Player Matchup

Yemoja
Yemoja
Kamimoru
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
KiritoGood
Ne Zha
Level 120
God Stats
0W - 2L
1,559 SR
Queue Stats
34W - 45L
1,447 Elo+
Party 3
Guan Yu
Guan Yu
YAVOUS
Guan Yu
Level 34
God Stats
1W - 1L
1,764 SR
Queue Stats
1W - 5L
1,363 Elo+
Party 1
Danzaburou
Danzaburou
aldopaolo1
Danzaburou
Level 67
God Stats
5W - 5L
1,549 SR
Queue Stats
86W - 88L
1,501 Elo+
Party 1
Merlin
Merlin
taffo_almagesto
Merlin
Level 30
God Stats
1W - 7L
1,105 SR
Queue Stats
11W - 15L
1,363 Elo+
Party 1
Team Averages
Level 56
1,495 SR
1,435 Elo+

VS

Team Averages
Level 58
1,567 SR
1,539 Elo+
Bacchus
Bacchus
Feynrel
Bacchus
Level 27
God Stats
46W - 16L
1,500 SR
Queue Stats
334W - 166L
1,627 Elo+
Party 2
Amaterasu
Amaterasu
GatoDaNoite
Amaterasu
Level 44
God Stats
5W - 4L
1,479 SR
Queue Stats
154W - 160L
1,415 Elo+
Solo
Artemis
Artemis
Laito99
Artemis
Level 106
God Stats
16W - 8L
1,594 SR
Queue Stats
371W - 205L
1,538 Elo+
Party 2
Merlin
Merlin
Llnfade
Merlin
Level 27
God Stats
22W - 12L
1,525 SR
Queue Stats
337W - 183L
1,554 Elo+
Party 2
Ao Kuang
Ao Kuang
LuQueOw
Ao Kuang
Level 86
God Stats
76W - 28L
1,736 SR
Queue Stats
413W - 245L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kamimoru
Yemoja
14
2 / 7 / 4
9,409
428
7,012
18,715
12,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
KiritoGood
Ne Zha
13
2 / 10 / 2
9,149
416
9,902
20,475
7,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
YAVOUS
Guan Yu
13
0 / 8 / 1
8,442
384
5,560
18,300
14,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
aldopaolo1
Danzaburou
18
5 / 8 / 3
12,208
555
13,234
20,887
8,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 10 / 0
8,293
377
2,773
15,306
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Feynrel
Bacchus
18
9 / 2 / 10
12,062
548
11,042
12,984
14,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
GatoDaNoite
Amaterasu
19
4 / 1 / 7
11,878
540
10,177
15,676
15,016
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Laito99
Artemis
20
5 / 4 / 7
12,650
575
19,163
20,403
9,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Llnfade
Merlin
20
8 / 2 / 7
13,797
627
16,286
10,914
5,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
LuQueOw
Ao Kuang
20
16 / 0 / 4
13,771
626
18,604
15,624
7,620
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
77
9
Kills
42
43
Deaths
9
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Feynrel
Bacchus
9
2
10
7
W
Amaterasu
GatoDaNoite
Amaterasu
4
1
7
7.5
L
Yemoja
Kamimoru
Yemoja
2
7
4
0.57
L
Ne Zha
KiritoGood
Ne Zha
2
10
2
0.3
W
Artemis
Laito99
Artemis
5
4
7
2.13
W
Merlin
Llnfade
Merlin
8
2
7
5.75
W
Ao Kuang
LuQueOw
Ao Kuang
16
0
4
18
L
Guan Yu
YAVOUS
Guan Yu
0
8
1
0.06
L
Danzaburou
aldopaolo1
Danzaburou
5
8
3
0.81
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,481
Damage
75,272
93,683
Taken
75,601
47,402
Mitigated
51,418
17,394
Healing
31,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Feynrel
Bacchus
11,042
2,078
0
3,038
12,984
14,016
241
3,192
9,792
38,005
0
W
Amaterasu
GatoDaNoite
Amaterasu
10,177
1,781
0
3,741
15,676
15,016
1,480
338
15,338
17,459
44,005
L
Yemoja
Kamimoru
Yemoja
7,012
1,595
826
992
18,715
12,214
330
9,987
8,560
20,544
0
L
Ne Zha
KiritoGood
Ne Zha
9,902
1,538
0
4,573
20,475
7,914
1,000
10,788
9,483
0
42,157
W
Artemis
Laito99
Artemis
19,163
12,523
0
11,370
20,403
9,094
2,937
3,148
17,255
0
115,248
W
Merlin
Llnfade
Merlin
16,286
845
0
3,020
10,914
5,672
2,642
2,278
8,636
106,645
0
W
Ao Kuang
LuQueOw
Ao Kuang
18,604
2,538
982
9,565
15,624
7,620
444
829
14,795
131,602
0
L
Guan Yu
YAVOUS
Guan Yu
5,560
1,936
359
3,041
18,300
14,203
643
7,948
10,352
0
43,907
L
Danzaburou
aldopaolo1
Danzaburou
13,234
8,345
0
5,782
20,887
8,094
0
7,529
13,232
0
75,391
L
2,773
239
0
1,821
15,306
4,977
0
10,766
4,206
39,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,501
Gold Earned
64,158
394
Minions Killed
710
0
Camps Cleared
0
1,788,565
Distance Traveled
2,088,334
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,062
548
52
2
0
443,221
11
W
Amaterasu
11,878
540
101
5
0
433,940
4
L
Yemoja
9,409
428
27
1
0
348,414
0
L
Ne Zha
9,149
416
66
3
0
387,068
1
W
Artemis
12,650
575
167
8
0
337,983
0
W
Merlin
13,797
627
201
9
0
385,336
2
W
Ao Kuang
13,771
626
189
9
0
487,854
3
L
Guan Yu
8,442
384
86
4
0
383,610
1
L
Danzaburou
12,208
555
136
6
0
345,005
1
L
Merlin
8,293
377
79
4
0
324,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role