
8,193
7,350
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 1 / 2
6,021
547
2,137
6,888
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 1
5,775
525
4,025
6,608
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
Siniistro
Janus
11
2 / 0 / 4
6,322
575
1,650
1,971
494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AntBaiano
Tsukuyomi
1
1
1
1.5
L
Cerberus
DLSenpai
Cerberus
0
4
1
0.13
L
Danzaburou
Denphal
Danzaburou
0
4
0
0
L
Sobek
ElYorch_6
Sobek
1
2
0
0.5
W
Athena
2
0
6
5
W
7
0
2
8
W
1
1
2
2
W
1
1
1
1.5
W
Janus
Siniistro
Janus
2
0
4
4
L
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,540
Damage
20,270
32,865
Taken
28,212
12,345
Mitigated
8,872
11,282
Healing
14,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AntBaiano
Tsukuyomi
2,956
1,013
0
2,129
4,487
1,474
0
919
3,526
0
29,149
L
Cerberus
DLSenpai
Cerberus
2,877
213
210
2,077
7,950
2,953
0
4,756
3,194
13,331
0
L
Danzaburou
Denphal
Danzaburou
3,804
1,233
222
3,319
9,630
2,413
688
5,616
4,014
0
30,829
L
Sobek
ElYorch_6
Sobek
3,736
784
0
3,325
7,555
4,522
0
973
6,582
23,205
0
W
Athena
4,265
1,469
530
2,098
5,395
2,013
434
2,269
3,060
12,734
0
W
8,193
2,695
0
4,724
7,350
1,651
209
1,107
6,137
37,754
0
W
2,137
450
0
3,556
6,888
1,934
0
512
6,310
0
35,211
W
4,025
1,647
0
2,648
6,608
2,780
0
3,888
2,654
0
24,819
W
Janus
Siniistro
Janus
1,650
216
0
881
1,971
494
0
560
1,271
34,164
0
L
Nu Wa
2,167
378
0
0
3,243
983
0
1,692
1,441
23,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,694
Gold Earned
30,857
269
Minions Killed
287
0
Camps Cleared
0
977,204
Distance Traveled
1,113,665
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,686
517
77
7
0
233,865
1
L
Cerberus
4,872
443
22
2
0
212,717
3
L
Danzaburou
5,112
465
64
6
0
182,107
1
L
Sobek
5,532
503
41
4
0
163,692
3
W
Athena
6,052
550
25
2
0
241,054
3
W
Sol
6,687
608
54
5
0
210,298
1
W
Pele
6,021
547
80
7
0
246,721
2
W
Nemesis
5,775
525
47
4
0
211,735
0
W
Janus
6,322
575
81
7
0
203,857
3
L
Nu Wa
5,492
499
65
6
0
184,823
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role