Player Matchup

Tiamat
Tiamat
Masters
Enigma T1
Tiamat
Masters
Level 158
God Stats
22W - 21L
1,720 SR
Queue Stats
405W - 343L
2,437 MMR
Solo
Hun Batz
Hun Batz
Platinum III
LaRa10-
Hun Batz
Platinum III
Level 149
God Stats
38W - 29L
1,724 SR
Queue Stats
178W - 183L
1,787 MMR
Solo
King Arthur
King Arthur
Diamond IV
MomDadlmgay
King Arthur
Diamond IV
Level 160
God Stats
11W - 13L
1,538 SR
Queue Stats
744W - 741L
2,025 MMR
Solo
Apollo
Apollo
Gold IV
TOBI-_-DIAMOND
Apollo
Gold IV
Level 135
God Stats
1W - 1L
1,589 SR
Queue Stats
143W - 131L
1,666 MMR
Solo
Ares
Ares
Bronze III
dlibz-
Ares
Bronze III
Level 67
God Stats
2W - 2L
1,426 SR
Queue Stats
111W - 102L
1,553 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,600 SR
1,894 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 96
1,701 SR
1,896 MMR
Arachne
Arachne
Masters
Lay7
Arachne
Masters
Level 105
God Stats
63W - 34L
1,699 SR
Queue Stats
723W - 670L
2,543 MMR
Solo
Cerberus
Cerberus
Bronze III
Rage_DZ213
Cerberus
Bronze III
Level 49
God Stats
0W - 1L
1,777 SR
Queue Stats
16W - 20L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
gavatron-gaming
Danzaburou
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Tyr
Tyr
Silver III
iHDz x ShadowZ
Tyr
Silver III
Level 108
God Stats
0W - 1L
1,690 SR
Queue Stats
11W - 13L
1,418 MMR
Solo
Agni
Agni
Diamond II
theorginaljoe
Agni
Diamond II
Level 157
God Stats
6W - 2L
1,839 SR
Queue Stats
220W - 202L
2,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Enigma T1
Tiamat
19
1 / 2 / 4
11,993
521
13,875
13,951
9,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
LaRa10-
Hun Batz
20
2 / 2 / 4
12,697
552
7,493
17,514
7,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MomDadlmgay
King Arthur
19
5 / 2 / 3
12,615
548
17,098
25,691
22,563
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 3 / 1
13,599
591
12,488
16,588
7,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
dlibz-
Ares
16
2 / 2 / 11
11,194
487
9,572
14,148
14,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AthenaSetTsukuyomiNemesisLoki

VS

Bans
MercuryGebKhepriSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lay7
Arachne
20
7 / 0 / 1
12,790
556
15,494
22,507
12,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Rage_DZ213
Cerberus
11
0 / 5 / 3
7,981
347
2,494
11,344
8,458
Shoes

Shoes

+6%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
gavatron-gaming
Danzaburou
17
1 / 6 / 2
11,358
494
9,926
18,371
6,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 2 / 2
11,286
491
11,388
19,686
15,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
1 / 5 / 2
11,476
499
16,574
16,906
6,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
18
Kills
11
11
Deaths
18
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Enigma T1
Tiamat
1
2
4
1.5
W
Hun Batz
LaRa10-
Hun Batz
2
2
4
2
L
Arachne
Lay7
Arachne
7
0
1
7.5
W
King Arthur
MomDadlmgay
King Arthur
5
2
3
3.25
L
Cerberus
Rage_DZ213
Cerberus
0
5
3
0.3
W
8
3
1
2.83
W
Ares
dlibz-
Ares
2
2
11
3.75
L
Danzaburou
gavatron-gaming
Danzaburou
1
6
2
0.33
L
2
2
2
1.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,526
Damage
55,876
87,892
Taken
88,814
61,752
Mitigated
49,713
31,285
Healing
29,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Enigma T1
Tiamat
13,875
1,335
158
4,701
13,951
9,812
696
7,161
6,482
92,577
0
W
Hun Batz
LaRa10-
Hun Batz
7,493
2,008
0
6,790
17,514
7,117
0
3,811
13,517
0
124,188
L
Arachne
Lay7
Arachne
15,494
8,927
0
8,790
22,507
12,212
0
3,527
18,810
0
105,962
W
King Arthur
MomDadlmgay
King Arthur
17,098
1,629
0
9,186
25,691
22,563
0
2,918
22,661
0
91,112
L
Cerberus
Rage_DZ213
Cerberus
2,494
100
171
1,867
11,344
8,458
0
3,560
7,712
19,380
0
W
12,488
8,901
0
6,692
16,588
7,293
1,084
2,117
14,403
0
118,739
W
Ares
dlibz-
Ares
9,572
580
0
3,758
14,148
14,967
0
3,081
10,869
25,158
0
L
Danzaburou
gavatron-gaming
Danzaburou
9,926
4,102
636
5,022
18,371
6,913
3,010
5,297
12,998
0
70,200
L
11,388
1,194
0
7,811
19,686
15,939
0
2,825
16,743
0
70,108
L
16,574
407
0
4,725
16,906
6,191
0
8,223
8,203
91,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,098
Gold Earned
54,891
769
Minions Killed
653
0
Camps Cleared
0
2,384,632
Distance Traveled
2,224,445
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,993
521
180
8
0
476,939
8
W
Hun Batz
12,697
552
198
9
0
521,611
1
L
Arachne
12,790
556
151
7
0
501,524
3
W
King Arthur
12,615
548
179
8
0
477,959
5
L
Cerberus
7,981
347
58
3
0
376,072
4
W
Apollo
13,599
591
179
8
0
440,966
3
W
Ares
11,194
487
33
1
0
467,157
9
L
Danzaburou
11,358
494
149
6
0
413,707
3
L
Tyr
11,286
491
117
5
0
499,156
5
L
Agni
11,476
499
178
8
0
433,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role