Player Matchup

Jing Wei
Jing Wei
Nippz416
Jing Wei
Level 17
God Stats
8W - 16L
1,332 SR
Queue Stats
10W - 26L
1,206 Elo+
Party 1
Agni
Agni
SuperBluntSunday
Agni
Level 59
God Stats
0W - 1L
1,708 SR
Queue Stats
20W - 42L
1,278 Elo+
Party 1
Cthulhu
Cthulhu
iamkingmellow
Cthulhu
Level 61
God Stats
38W - 60L
1,408 SR
Queue Stats
137W - 177L
1,349 Elo+
Party 1
Ao Kuang
Ao Kuang
izzyice28
Ao Kuang
Level 107
God Stats
1W - 3L
1,505 SR
Queue Stats
107W - 114L
1,271 Elo+
Party 1
Nike
Nike
yammagucci
Nike
Level 16
God Stats
0W - 1L
1,656 SR
Queue Stats
38W - 53L
1,125 Elo+
Party 1
Team Averages
Level 52
1,522 SR
1,246 Elo+

VS

Team Averages
Level 56
1,310 SR
1,349 Elo+
Scylla
Scylla
CasketCrew77
Scylla
Level 27
God Stats
6W - 11L
1,232 SR
Queue Stats
107W - 139L
1,322 Elo+
Party 2
Fenrir
Fenrir
DTAFRAP
Fenrir
Level 63
God Stats
23W - 24L
1,246 SR
Queue Stats
594W - 587L
1,422 Elo+
Party 2
Danzaburou
Danzaburou
DTA_Daddy13
Danzaburou
Level 112
God Stats
316W - 349L
1,467 SR
Queue Stats
907W - 1,039L
1,376 Elo+
Party 2
Gilgamesh
Gilgamesh
DTAklankochan
Gilgamesh
Level 61
God Stats
23W - 32L
1,378 SR
Queue Stats
314W - 335L
1,394 Elo+
Party 2
Izanami
Izanami
RhinoTrent
Izanami
Level 18
God Stats
65W - 54L
1,225 SR
Queue Stats
310W - 327L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Nippz416
Jing Wei
14
1 / 10 / 2
8,114
451
4,487
12,718
4,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 8 / 3
9,307
517
8,958
11,398
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
12
3 / 10 / 3
8,074
449
8,867
24,499
10,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
izzyice28
Ao Kuang
13
7 / 6 / 2
9,010
501
13,277
17,374
7,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 9 / 2
7,047
392
3,109
13,899
9,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 4 / 5
9,055
503
6,255
8,383
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
DTAFRAP
Fenrir
16
13 / 4 / 8
10,842
602
15,271
17,298
7,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Danzaburou
DTA_Daddy13
Danzaburou
17
8 / 4 / 11
11,050
614
16,804
15,223
6,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
DTAklankochan
Gilgamesh
18
10 / 1 / 4
11,286
627
13,422
11,880
7,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
RhinoTrent
Izanami
17
10 / 2 / 6
10,853
603
12,127
14,233
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
77
14
Kills
43
43
Deaths
15
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
4
5
1.13
W
Fenrir
DTAFRAP
Fenrir
13
4
8
4.25
W
Danzaburou
DTA_Daddy13
Danzaburou
8
4
11
3.38
W
Gilgamesh
DTAklankochan
Gilgamesh
10
1
4
12
L
Jing Wei
Nippz416
Jing Wei
1
10
2
0.2
W
Izanami
RhinoTrent
Izanami
10
2
6
6.5
L
3
8
3
0.56
L
Cthulhu
3
10
3
0.45
L
Ao Kuang
izzyice28
Ao Kuang
7
6
2
1.33
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,698
Damage
63,879
79,888
Taken
67,017
35,510
Mitigated
28,135
12,394
Healing
22,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
6,255
305
0
1,395
8,383
2,864
487
5,278
3,003
37,845
0
W
Fenrir
DTAFRAP
Fenrir
15,271
4,974
0
4,901
17,298
7,077
788
8,985
8,099
0
51,561
W
Danzaburou
DTA_Daddy13
Danzaburou
16,804
8,017
0
5,617
15,223
6,002
3,031
6,241
8,934
0
57,987
W
Gilgamesh
DTAklankochan
Gilgamesh
13,422
4,356
0
1,489
11,880
7,138
2,313
2,887
8,945
0
71,929
L
Jing Wei
Nippz416
Jing Wei
4,487
3,352
0
0
12,718
4,200
0
0
12,718
0
47,785
W
Izanami
RhinoTrent
Izanami
12,127
6,805
511
8,393
14,233
5,054
3,899
6,602
7,607
0
70,835
L
8,958
996
0
504
11,398
3,884
0
3,544
7,854
37,123
0
L
Cthulhu
8,867
828
636
4,983
24,499
10,300
195
297
24,202
40,268
0
L
Ao Kuang
izzyice28
Ao Kuang
13,277
3,596
0
6,076
17,374
7,437
0
2,414
14,960
35,577
5,368
L
3,109
903
0
195
13,899
9,689
0
0
13,899
0
23,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,552
Gold Earned
53,086
365
Minions Killed
469
0
Camps Cleared
0
1,483,874
Distance Traveled
1,645,129
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,055
503
66
4
0
313,247
0
W
Fenrir
10,842
602
77
4
0
376,453
0
W
Danzaburou
11,050
614
90
5
0
306,014
0
W
Gilgamesh
11,286
627
120
7
0
325,655
1
L
Jing Wei
8,114
451
102
6
0
283,597
0
W
Izanami
10,853
603
116
6
0
323,760
3
L
Agni
9,307
517
76
4
0
242,436
0
L
Cthulhu
8,074
449
74
4
0
300,122
4
L
Ao Kuang
9,010
501
66
4
0
322,691
1
L
Nike
7,047
392
47
3
0
335,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role